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The Worst-ever TSR D&D setting?

Started by RPGPundit, March 27, 2012, 11:55:31 AM

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The Butcher

Quote from: Omega;706287Power Rangers Ninja Force...

And I am surprised there has not yet been a straight up sentai themed RPG. Or maybee I've just been lucky... BESM doesnt count.

They did do one here in Brazil, a few years back, because sentai shows were huge in the 1980s for some reason. The game sucked.

Bill

Quote from: BedrockBrendan;706281If you were a kid growing up the 80s, ninjas were a special kind of awesome.

The only ninjas I like are Shadowstorm from Gi Joe because he wore WHITE.

And Batman.

RPGPundit

Quote from: Steerpike;705574Any reason in particular Planescape isn't to your taste?  

It banalizes the Planes.
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Paper Monkey

Quote from: Bill;706390The only ninjas I like are Shadowstorm from Gi Joe because he wore WHITE.

And Batman.

:rant: IT'S STORMSHADOW, NOT SHADOWSTORM, GAWD.

The GI Joe comics probably had way too many ninjas by the end of it, though.

Steerpike

Quote from: RPGPunditIt banalizes the Planes.

Ah, I see.  You prefer the Planes to be visited rarely to heighten their sense of wonder?  Keep them difficult to reach and you make them special?  I can see that as a legitimate criticism.  I personally enjoy the juxtapositions of the quotidian and the sublime, the mundane and the bizarre, that Planescape plays with, but I can definitely see why that wouldn't be to everyone's tastes.  I do think it's possible to retain a sense of awe to the Planes even in Planescape, although it does pose challenges.

Omega

Quote from: Steerpike;707302Ah, I see.  You prefer the Planes to be visited rarely to heighten their sense of wonder?  Keep them difficult to reach and you make them special?  I can see that as a legitimate criticism.  I personally enjoy the juxtapositions of the quotidian and the sublime, the mundane and the bizarre, that Planescape plays with, but I can definitely see why that wouldn't be to everyone's tastes.  I do think it's possible to retain a sense of awe to the Planes even in Planescape, although it does pose challenges.

About how I felt too about Planescape. At also didnt really feel like the outer planes. It felt like Spelljammer... with walking instead of cool ships. Each plane might as be an alien world.

Neet set up and ideas. but yeah. It turned the planes into Hikingjammer... :confused:

Warthur

@Omega: I don't quite get where you find Hikingjammer because I thought one of the principles of Planescape was Sigil's doors would be your primary method of going from plane to plane.

That said, I do get the "banalisation" point in the sense that if you think that any trip to the planes should be special and exceptional and memorable, then the idea of playing an entire campaign set is a non-starter in the first place. I do find Planescape works better if you steer it away from traditionally D&D-ish fantasy and more towards high weirdness; although at that point it stops feeling like the D&D planes and starts feeling like its own thing, equally I actually find that helps because it separates the wondrous divine otherworlds that your D&D characters look up to from the weird multiplanar billion-timesteams parallel universe Jerry Cornelius weirdfest your Planescape characters are adventuring through.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

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Bill

Quote from: Paper Monkey;707300:rant: IT'S STORMSHADOW, NOT SHADOWSTORM, GAWD.

The GI Joe comics probably had way too many ninjas by the end of it, though.

Whatever his name is, you KNOW he is an awesome Ninja, because he wears WHITE.

TristramEvans


deadDMwalking

Quote from: Paper Monkey;707300:rant: IT'S STORMSHADOW, NOT SHADOWSTORM, GAWD.

The GI Joe comics probably had way too many ninjas by the end of it, though.

The ninjas were always there.  It's just that by the end, they finally revealed their presence.  There are two dozen at the moment, hiding inside your house.
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TristramEvans

Quote from: RPGPundit;707197It banalizes the Planes.

I think that's an exaggeration, but I understand the point vAND conversely how that was the point of Plan escape.

I think its best summed up by Matt Smith's Doctor:

"When you make all of time and space your backyard, you end up with...a backyard"

Plan escape was about role playing characters who lived in an environment that was far more fantastical than any D&D "prime material plane" world, but had a pragmatic, cynical attitude to it. The Berks who travelled to the planes were all full of wonder and awe, the planar were jaded. It was at once a commentary on D&D and on 90s angst-puppy games like VtM. It simultaneously embraced and subverted both. The highest level of technology  assumed in play by 2e was late renaissance: the advanced culture of the planars was thus Victorian. One step in between the fantasized world of the past and the modern world of science. There were cliques and moppy Goths, but instead of being different types of creatures, it was philosophies. And you'll notice all of the philosophies are adolescent in nature. They're presented as pablums, the shallow coping mechanisms of people whô, having met gods,  have lost faith.

However, despite all that, if the Planes themselves didn't nevoke any sort of wonder or awe from the players, if notthier characters, that's notafailure that can be put on Planescape- its solely the failure of a GM

Omega

Quote from: Warthur;707360@Omega: I don't quite get where you find Hikingjammer because I thought one of the principles of Planescape was Sigil's doors would be your primary method of going from plane to plane.

We rarely used Sigil and just walked around the ring where we could.

Warthur

That seems... odd to me. You're not really meant to be able to walk from one plane to the other without using gates in Planescape and whilst I guess you could just use the gate towns in the Outlands, it seems odd not to use Sigil.

Were I to run Planescape these days I would definitely make sure to make the campaign Sigil-centric, because it helps retain at least some of the mystique of the Planes if the players spend most of their time in Sigil and only venture out to the wider planes in brief, occasional excursions.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Bill

Quote from: RPGPundit;707197It banalizes the Planes.

I think that is a valid complaint. The planes lose some of their mystery at least, in the planescape setting.

The right gm should be able to make Planescape work despite that.

I personally don't like the factions all that much, or the Dabu's, but I did like how they never tell you what exactly the Lady of Pain is.

Planescape is a mixed bag for me, but I have always enjoyed planar dnd games.


City of Brass, and the Nine Hells are my favorite places to visit.