This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Sandbox & Setting vs ... Dungeon?

Started by bryce0lynch, March 31, 2013, 05:27:13 PM

Previous topic - Next topic

bryce0lynch

I'm looking for a word to describe a certain type of adventure. I'm hoping you folks can help.

Lately I've seen a couple of products that are different than the norm. The two in particular describe a graveyard and a garden and they make few assumptions about how the DM is going to use the adventure or how the players will approach it. The closest common thing I can compare it to are some of the old MERP supplements that gave you a fortress and then described it in several time periods and suggested adventures in those periods. But these are more limited in scope than the MERP ones.

"Here's the garden. Here's people that come visit. Here's who's live in the garden. Here's the fortress in the middle of the garden. Here's the people who live in the fortress. Here's how hey treat each other. Here's how they interact with the gard and with visitors." Then several options are offered to put the product in to play. 'Go get some herbs.' or 'You're captured and part of the slave crew that works in the garden!' or 'You're part of an embassy to the garden!.' and so on.

I don't know what to call these types of products. Sandboxy? That seems wrong. A setting? That word means a larger area in my mind. Free-form or Open Play? That's seems very generic. These are almost like a town or village supplement (a good one anyway ... ) Here's this little mini-world/ecosystem and here's some suggestions for getting the characters involved in it."

Thoughts?

(DF31 - Garden of the Hag Queen. Obelisk of Forgotten Memories. Both of these get close.)
OSR Module Reviews @: //www.tenfootpole.org

The Butcher

Modules.

You plug them into your (ideally sandbox) setting for people to play with.

Benoist

Quote from: The Butcher;641827Modules.

You plug them into your (ideally sandbox) setting for people to play with.

This is the correct answer, AFAIC.

Thalaba

#3
What you're describing is what I consider 'the norm', which I guess reflects the kind of things I purchase more than anything.

I call them 'supplements' (as in 'setting supplements') or 'scenarios', although thinking on it now it seems like that word should apply to something with a stronger event component rather than just a location. One of the most classic examples I can think of is the Ars Magica Mythic Places, which is described as a 'supplement' by the publisher.

The term 'module' implies D&D rather specifically, I think. I'm not aware of any other game system using the term, but feel free to correct me. I guess it works if that's the system you're using.
"I began with nothing, and I will end with nothing except the life I\'ve tasted." Blim the Weathermaker, in The Lions of Karthagar.
________________________

The Thirteen Wives (RQ Campaign)
The Chronicle of Ken Muir: An Ars Magica campaign set in the Kingdom of Galloway, 1171 AD

bryce0lynch

Supplement and module are in general use. They are used generically to apply to just about every adventure-thingy published. I could work to reclaim the words but that's going to be a MAJOR uphill battle.

I'm not even sure I'm describing the things correctly.
OSR Module Reviews @: //www.tenfootpole.org

Melan

What The Butcher wrote. Module. This is used synonymously for adventure, but early TSR magazines also write about "city modules", while Judges Guild supplements have "benevolent/malevolent character modules" with the idea they will be used in a plug and play way.
Now with a Zine!
ⓘ This post is disputed by official sources

Phillip

'Modules' is the classic TSR Hobbies term.

'Sites' is another term of some standing.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Melan

Yes, if it's confusing, adventure site has potential.

Actually, I have written a few of these, not because they are the best I could come up with, but because they are pretty versatile and useful. My submission in the last issue of Fight On!, for example, is a small adventure site.
Now with a Zine!
ⓘ This post is disputed by official sources

estar

I concur with module. The entire Scourge of the Demon Wolf can be considered a module although unlike most modules I separated it into two sections. The first one with the adventure and a setting supplement that describe the locales in considerable detail. Both could have been standalone product but like the Majestic Wilderlands I decided it to make a two for one product.

Greentongue

Dungeon Starter or Adventure Starter?
For example:
Dying Garden
The Shallow Sea
=

Zevious Zoquis

How bout "micro-setting?"  To be fit into a DM's "macro-setting."  :)

Naburimannu

Isn't this a "location-based {adventure,module}"?

If not, I guess there's something in your description I'm not catching.

Weru

Quote from: Naburimannu;642479Isn't this a "location-based {adventure,module}"?

If not, I guess there's something in your description I'm not catching.

Yeah, that's the one. There were a few Grognardia blogs (I think) about location based modules and how they differed from other set-ups such as a straight up dungeon or a quest type scenario.

RPGPundit

Quote from: bryce0lynch;641823I'm looking for a word to describe a certain type of adventure. I'm hoping you folks can help.

Lately I've seen a couple of products that are different than the norm. The two in particular describe a graveyard and a garden and they make few assumptions about how the DM is going to use the adventure or how the players will approach it. The closest common thing I can compare it to are some of the old MERP supplements that gave you a fortress and then described it in several time periods and suggested adventures in those periods. But these are more limited in scope than the MERP ones.

"Here's the garden. Here's people that come visit. Here's who's live in the garden. Here's the fortress in the middle of the garden. Here's the people who live in the fortress. Here's how hey treat each other. Here's how they interact with the gard and with visitors." Then several options are offered to put the product in to play. 'Go get some herbs.' or 'You're captured and part of the slave crew that works in the garden!' or 'You're part of an embassy to the garden!.' and so on.

I don't know what to call these types of products. Sandboxy? That seems wrong. A setting? That word means a larger area in my mind. Free-form or Open Play? That's seems very generic. These are almost like a town or village supplement (a good one anyway ... ) Here's this little mini-world/ecosystem and here's some suggestions for getting the characters involved in it."

Thoughts?

(DF31 - Garden of the Hag Queen. Obelisk of Forgotten Memories. Both of these get close.)

A micro-setting?
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.