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Pathfinder Kickstarter MMO

Started by Zachary The First, December 30, 2012, 10:05:26 PM

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Zachary The First

Interesting stats, thanks! Should be interesting to see what they throw in from their TTRPG side additionally to try to get it done.
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Mistwell

As predicted, they just announced more tabletop RPG material to convince people to fund their MMO.

To me, this says some people are more interested in their TRPG material than in the video game.  And, if that's true, what is the point of the video game?

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Zachary The First

Quote from: Mistwell;614338As predicted, they just announced more tabletop RPG material to convince people to fund their MMO.

To me, this says some people are more interested in their TRPG material than in the video game.  And, if that's true, what is the point of the video game?

:

Is it just perhaps a big show of support? "I don't need/want this, but I like Paizo, so I'll kick in my share".
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BloodyCactus

first they blow 300k on a craptastic tech demo that anyone could have done out of the box over a weekend with unity. it was really poorly looking and showcased nothing of what an mmo needs.

from everything they have written they dont seem to know how to do an mmo.

the write up has changed since its original posting, originally they listed the awesome people working on it, and it was some schmoe as animation lead who worked on a bunch of MMO's (but which could not be named because they were shit), some guy who worked on Elder Scrolls Online (which if that is going to be as big a hit why is he not still there but jumped ship??), someone else who worked on myst online (oh yeah.. big.. um memorable blockbuster that was) and is really focussed on mmo's..

all these people were worthy of mention in the beginning and they are nobodies with no real titles to their names.

the original write up also said things like they would have open beta in a year if they raised the 1m, this statement is since gone but you can google it quoted all over the place, in the comments section of paizo's  press release.

QuoteWe would rather report to you, our customers, than to some investor who is only interested in how quickly they can get a return on their investment.
yep.. they'd rather take my money with no recourse, than be beholden to someone with the power to demand anything from them in return.  oooh, investors demand royalties, customers dont. gotcha.

said quote has since been removed from the kickstarter page.


pertinent question tho, how well did DnD online go?? oh yeah, even when it was free to play it sank like a stone. PF is what, the SRD DnD.. hmm. the tech demo was graphically poorer than DnD online imo.

I really dont like that its a PVP system so if someone kills you, they loot all your stuff and what they dont take is destroyed.. your hard earned work for what?? HUGE disincentive.
This is the hardcore model people FLED from in the MMO infancy, and they think brining it back will be a good thing. Its NOT going to tempt the paying hoards from WoW to come play in their sandbox.
They are going back to the original ultima online, persistant sandbox, they want people who will make stuff, people who will kill stuff and people who will build stuff... sure... again, ultima online proved this mechanic does not work.

some of ryans posts over on the blog show he just does not understand modern mmo paying customers.
eg: https://goblinworks.com/blog/index.html#20120118

I think its interesting they are getting as far away from any d20 SRD mechanic as they can so as not to have to comply with anything in the license with the MMO. I'd bet WotC would have an itchy lawyer trigger finger ready for Paizo/Goblinworks should they think there is a blurring of anything in the d20 OGL. I'd wager its a too big a risk for the core Paizo game line.. There is a lot of broad terms in that license.

Pathfinder fans are not really going to get 'Pathfinder' flavour and mechanics.

Someone brought up why no classes? Classes are product identity, which is EXPLICITLY covered and NOT included in the open game content, character creation is WoTC stuff. The SRD has nothing about character creation, ability scores, level advancement etc. So Paizo cant freely use this in an MMO. Its that big "No Covered Product may be an "Interactive Game" as defined in this Guide" thing in the license.

WotC also say, your Open Game Content must be readable etc by everyone, aka show me the source code, the tables to drive xp etc all the gritty content.

An MMO would be seen as a derivative under the OGL.

(I may be confusing the d20 licensing rulse and the ogl licensing rules. its confusing.)

my post is all over the place, too much hard apple cider!
-- Stu the Bloody Cactus --

JeremyR

Quote from: BloodyCactus;614399I really dont like that its a PVP system so if someone kills you, they loot all your stuff and what they dont take is destroyed.. your hard earned work for what?? HUGE disincentive.
This is the hardcore model people FLED from in the MMO infancy, and they think brining it back will be a good thing. Its NOT going to tempt the paying hoards from WoW to come play in their sandbox.
They are going back to the original ultima online, persistant sandbox, they want people who will make stuff, people who will kill stuff and people who will build stuff... sure... again, ultima online proved this mechanic does not work.

While I personally agree with you, but after Star Wars The Old Republic failed, the new buzzword in MMORPGs is "sandbox" (helped somewhat by the Minecraft phenomenon). Eve is now the darling of the MMORPG world (and press).

