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[D&D] Hit points are a measure of physical condition only

Started by Kiero, July 22, 2013, 12:30:03 PM

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Bill

People will disagree a lot about what any individual calculation, record keeping step, or the like, is clunky or not.

That is human nature.

'Clunky' to me, is unnecessary steps, no matter how trivial. They add up.

TristramEvans

Quote from: RPGPundit;679149In fact, I didn't state that all wound systems are clunkier than HPs; I claimed that "fidgety damage tracks" are clunkier than HPs.

RPGPundit

If I misread you I apologize

RPGPundit

Quote from: TristramEvans;679375If I misread you I apologize

Its ok, its a common enough occurrence.
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Phillip

Quote from: RandallS;677422Sometimes my groups have been doing for many, many years. Although many players have multiple characters and play a secondary character instead of a henchman of a "out-of-play" PC. Some even switch what character they are playing based on what the party needs/is doing. For example, one player has a character who hates the city. When the party is going to be adventuring in the city for a while, the ranger stays camped outside town and the thief character who lives in the city gets played.
The conditions of the pioneering RPG campaigns naturally leant themselves to players having 'stables' or 'bullpens' of characters, and so it was common in the 1970s.
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The Traveller

Quote from: robiswrong;679167Seriously.  Whatever failings HP may have, you can't count "fiddly and complex" among them.
Yep. The only place HP go to shit is when you pair them with levels.
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robiswrong

Quote from: Phillip;680232The conditions of the pioneering RPG campaigns naturally leant themselves to players having 'stables' or 'bullpens' of characters, and so it was common in the 1970s.

I consider it to be one of the defining characteristics of what I call "paleo" campaigns.  And if you *presume* that, a lot of rules from AD&D1 and before make a lot more sense.

RPGPundit

Quote from: Phillip;680232The conditions of the pioneering RPG campaigns naturally leant themselves to players having 'stables' or 'bullpens' of characters, and so it was common in the 1970s.

We do this now. In my Dark Albion campaign, every player has two characters.  They can choose which one they play with at the start of each adventure.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.