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[DnD Next] Optional Modules: 4e Tact Combat; Storygame; Etc. Add-Ons

Started by Mistwell, September 23, 2013, 01:37:37 AM

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thecasualoblivion

None of these options fix a broken core for people who don't want "a more modern AD&D".
"Other RPGs tend to focus on other aspects of roleplaying, while D&D traditionally focuses on racially-based home invasion, murder and theft."--The Little Raven, RPGnet

"We\'re not more violent than other countries. We just have more worthless people who need to die."

vytzka

I think at this point we can safely say that it sucks to be you.

thecasualoblivion

Quote from: vytzka;693136I think at this point we can safely say that it sucks to be you.

It's gonna be sucks to be WotC when they end up alienating the majority of 4E and PF fans when this hits stores.
"Other RPGs tend to focus on other aspects of roleplaying, while D&D traditionally focuses on racially-based home invasion, murder and theft."--The Little Raven, RPGnet

"We\'re not more violent than other countries. We just have more worthless people who need to die."


vytzka

Honestly, they never seemed to really try not to alienate 4e fans so they might be ready for that. I have no idea how things are going to turn with PF but there should be some turnover back to WOTC.

Then again I think they'd alienate more Pathfinder fans by not making fun of 4e fans the way they did with 3e.

Exploderwizard

Quote from: thecasualoblivion;693135None of these options fix a broken core for people who don't want "a more modern AD&D".

You don't know what the core + tactical module looks like yet. We haven't even been shown a "finished" core game or anything from the modules.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

JonWake

Y'know, if you hadn't spent the past 6 months whining and bitching, you might have been the type of person they'd want testing the tactics module.  Oh well.


Seriously, what did you think all your bitching would do?  Do you think that Mearls et. al would be going through the forums and see you sweating and grousing and say, "man, all those surveys we've gotten back are wrong, we've been on the wrong track because six people on the forums are shouting at the top of their lungs."

vytzka

There is always hope.

Personally, I'm willing to believe that it will be AD&D 2e with new art, Skills & Powers, Combat & Tactics and, with any luck, some Birthright thrown in. I am also perfectly happy with it because that is pretty much a D&D I'm not dying for (because D&D) but the most likely to actually be interested in.

Sommerjon

Quote from: thecasualoblivion;693137It's gonna be sucks to be WotC when they end up alienating the majority of 4E and PF fans when this hits stores.
Yeah I haven't quite figured out how alienating your customer base of the last 13 years in favor of the flavor of the month (which by the time the product hit's the shelves will be so over it's silly).
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

BarefootGaijin

I had to dip in and take a look other places on the news of the tactical/story modules. I couldn't help it:

QuoteGak! Just when I was getting my hopes up that D&D Next might turn out to be a semi-decent system I find the design team's abdicating on its responsibility (and apparently won't make GenCon 2014 at this rate).

(snip)

In short the design team is skipping out on designing any actually challenging parts of the game. They consider it beneath their notice to even bother with the underlying maths of the game (does that mean that after almost two years they've decided they won't bother with something so fundamental or they know they can't get that right?) They aren't themselves bothering with the much touted modules but instead passing the modules - which are the hard part of the design as pitched - to some other group to carry the can.

I'm also darkly amused that they reference Combat and Tactics and that point 4 might as well be Skills and Powers. Also the only ray of sunshine I see here is that the actual work will be done by a second design team. One that won't spend about two years faffing around and not touching the underlying maths.

Same shit different day. As you were, gentlefolk...

(The Mearls' announcement sounds fair to me, increase the bodycount working on the project.)
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

Warthur

Quote from: thecasualoblivion;693135None of these options fix a broken core for people who don't want "a more modern AD&D".
I dunno, dude, it looks to me like some of the modules, if you implement them in your game, would probably have a major effect on the core. I can't see how they're going to implement that narrative-sharing storygamey option without fundamentally changing the way people approach the core game, for instance. (Not a criticism: anyone who wants to implement that option probably wants to approach the game from a very different perspective from the assumptions of core in the first place).

And it seems to me they're nearing a place where if you wanted a game experience reminiscent of any particular previous edition but wanted to run it in the framework of Next you can just about do that.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Exploderwizard

Quote from: Sommerjon;693143Yeah I haven't quite figured out how alienating your customer base of the last 13 years in favor of the flavor of the month (which by the time the product hit's the shelves will be so over it's silly).

What "flavor" would that be?  It certainly isn't old school.

If WOTC ends up alienating the kinds of people who like to masturbate to character builds instead of playing the game then they will have at least gotten something right.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

TristramEvans

Quote from: Phillip;693100I read that as

"Play fair" I take to mean "are designed in accordance with the parameters we've established for classes."

It's way easier for me to make classes as mathematically off kilter as I may want, than for most other gamers to make them as mathematically well balanced as they want! That's part of the reason many of them will be buying the product instead of making up their own wacky systems.

It just makes me wary as a design goal, because more often than not it seems to go hand-in-hand with disassociative mechanics, 'magic superhero' classes, and charOp. I generally consider balance to be an illusion, generally hyper-focused around combat, and that starting with that illusiory concept as a design goal tends to lead in the opposite direction of versimilitude.

TristramEvans

Quote from: Sommerjon;693143Yeah I haven't quite figured out how alienating your customer base of the last 13 years in favor of the flavor of the month (which by the time the product hit's the shelves will be so over it's silly).

Considering the success of the playtests, all indications is that they haven't alienated their customer base, just a few extreme outlîers vocal on hobby forms.

And yeah, what do you mean by flavour of the month? Is that a reference to the Pixar-ish illustrations?

JRT

It seems that they're trying to make D&D a more robust toolkit rather than a one  fixed ruleset to rule them all.  It's sort of like that anyway but this seems to be going into territory akin to FATE or similar systems--while trying to keep as much of the classic D&D core as possible.

Hopefully it will work well.
Just some background on myself

http://www.clashofechoes.com/jrt-interview/