Skeld

Quote from: BloodyCactus;614399the write up has changed since its original posting, originally they listed the awesome people working on it, and it was some schmoe as animation lead who worked on a bunch of MMO's (but which could not be named because they were shit), some guy who worked on Elder Scrolls Online (which if that is going to be as big a hit why is he not still there but jumped ship??), someone else who worked on myst online (oh yeah.. big.. um memorable blockbuster that was) and is really focussed on mmo's..

all these people were worthy of mention in the beginning and they are nobodies with no real titles to their names.

I went to college with the lead artist.  He played in some 2e games with me (circa 1995).  His brother is in my current group.  We've been gaming together regularly (every other week-ish) for nearly 20 years.

That's not a statement on his competence, altho I personally think he's a very good artist.  It's more a curiosity.  

-Skeld

Halloween Jack

The Pathfinder MMO is so win/win. If if succeeds, Pathfinder is now the version of D&D that is actually a MMO. If it fails, it becomes another chapter in the Dancey Chronicle.

VictorC

Quote from: Halloween Jack;615037The Pathfinder MMO is so win/win. If if succeeds, Pathfinder is now the version of D&D that is actually a MMO.

Except, the new D&D MMO will be out long before this (if it ever does) happens.

But, it will be nice to see Dancey muss this up.
"Your hair is good to eat."

Meatwad

GameDaddy

#38
This will be close, However I believe it will fund. The last week usually sees the most commitments.

6 days, 354k to go.

Couple of things here. If it were me, the surplus from the first Kickstarter would be used to roll this right into the funded zone. Remember the demo was overfunded by 250k! If they only need another 100k it will definitely fund.

Second, on using that original money for hookers and blow, I heard some years ago that Dancey had invested in a Vegas nightclub (Pre-CCP era), at least for a time, so that's already there. No need to throw money at that, when a simple phone call will do.

Third, I was curious about some of the aspects of this and corresponded a bit. Like CCP, this is for a targeted MMO audience. Early investments will yield a considerable stake in the direction the gameworld takes.

Golarion will be homesteaded by various factions and adventuring groups. Control of key strongholds and areas of interests will yield surplus revenues for the factions controlling that territory. There is going to be some interesting customization options for factions as well.

The game is being done up in the Unity3d game engine, with Directx11 tech. This is a solid development platform, and will enable the game to be published for PC, Linux, Mac, Wii, PS3/4, iOS, Mobile, and of course Xbox 360, meaning there is an untapped audience for this MMO that has previously not had access to a AAA MMO Title.

This will be available on a subscription model very similar to Eve.

Personally, I have already been at work putting together a faction to build or take (and hold) a castle or stronghold. Next time I'm visiting there, I'll have to remember to ask about NPCs, as I could use a few more swords and battlemages. Come to think of it, anyone else here interested in helping me stake a claim to Golarian, (especially in the European time zones, since all my peeps at the moment are on U.S. soil) please PM me, as it looks like this will be designed to be one of those 23/7 type games.

Initially at least, there's going to be an emphasis on exploration, so early groups can get out into the wilds of Golarion, find an out of the way place, where they won't be trampled by the battleherd, and gather enough resources to build (or seize) a stronghold, fortify it, and trap the surrounding terrain enough to discourage larger armies from just waltzing in and taking over.

This is looking to be real interesting, I really hope it funds!
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Zachary The First

4 days left, $705k.

I wonder how much tabletop RPG stuff or special deals they'll funnel to backers if they need a last boost to get it done?
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Reckall

Right now a Pathfinder MMORPG could work if it takes the (original) Nevewinter Nights road: a program that at the same time works as a traditional RPG, a construction kit and a persistent world server. It was the combination of all of this which "made" NWN.

Today the biggest roadblock - beside programming expertise - are the graphics. Either it is clear that PFMMORPG is "rich on content, indie on graphics", or there is no way they can compete with Everquest Ii, ToR or Skyrim on the graphic costs alone - which, as of 2013, is the biggest killer.

http://www.gamespot.com/features/are-high-end-graphics-worth-the-trouble-6402131/?tag=Topslot%3bAreHighendGraphicsWorthTheTrouble%3bAreHighendGraphicsWor%3bGoNow
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

Mistwell

#41
$807,385 current, 47 hrs left.

They'll make it, I think.  I don't think it went as well as they had planned.

Votan

Quote from: Mistwell;617417$807,385 current, 47 hrs left.

They'll make it, I think.  I don't think it went as well as they had planned.


$858,849 pledged of $1,000,000 goal  

22 hours left.

It is going to be tight.  I wonder if the get less the later you pledge is giving them an unusual response curve?

RPGPundit

It won't fail, because Paizo won't let it.  The cost for them would be too high.

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Zachary The First

Quote from: RPGPundit;617729It won't fail, because Paizo won't let it.  The cost for them would be too high.

RPGPundit

Do you think they'll just continue to incentivize, or is there any benefit to them closing the gap themselves if it's close?
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