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[Atlantis: the Second Age] Discussion and PC Creation

Started by Skywalker, October 23, 2013, 06:18:49 PM

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Skywalker

At the risk of invoking Jerry's wrath at posting his tentative release schedule on other forums, here is what he posted on RPGnet :)

QuoteNOTE: Nothing here is set in stone

April release
ATLANTIS: The Second Age
MSRP: $49.99
Product number KHP022
368 pages Hard Cover full color (8.5"x11")
Atlantis is a sword and sorcery game inspired by the works of Fritz Lieber, Michael Moorcock, Robert E. Howard, and Clark Ashton Smith. Atlantis; a strange, wondrous and sometimes horrific antediluvian age where heroes survive by their wits, courage, and strong sword arms.

Based on the classic Atlantean Trilogy by Bard Games
  • Atlantis: The Second Age expands greatly on this already detailed world including detailed rules on alchemy, a dynamic magic system, and exotic technomantic magical creations.
  • Play as a twisted Netherman cannibal, a haughty Atlantean sorcerer, a bestial Anadaman thief, or a Mercurial Jinn warrior.
  • Face the horrors of the dark isle of Anostos, brave the fighting-pits of Atlantis, and battle Makara on the high seas.
  • Uncover ancient conspiracies, cleave demented cultists, and conquer lands unseen by civilized man in a thousand years.
  • Rebuild the might of shattered Atlantis, or wipe clean the past and create your own empire from the dust and blood of the lost age.
Will you be kingmaker, tyrant, thief, scholar, or slayer?

May release
ATLANTIS: Geographica
MSRP: $39.99
Product number KHP023
250 pages Hard Cover full color (8.5"x11")

The Geographica is the first companion book for the role-playing game Atlantis: The Second Age. The Geographica details the people and culture of the antediluvian world once ruled by the kingdom of Atlantis.

Each continent is explained in great detail with colorful comments by the denizens that have lived or adventured there. With lavishly illustrated maps that include major cities, sites of ancient ruins, and plot hooks for the industrious game master, this book becomes an invaluable tool for player and GM alike
  • A look at the people and places of the world of Atlantis
  • A detailed map of each continent
  • Expanded travel rules
  • Over 125 plot hooks for the enterprising Game Master
June release
ATLANTIS: Hero's Guide
MSRP: $25.99
Product number KHP024
120 pages softcover cover, Black & White (8.5"x11")
The heroes of the ATLANTIS: The Second Age RPG are evocative and varied and many character combinations exist.

The Hero's Guide is designed to help focus and speed up character creation allowing the players and GM alike to make incredible heroes in no time at all.
  • Insight into the races of Atlantis
  • Over 100 Quick and easy character templates to choose from
  • 120 different professional combinations
  • 7 new professions
  • New talents
ATLANTIS: Action Deck
MSRP: $12.99
Product number KHP025
With the ATLANTIS: The Second Age Action Deck the game master and the players can add another facet to their sword and sorcery adventure games. The cards are play and idea aids to help embellish the action as it happens while making the player heroes more heroic.

The Action Deck helps Gamemasters and players emulate the ebb and flow of action in a sword and sorcery adventure story

The deck includes:
  • 52 full color cards for use with ATLANTIS: The Second Age
  • Special moves that augment the Hero's abilities
  • Dilemmas that thwart the hero
  • Plot Twist cards to add flavor and a sense of chaos t the game.
  • Complete rules on how to use the deck in your ATLANTIS: The Second Age game
The Atlantis: Action Deck requires the use of the ATLANTIS: The Second Age Role-playing game

Other Releases
I have other things planned but don't want to go further out than this because of several uncertainties.
  • The bestiary is 82% written
  • The 13/calendar adventures are locked in my head
  • The Lego playset and animated series is in my dreams and I can't figure out the alchemy to make them real

Skywalker

#196
And I am still making PCs for Atlantis. This one is for some pregens I am making (the Jin Sorcerer was just too OTT for what I wanted :)

Name: Viorica
Race: Netherman
Culture: Saturnia
Profession: Shaman
Age: 30 years (Renown 19)

Viorica’s father was Mihai, the Great Sage of Ku. Mihai was renowned for recording the ordeals of the many heroes who braved the Black Forest through tale and song. His culminated lore was coveted by the Vampire Lord Vasile who turned Mihai into an Upir (lich). Just before Mihai was transformed, he passed on his legacy to his daughter in a vision. But the legacy became tainted with Mihai’s undeath.

