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Dragon Warriors - excellent for 6 year old!

Started by S'mon, September 02, 2013, 08:21:51 AM

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Rincewind1

Quote from: HombreLoboDomesticado;689170If I was more interested in vanilla medieval-ish fantasy I would definitely pick up the reprint. It looks like a great game.

I'd not call it extremely vanilla, so to speak. It's a bit like as if Howard's Hyperborea (spelling) continued into the medieval ages.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Dirk Remmecke

Quote from: Rincewind1;689171I'd not call it extremely vanilla, so to speak.

It's a very peculiar version of vanilla fantasy. In that it's a bit like DSA's Aventuria which started out almost as kitchen sink vanilla and very quickly took a definitive form that, today, is so far away from "vanilla" and generic-ness that I have problems "getting" what a module's plot hook is about.

Legend, OTOH, I "got" immediately.
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

3rik

Quote from: Rincewind1;689171I'd not call it extremely vanilla, so to speak. It's a bit like as if Howard's Hyperborea (spelling) continued into the medieval ages.

Hm, could you elaborate on that? I'm admittedly only speaking from a superficial impression of the game. There's elves and dwarves, dragons and wandering spellcasters and such, right?
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Bilharzia

Quote from: HombreLoboDomesticado;689443Hm, could you elaborate on that? I'm admittedly only speaking from a superficial impression of the game. There's elves and dwarves, dragons and wandering spellcasters and such, right?

The setting is Dark Ages - Early Medieval Europe, with strong English/Welsh/Irish/Scottish/Arabian folklore influences. Think Robin of Sherwood (Michael Praed) TV series. I don't think of it as Howard style, or vanilla fantasy. Personally the system seems a bit too simple, but great for kids.

S'mon

Quote from: HombreLoboDomesticado;689443Hm, could you elaborate on that? I'm admittedly only speaking from a superficial impression of the game. There's elves and dwarves, dragons and wandering spellcasters and such, right?

By default you don't see dwarves & elves around, no. They're not usually PC races and you're not going to see them at the local tavern, if there is one. By contrast the quasi-Christian True Faith is a big deal and Monks are ubiquitous - actual medieval monks, who don't fight or cast spells! It's much more Robin of Sherwood and Ivanhoe than Tolkien.

3rik

#20
Quote from: Bilharzia;689469The setting is Dark Ages - Early Medieval  Europe, with strong English/Welsh/Irish/Scottish/Arabian folklore  influences. Think Robin of Sherwood (Michael Praed) TV series. I don't  think of it as Howard style, or vanilla fantasy. Personally the system  seems a bit too simple, but great for kids.

Hm, the game is beginning to sound more interesting already. How ubiquitous are magic, magical artefacts and magic users in the setting?

Some of my players are at times just like children so simple system is fine with us.

I should add that I don't mind Howardian S&S-style fantasy, even if it might be considered vanilla as well. It's the Tolkien-ish stuff I'm tired of.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Rincewind1

Quote from: HombreLoboDomesticado;689443Hm, could you elaborate on that? I'm admittedly only speaking from a superficial impression of the game. There's elves and dwarves, dragons and wandering spellcasters and such, right?

Well don't get me wrong - I am no specialist myself, just played a few games (still have to read the books - got the PDFs somewhere, you know how it is when you bought too many PDFs). But the world has that pretty cool early medieval vibe which is pretty rare (early medieval settings that is - chainmails, bows - I don't think plate armour is there, though it could be one anachronism, early feudalism, Vikings, vikings (did I mention vikings), whole that jazz...and right next to it are Middle Eastern style Sorcerer - Kingdoms straight out of Howard's Hyperborea.

The system is simple, but there is also a skill subsystem, so it's not entirely superlite.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Bilharzia

Quote from: HombreLoboDomesticado;689534Hm, the game is beginning to sound more interesting already. How ubiquitous are magic, magical artefacts and magic users in the setting?

Some of my players are at times just like children so simple system is fine with us.

I should add that I don't mind Howardian S&S-style fantasy, even if it might be considered vanilla as well. It's the Tolkien-ish stuff I'm tired of.

There's quite a lot for magicians - classes & spells and a heap of magic items, I don't remember there being much about creating or enchanting items though. But certainly a lot of magic around if you want it. There's a fair bit of published setting and adventures available. If I ran it again I would use something like OpenQuest or the new Magic World, the setting of Magic World seems pretty close to Dragon Warriors in fact with the 'Jonathan Strange / Faery-world-incursion' theme.

3rik

Quote from: Bilharzia;690084There's quite a lot for magicians - classes & spells and a heap of magic items, I don't remember there being much about creating or enchanting items though. But certainly a lot of magic around if you want it. There's a fair bit of published setting and adventures available. If I ran it again I would use something like OpenQuest or the new Magic World, the setting of Magic World seems pretty close to Dragon Warriors in fact with the 'Jonathan Strange / Faery-world-incursion' theme.

Is the large number of magic-using classes a reflection of a proportionally large number of magic users among the setting's population or is this just because the authors thought it is what players want to play?
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Bilharzia

Quote from: HombreLoboDomesticado;690096Is the large number of magic-using classes a reflection of a proportionally large number of magic users among the setting's population or is this just because the authors thought it is what players want to play?

I would certainly say the latter, or at least it reflects the potential *variety* of magic users rather than the quantity. There are 2 fighter classes but 4 magic classes for example. There are plenty of magical or mythical creatures and monsters in the setting though. I would restrict players to humans only and have dwarves and elves only as NPCs to keep some distance from that world and preserve some mystery and mistrust.