This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

AD&D 2nd What were some good modules?

Started by RunningLaser, March 03, 2014, 08:13:01 PM

Previous topic - Next topic

RunningLaser

When I think of 2nd edition, I think of the setting material and not modules.  That being said, I've heard good things about the Night Below and Gates of Firestorm Peak- what were some others worth tracking down?

Skywalker

Labyrinth of Madness, 2e's answer to Tomb of Horrors, by Monte Cook was good.

Benoist

I've never read it myself, but Brendan keeps talking about Feast of Goblyns for Ravenloft or some such. I really want to check this one out.

Teazia

Most of the great 2e modules were in Dungeon Magazine.  There are a couple of threads on DF and Purpleworm discussing this.  I have picked up many of the cherry issues and they are in fact pretty groovy, with a nice range of levels and themes.

Get that collection going!

Cheers
Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)

Bedrockbrendan

Quote from: Benoist;734420I've never read it myself, but Brendan keeps talking about Feast of Goblyns for Ravenloft or some such. I really want to check this one out.

I definitely recommend Feast of Goblyns and Castles Forlorn. What I like about feast of Goblyns is you can pretty much ignore the adventure if you want and use the content as a basis for running any campaign set in Kartakass.

Omega

The "Darkness Gathering" series is my favorite, and about the only 2e modules I bought that werent purely Spelljammer oriented. Pretty good set of modules by Cordell. Fairly free roaming too as you did not have to do things in any particular order and there was more than one way to approach various encounters.

Did not like Return to White Plume Mountain, felt... cheap? And a friend of mine picked up Return to Keep on the Borderlands and did not like that one at all. Have not had a chance to look at it myself yet so cant say.

Bedrockbrendan

Quote from: Omega;734468Did not like Return to White Plume Mountain, felt... cheap? And a friend of mine picked up Return to Keep on the Borderlands and did not like that one at all. Have not had a chance to look at it myself yet so cant say.

A lot of the stuff from the late 90s looked cheap (i think due to financial issues at the company). I recall the ravenloft line suddenly going from having these gorgeous borders and Fabian art to being printed on plain white background with art that just didn't work for the setting.

JeremyR

#7
Return to the Keep of the Borderlands isn't bad, it's just a little dull. There are some neat references in it to other modules, like one of the NPCs is from the Lost City (B4)

I liked Return to the Tomb of Horrors a lot better though.

I really wasn't impressed with the Dungeon Magazine stuff. They used the same authors over and over, and rarely was it site based adventures, it was often plot heavy stuff. And ironically (given its name), very few "dungeons", only really one memorable one that used its treasure (magic items) as traps.

Bedrockbrendan

Quote from: JeremyR;734484I liked Return to the Tomb of Horrors a lot better though.

I have never run that one but played in it fairly recently and it was very good. How much was the GM, and how much was the module, do not know.

One Horse Town

Quote from: BedrockBrendan;734444I definitely recommend Feast of Goblyns and Castles Forlorn. What I like about feast of Goblyns is you can pretty much ignore the adventure if you want and use the content as a basis for running any campaign set in Kartakass.

Feast of Goblyns has just been put up on RPGnow for those who are curious.

Bedrockbrendan

Quote from: One Horse Town;734486Feast of Goblyns has just been put up on RPGnow for those who are curious.

And it is still on amazon, used, for 12 bucks. If you can get the physical product, i highly recommend it (just make sure the seller is selling the entire module and not the sleave or leaving out maps). This module is like a pinata. It has a poster, bunch of maps, a gm screen and new character sheet.

Dirk Remmecke

Quote from: Benoist;734420... Feast of Goblyns ... I really want to check this one out.

Oh, you should. Really. It's that good.
Plus: Stephen Fabian artwork.

Quote from: Teazia;734441Most of the great 2e modules were in Dungeon Magazine.

And that as well. I guess half of everything I ever ran was built from bits and pieces from Dungeon Magazine alone.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

thedungeondelver

#12
Off the top of my head:

Against the Giants: The Liberation of Geoff (the first half of it, anyway)
Return to the Tomb of Horrors
Return to White Plume Mountain
Return to the Keep on the Borderlands

...

;)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Exploderwizard

Quote from: thedungeondelver;734514Off the top of my head:

Against the Giants: The Liberation of Geoff (the first half of it, anyway)
Return to the Tomb of Horrors
Return to White Plume Mountain
Return to the Keep on the Borderlands
Return to White Plume Mountain

...

;)

So you liked Return to White Plume Mountain twice as much as the others eh?
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Haffrung

Quote from: JeremyR;734484Return to the Keep of the Borderlands isn't bad, it's just a little dull.

I didn't find it any duller than the original Keep. But I suppose expectations of adventures had changed.

If you really are looking to run a 2E campaign, just buy Night Below and be done with it. It's excellent, and it will take over a year to play it out.

But if you're looking for a one-shot, Return to White Plume Mountain is okay.