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Raiders of R'lyeh: How Pulpy Would You Want It?

Started by RPGPundit, November 15, 2013, 06:03:48 PM

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James Gillen

So far we have Bugs Bunny vs. Cthulhu and HP Lovecraft writing for Luke Skywalker and James Earl Jones.  Great thread.

JG
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Jason D

Are you using anything like the "total HP" rules from BRP, where for player characters and major NPCs (as well as "name" monsters), hit points are equal to CON+SIZ?

The "Fate points" rules from BRP's gold book are also useful for pulp emulation. If you haven't checked them out, I encourage you to do so.

With them, you can use magic points to:

- shift the result of a roll
- soak/resist some damage
- maximize the result of a damage roll
- find useful stuff like weapons
- create lucky "coincidences"

Dan Davenport

Quote from: The Traveller;709054Unfortunately if you try to translate that into game mechanics, you just end up with a lot of dead PCs, leaving you with a gritty realistic game. Pulp is the art of making superheroes seem human, so when the dice start rolling you need to have the advantages in place to emulate this central feature of the genre.

This is the problem I had with Two-Fisted Tales. It aims to simulate the level of danger in the pulp stories but ends up making characters too fragile in the process.
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Dan Davenport

Quote from: RPGPundit;709446That's exactly what we're not doing in RoR; like the poster after you said, our take is "if it bleeds we can kill it". And, I'd add, "if it doesn't bleed, we can try to Banish it".

And this is what I want from RoR, right there.
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RPGPundit

Quote from: Dan Davenport;711556And this is what I want from RoR, right there.

Good, because from what I've seen that's very much the goal.
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