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[D&D] Hit points are a measure of physical condition only

Started by Kiero, July 22, 2013, 12:30:03 PM

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Bobloblah

Quote from: Bill;676693Downtime can be fun, but  your knight spending a month recovering while a Dragon savages the land is stressful :)
What's wrong with stressful?
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

estar

Quote from: Bill;676691Recovery times always being quick feels wrong to me.

Just be thankful you are not playing under Harnmaster. ;) That system's recovery rules are brutal.

Bill

Quote from: Bobloblah;676697What's wrong with stressful?

Depends if it is fun or not.

Bill

Quote from: estar;676699Just be thankful you are not playing under Harnmaster. ;) That system's recovery rules are brutal.

"Paging Dr. Fyvria Shek P'Var to the Emergency room!...Paging Dr. Fyvria Shek P'var...."

Bobloblah

Quote from: Bill;676720Depends if it is fun or not.
Tyranny of Fun?
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

Kiero

Quote from: Bobloblah;676676This is something that used to bother me more, depending on the DM (and system). Lately, running ACKS, downtime to heal seems like a much more natural part of the game, and there are always plenty of interesting things for the party to get up to while that's happpening. It only takes a few minutes narration and perhaps a dice roll or two, but it serves to tie the characters into the milieu.

In my game currently, one of the PCs is bedridden for a week (then recovering for another few days after that). The player is simply running one of his henchmen instead.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

Bobloblah

Quote from: Kiero;676730In my game currently, one of the PCs is bedridden for a week (then recovering for another few days after that). The player is simply running one of his henchmen instead.
Yeah, it's a conceit of ACKS that either the party goes out with a player running one of his main character's henchmen, or they do downtime stuff instead (build magic items, do research, recruit followers, commision items, investigation, mecantile endeavours, conduct hijinks, etc.)
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

Sommerjon

Quote from: RPGPundit;676121I don't give a shit. And the reason I don't is because HP has been proven by decades of play to be one of the best emulative mechanics for damage there is.

The problem here is with people confusing "realism" for "emulation".  If emulation was all about being "realistic" then sure, HP would suck.  But that's not what its about, and "realism" has nothing to do with the divide between RPGs and Storygames.

Emulative mechanics...:rotfl:
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Kiero

Quote from: Bobloblah;676755Yeah, it's a conceit of ACKS that either the party goes out with a player running one of his main character's henchmen, or they do downtime stuff instead (build magic items, do research, recruit followers, commision items, investigation, mecantile endeavours, conduct hijinks, etc.)

Indeed, it was something I made sure the players were all bought into before we started. Along with them having a hand in the creation of those henchmen, since any one of them might become their "backup PC" either temporarily, or permanently.

There's no magic in my game, so no magical healing of bad injuries and no resurrection. So that means there's no revolving door for PCs who get into trouble.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

RPGPundit

Quote from: Mistwell;676241Right now, the D&D Next rules heal 100% of your hit points after a single nights rest.  I've argued, both at EnWorld and at the WOTC boards, that the default assumption should allow for at least the possibility that you don't heal 100% up from just the natural healing of a night's rest (with various fixes recommended, such as heal some HP and all HD, or all HD that you can spend for healing, or simply role your HD for healing overnight, or max half HP healed overnight, or 10% healing per hour rested, etc..).

Have you heard anything from WOTC on this topic that you feel free enough to talk about?

I'm not at liberty to say. I can say, however, that I think that full-healing-from-a-night's-rest is stupid.
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RPGPundit

Quote from: Sommerjon;676861Emulative mechanics...:rotfl:

There are clearly mechanics that contribute for, or against emulation, on at least two spectrums:
1. Whether the mechanics reflect the genre you're trying to emulate
2. Whether the mechanics are clunky enough to get in the way of the emulation.

Hit points are decent enough at number 1, and much better at number 2 than any of those fiddly 'damage track' mechanics.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RandallS

Quote from: Bobloblah;676755Yeah, it's a conceit of ACKS that either the party goes out with a player running one of his main character's henchmen, or they do downtime stuff instead (build magic items, do research, recruit followers, commision items, investigation, mecantile endeavours, conduct hijinks, etc.)

Sometimes my groups have been doing for many, many years. Although many players have multiple characters and play a secondary character instead of a henchman of a "out-of-play" PC. Some even switch what character they are playing based on what the party needs/is doing. For example, one player has a character who hates the city. When the party is going to be adventuring in the city for a while, the ranger stays camped outside town and the thief character who lives in the city gets played.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Kiero

Quote from: RandallS;677422Sometimes my groups have been doing for many, many years. Although many players have multiple characters and play a secondary character instead of a henchman of a "out-of-play" PC. Some even switch what character they are playing based on what the party needs/is doing. For example, one player has a character who hates the city. When the party is going to be adventuring in the city for a while, the ranger stays camped outside town and the thief character who lives in the city gets played.

I wouldn't mind having that sort of ensemble, revolving cast in my game, but my players like to get very attached to one and only one character at a time. I can't complain, really, they have adapted to having a bevy of henchmen around most of the time pretty well (all our previous games were just the PCs, or at most one regular NPC).
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

Sommerjon

Quote from: RPGPundit;677403There are clearly mechanics that contribute for, or against emulation, on at least two spectrums:
1. Whether the mechanics reflect the genre you're trying to emulate
2. Whether the mechanics are clunky enough to get in the way of the emulation.

Hit points are decent enough at number 1, and much better at number 2 than any of those fiddly 'damage track' mechanics.

No, you prefer certain mechanics.  Emulation is your justification to shit on everything else.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

RPGPundit

Quote from: Sommerjon;677590No, you prefer certain mechanics.  Emulation is your justification to shit on everything else.

No, emulation is real, its the point of RPGs, and you look like an idiot for denying it.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.