Viorica was forced to flee. She travels to record the deeds of the brave like her father. However, the pall of death that follows her ensures that she is rarely accepted by those she chronicles, forcing her to stalk them as if they were her prey. In the dark of night, she has learnt ways to steal the very essence of her subjects to complete her task.

She has seen many amazing things during her life in the wake of heroes. Things that have blasted her mind, and given her great insight into the universe. She has heard the whispered murmurs of the sleeping giants on Mount Meru. She has ventured to the top of a great bellowing volcano and watched two gods make love in the fiery tempest.



INT +0 PER -1 WIL +3 CHA +1 MR +1
STR +2 DEX -1 CON +1 SPD +0 CR +2
HP 26

Skills: Animal Handling +2, Evade +4, Handicraft (fine arts) +4, Influence +5, Instinct +4, Language (Atlantean) +3, Language (Tharshi) +10, Lore (Europan folklore) +4, Lore (survival) +4, Lore (theology) +4, Medicine +3, Mode (Sensory) +11, Mode (Shield) +12, Mode (Illusion) +4, Perform +4, Profession (Shaman) +10, Stealth +3, Unarmed Fighting +4

Abilities: Magic Immunity (+2 to resist magical effects and damage), Eaters of the Dead (gain innate ability at level 2), Too Dumb to Die (pass all Death Saves and ignore critical hit penalties for CONx3 rounds, useable once per adventure), The Gift, Fate Eater (take 3 Fate Points from another through ritual, 1 Fate Point is lost), Righteous Words (+2 bonus to first action in round for PC and group, useable 3 times per day), Status (+3 when dealing with heroes), Tradition (Witchcraft – may touch target through objects with mystical connection, +2 per witch in circle, suffer penalty using their magic in cultivated areas).

Equipment: Dagger (Acc+2, DR6, Fast, Quick), Light Cuirass (PR2), Black cat, Horse and Travellers Gear and WR +1

Disadvantages:
Relationship [/I]– Hunted by Lord Vasile - 1
Internal [/I]– Mihai’s Legacy - 2
External [/I]– Touch of Death - 2

Skywalker

One interesting thing I noted about advancement in Atlantis the other day. Starting PCs are effectively made from 113 CPs. You also get 30 CPs to spend to customise your PC.

If you go with Renown 325 being the point at which the PC "retires" (achieves their Destiny, ascends to godhood etc), then the PC gets only  another 70 CP over that span. That means that the most powerful PC is only 50% more powerful than a starting PC.  

I am guessing that is relatively unusual in RPGs where advancement tends to be more meteoric. It should mean that replacing PCs, should one die (something not uncommon in a S&S game), should be relatively painless.

I also like it as it means that as GM the PC power level doesn't change dramatically requiring constantly new levels of antagonists over the course of a campaign.

Jerry D. Grayson

You are correct. Its not level 1-20 like D&D where a new character cant jump in with the big boys but a 200 renown hero does feel a lot different from a starting hero.

As an exercise you should do a comparison of the Viorica character at different Renown levels. A 100, 200, 250, and 300 Renown version.
Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera

Skywalker

#199
Quote from: Jerry D. Grayson;732310You are correct. Its not level 1-20 like D&D where a new character cant jump in with the big boys but a 200 renown hero does feel a lot different from a starting hero.

As an exercise you should do a comparison of the Viorica character at different Renown levels. A 100, 200, 250, and 300 Renown version.

Yeah, it loosely equates to something closer to levels 8-13 on a D&D scale.

Cool idea regarding characters at different points. I am not sure I will get chance to do it. Effectively, at each 100 Renown, the PC will accumulate 25 CP. Skills cost 1 CP per rank, Attributes cost 5 CP per rank and Talents cost 5CP each or 10CP if they are out of Profession. It would easy to extrapolate what the PC would look like from that.

Skywalker


Skywalker

It appears from early reports from UK backers that Atlantis books are beginning to arrive with non-US backers. With the imminent release of the Geographica PDF and hopefully soon to start Bestiary KS, its going to be an good few months for Atlantis coming up. :)

Skywalker

Geographica just got released to KS backers. It's amazing. Over 250 pages, chock full of information, loads of beautiful full colour art and maps and story hooks.

It also has no system information, so it can used with any system. And Jerry very kindly added in the Atlantis chapter and calendar details, so it's a complete "in one book" antediluvian fantasy setting.

I expect it will be available to everyone in the next few days, as a lead up to the Bestiary Kickstarter :)

Skywalker

I am happy to answer questions.

