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OSR: Barbarians, yea or nay?

Started by RPGPundit, April 23, 2013, 01:32:28 AM

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RPGPundit

Do you like the idea of there being a separate "barbarian" class; or do you prefer that "barbarian" just be a descriptive thing while the class remains fighter (or ranger, or whatever)?

If the former, do you want that class to be the AD&D barbarian? Or would you rather it looked somewhat different?
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thedungeondelver

Barbarian "class" is...

I don't like them.  The d12 hit dice, the summon the barbarian horde, etc. etc. I just don't care for.  

I don't mind some of the things that the Barbarian class has and can do...it's just that the idea of it being a separate class is just weird to me.
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talysman

The barbarian class in Unearthed Arcana is ridiculous.

In general, I prefer "barbarian" to be a description, but I did try creating a barbarian class that was waaaay more restrained than the UA barbarian (and intended for OD&D.) Prime ability score is *inverted* Int (smart barbarians are possible, but they advance faster if they are below Int 9.)

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danbuter

I don't like them as a separate class.
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JeremyR

I'm not a big fan of "buffs", like how the barbarian's rage ability works.

The retro clone/house rules I'm working on has backgrounds that sort of work like kits. Barbarian is a background in it, basically classes that take it get their hit dice bumped up one, but use worse armor. So a fighter would have his HD bumped up to d12, but couldn't wear anything better than chain.

Spinachcat

I never liked AD&D barbarians, but I like them to some extent in Mazes & Minotaurs where they fill an interesting niche in the setting.

I have dorked around with a Barbarian class for Swords & Wizardry as a Knockspell article, but I don't know if Knockspell has a future so I haven't done more than write notes about how to differentiate them from Fighters. Zero playtesting so far because whenever I think about it, the OD&D Fighter does the job for both Lancelot and Conan.

Silverlion

Quote from: RPGPundit;648328Do you like the idea of there being a separate "barbarian" class; or do you prefer that "barbarian" just be a descriptive thing while the class remains fighter (or ranger, or whatever)?

If the former, do you want that class to be the AD&D barbarian? Or would you rather it looked somewhat different?



I prefer them just be social classification. A fighter, who happens to be from a primitive culture.
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Dirk Remmecke

"Barbarian" as a class makes no sense in the context of either AD&D or 3.x.
In S&W Core or BECMI, where classes feel more like abstract archetypes of the fantasy genre (than the more realistic "culture" and "profession" mix of most other games), a barbarian class wouldn't be out of place.
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Machpants

ALways been a no Barbarian class kind of Referee. I am happy for a berserk class, maybe, but barbarian is cultural not class.
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Naburimannu

The barbarian class from the ACKS Players Companion seems to work OK in that game. LL does fine without one. YMMV.

artikid

Maybe

For a Basic game: no
For an Advanced game: yes if it is not the UA one

Premier

Depends. If the specific game or edition in question has very broad archetypal classes - Fighter, Thief, Wizard, Cleric - then no. If it has a wider variety (be that of classes, subclasses or whatnot), then if the setting warrants it, sure, why not? Both are valid approaches.

The Unearthed Arcana barbarian, specifically, is utterly ridiculous.
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Black Vulmea

Quote from: Premier;648375If the specific game or edition in question has very broad archetypal classes - Fighter, Thief, Wizard, Cleric - then no. If it has a wider variety (be that of classes, subclasses or whatnot), then if the setting warrants it, sure, why not? Both are valid approaches.

The Unearthed Arcana barbarian, specifically, is utterly ridiculous.
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Exploderwizard

An entirely new class just to present a primitive fighter isn't needed IMHO.
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