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[DCC] The best adventure modules

Started by The Butcher, December 28, 2013, 12:57:00 PM

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The Butcher

I've been in awe of DCC adventures ever since before the game came out and I saw the lurid covers and titles like "Doom of the Savage Kings" and "Sailors on the Starless Sea" and "Beyond the Black Gate".

Which ones have you read/ran/played and enjoyed?

Also, do you anticipate any difficulty in running these games with the D&D RC, or AD&D 1e, or ACKS, or AS&SH? Can I run them as-is or do I have to do a bity of conversion work?

VectorSigma

I haven't actually run any of them yet, but I've played a few and read through several others.  On the conversion front, I don't anticipate anything you couldn't do on the fly.  The AC flip is easy, and most of the spells are similar enough that you could translate them to equivalents in your mind.  If you're running a DCC RPG adventure for B/X or AD&D characters, though, be aware that DCC PCs are designed to be tougher than their ancestors (almost double level) such that throwing six 3rd level B/X guys into an adventure built for six 3rd level DCC guys is going to be quite challenging... old-school characters don't dish out the same amount of consistent damage, for example.

I've read Doom of the Savage Kings, and played through part of it, and liked it well enough.  I _think_ this one is still available for free?

Read through Blades Against Death, eager to run it when the opportunity arises and the plot makes sense in context of a campaign.

Played through part of The Sea Queen Escapes! and enjoyed it greatly.

Playtested The Black Manse at a con, loved it.  Also playtested Peril on the Purple Planet, but that one's not out yet and I expect it will not resemble what I played through whatsoever, so that's moot.

I hear good things about a number of the third-party DCC adventures as well.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

finarvyn

I think that all of the DCC modules #67+ are good (those are the ones for the DCC RPG, not the d20 or 4E ones). All have a fresh outlook on gaming, including clever monsters and cool maps.

My quick guide: look for anything written by Michael Curtis or Harley Stroh. Those, to me, are the "can't miss" adventures.
Marv / Finarvyn
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One Horse Town

Quote from: VectorSigma;718993Also playtested Peril on the Purple Planet, but that one's not out yet and I expect it will not resemble what I played through whatsoever, so that's moot.


That sounds like a nice sword & planet adventure! Hope it's as good as it sounds.

jedimastert

I have run DCC #66.5: Doom of the Savage Kings, DCC #67: Sailors on the Starless Sea, DCC #68: People of the Pit, and DCC #69: The Emerald Enchanter. All four were excellent.

I don't think conversion to those other systems would be too bad. You would need to change the armor class of the monsters and adjust available spells for any spell casters. Any special abilities of the monsters are generally explained in the module.

VectorSigma

Quote from: One Horse Town;719033That sounds like a nice sword & planet adventure! Hope it's as good as it sounds.

Basic gimmick in its then-current form was "botched spell sends you to dying world (the Purple Planet)".  We popped in, investigated a bit, realized hordes of weird alien barbarians were en route and took shelter in the menacing-looking space ziggurat.  Within that structure were many wonders, including a device which ended up sending our astral bodies back in time to inhabit other real bodies in ancient Punjar.  Then it got really crazy with three GMs at once (Harley Stroh, Doug Kovacs, and Scott Mathis (of Transylvanian Adventures)).  

Like I said, I have no expectation that the final form will contain all or even any of that (Harley rewrites heavily during the playtesting period, I'm told), even leaving aside the three-Judge madness.  

Suffice it to say it's got a "forgotten space-temple on a dead planet at the end of time" thing going on, and I'll definitely pick it up.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

JeremyR

I can't speak for for the recent ones meant for the DCC RPG, but I've been looking through my collection of d20 era DCCs and boy, most of them are really awful.

bryce0lynch

Yes, the old ones are terrible and the new ones are among the best being published.

Harley Stroh is doing the best. I've passed on Starless Sea and Frozen in Time.

You can seem my reviews for the new DCC line at: http://tenfootpole.org/ironspike/?s=dcc+rpg
OSR Module Reviews @: //www.tenfootpole.org

Kravell

I ran Sailors on the Starless Seas. It was an amazing adventure. My brother's blacksmith died when he dropped a hammer on his foot for 1 hp of damage (he only had 1 hp). The switch from the top level to the bottom (I allowed the few surviving villagers to become full-fledged 1st level adventurers) was a great point of achievement for the PCs. The final confrontation was also really entertaining.

One Horse Town

Quote from: VectorSigma;719051Basic gimmick in its then-current form was "botched spell sends you to dying world (the Purple Planet)".  We popped in, investigated a bit, realized hordes of weird alien barbarians were en route and took shelter in the menacing-looking space ziggurat.  Within that structure were many wonders, including a device which ended up sending our astral bodies back in time to inhabit other real bodies in ancient Punjar.  Then it got really crazy with three GMs at once (Harley Stroh, Doug Kovacs, and Scott Mathis (of Transylvanian Adventures)).  

Like I said, I have no expectation that the final form will contain all or even any of that (Harley rewrites heavily during the playtesting period, I'm told), even leaving aside the three-Judge madness.  

Suffice it to say it's got a "forgotten space-temple on a dead planet at the end of time" thing going on, and I'll definitely pick it up.

I hope he doesn't change much because that sounds awesome.

Fiasco

All are decent but Jewels of the Carnifex, Swords against Death and The Emerald Enchanter are my favourites. I rank Stroh as the best writer with Goodman next and Curtis some way behind.

One Horse Town

I thought Jewels of the Carnifex was pretty average. I've not run it though.

bryce0lynch

Quote from: Fiasco;719111I rank Stroh as the best writer with Goodman next and Curtis some way behind.

Accurate. Stroh is an insta-buy.

While the quality varies, they hit more consistently than any other publisher that is 'routinely' publishing. Their quality level is significantly higher than anyone else with a schedule.
OSR Module Reviews @: //www.tenfootpole.org

pspahn

Quote from: bryce0lynch;719119Accurate. Stroh is an insta-buy.

While the quality varies, they hit more consistently than any other publisher that is 'routinely' publishing. Their quality level is significantly higher than anyone else with a schedule.

Hey Bryce, great reviews. Question: Are you only reviewing DCC modules now or have you just been on a DCC kick lately?
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bryce0lynch

When I went to GenCon 2013 I bought every module that looked remotely OSR. Because of that I ended up with A LOT of Frog God and 'new' DCC RPG modules. I went through and arranged the modules so I didn't review a single publisher twice in a row; that way leading to madness and burnout. Anyway, sheer numbers meant that I ended up with a pile of DCC and frog god at the end, and then finally a pile of just DCC. I just finished my last one though. I'm now moving on to things I picked up on an ad-hoc basis since then.
OSR Module Reviews @: //www.tenfootpole.org