It's 258 pages, including cover etc. There is a section on each continent and area (including a repeat of Atlantis, as well as more isolated places like the Nether Realms, Anatos and Isle of Dread) as well as a section on the oceans. The sections start with a full double page art piece. They cover each region, with secrets in sidebars. They also include a page of story hook locations (like Atlantis in the Corebook). They include two maps, being the one from the Map Pack and another with the story hook locations (again like the Corebook). There is also a section on plants unique to the region.

The section seems based on the previous Atlantis rulebook information but there are many improvements and changes. The addition of secrets and story hook locations alone makes the material more exciting and playable.

There is also a section on travel, with a sort of The One Ring style travel mechanic. There is also a full calendar (covering each day) and a repeat of the effects of the time of the year on magic. There is a short section on Obelisks, being rare "tears of the Gods" that have weird and wonderful effects. The book wraps up with a few versions of the world map, with different varieties of the layers.

Tl:dr: I am blown away. Its much more than I expected. It feels like getting a double sized copy of Scavenger Sons for Exalted or World of Greyhawk for AD&D1e.

Skywalker

My campaign commences this week, with the first story called "The Gods' Eye Open".

I now have all the PC backgrounds in if anyone is interested:

 Achindra, Jinn sorcerer from Himvati: http://grandexperiment.livejournal.com/252449.html
 Amadi, assassin from Dar: http://grandexperiment.livejournal.com/252936.html
 Bahadur, swindler from Sheba: http://grandexperiment.livejournal.com/253213.html
 Baram, warrior from Turan: http://grandexperiment.livejournal.com/252109.html
 Phaedra, Atlantean scholar from Eudea: http://grandexperiment.livejournal.com/252320.html
 Stelaro, pirate from Tharshesh: http://grandexperiment.livejournal.com/253520.html

Skywalker

And after many trials and tribulations, my Atlantis rulebook has arrived (well, my replacement sent kindly by Jerry that is :)).

In other news, this RPG is one of the easiest to prep NPCs for. I sat down to do my wizards "big bad" and it was like:

1. Ability level 17
2. Spell Ability (Manipulate, Shield, and stuff)
3. HP 35

The rest I can do on the fly :)

Skywalker

More updates:

- Players pack is very close to being finished.  

- The Theragraphica is almost done and a few tweaks and touches are being made before it hits the editors.  

- And the next kickstarter is very close to being announced.  

- Geographica is at the Printers.  

- The Atlantis City guide manuscript is 80% complete.  

- The Atlantis Action deck is done and the tuck boxes are in layout.

And suitably amazing Player's Pack cover:


tenbones

picked up my copy of the main book in hardback from my FLGS this past weekend.

All I can say is... Holy Fuck. This book is all kinds of badass, drinking six-packs of canned Whoop-ass.

I owned the Myrmidon Press book which was good... but had some very light wonkyness in a few rules. It "appears" (I'm still going through it) that Jerry and Doug cleaned up a lot of the stuff in this Omega System (which is an outstanding system).

Is the Bestiary going to see print??

Skywalker

Yeah, its a truly magnificent re-envisioning of the original RPG.

Quote from: tenbones;753550Is the Bestiary going to see print??

Theragraphica (the Bestiary) has just started its KS: http://www.kickstarter.com/projects/1269000670/atlantis-theragraphica. It could really do with more support to ensure that it is printed in full colour and in PDF. Its also a great way to pick up the other books as the pledge levels offer cheap bundles.

Geographica (the Setting book) has done its KS, and is already available as a PDF and soon in print (its at the printers). IMO its even better than the corebook being over 250 pages of awesome: http://rpg.drivethrustuff.com/product/127736/ATLANTIS-Geographica.

There's a Hero's Guide coming via POD, though this is not a full book. It is more a primer for PC generation and has pre-calculated PCs for every race and profession combination. It will have a few racial specific information, professions and talents.

writermonk

Quote from: tenbones;753550It "appears" (I'm still going through it) that Jerry and Doug cleaned up a lot of the stuff in this Omega System (which is an outstanding system).

Jerry and Kieran and I. Kieran helped! Honest! I swear he did!

Glad that you're digging the book on the first read through.

The 2nd book, Geographica, is going to be the same high quality, but with less system and more awesome. And the art. OMG, the art. Ok, so there's not quite as much art in terms of page count, but there are these amazing two-page spreads that will have you holding the book up like some young teenager with a girly magazine.

Hmm... not a great analogy there. Anyways, the art in Geographica is amazing.

Theragraphica (the bestiary) has some surprises in it. I haven't seen all of the finished art for it yet, but what I have seen is pretty amazing. I WANT Thera in full color hardback just for the art alone.