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Your RPG Games and Projects for the New Year

Started by Benoist, January 01, 2013, 03:11:13 AM

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The Traveller

Hopefully making Floodlands available for public consumption.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

VectorSigma

Running my Wampus Country game as much as possible, for multiple groups.

Finishing the writing (there's quite a bit left) for my first setting book and hopefully getting that out the door this year.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

Sacrosanct

* Finish my 3rd CYOA Book



* The big one is finish revising my other rpg products (Sentient Steel RPG, Bleeding Sky RPG) into the same OGL system that I'm going to use for every setting and genre, put out the core rulebook for free, and get a campaigns out for it.




Those are the big ones.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

K Peterson

#18
I'd like to get one of the following campaigns off the ground, and get some longevity out of it:

A Bronze Age-ish fantasy campaign, codenamed: Aquilia, that will use the old Chaosium RuneQuest system. I've been drafting up the campaign world over the past few months, and doing some brainstorming on adventure locales. It will be Glorantha-inspired - in the sense that I'm stealing small portions of that world that I like and making up the rest as I please. (These days, I have no desire to run someone else's canonical game world).

I'd like to run either a sandbox, post-apoc campaign using Sine Nomine's Other Dust, or a sword-and-planet campaign using Warriors of the Red Planet, once that's been released.

If none of these see the light of the day, then perhaps I'll run StoneHell Dungeon using Lamentations of the Flame Princess.

The Butcher

#19
New Year's gaming resolutions:
  • Trying to keep a gaming life at all in spite of multiple time-consuming personal endeavors and work projects.

  • Less reading about RPGs on the Internet and more writing up stuff for the game table.

  • End the GMing hiatus and finish both my WFRP 2e games.

  • Start and run one long-term campaign of a game I truly love (like D&D or CoC), plus a few one-shots or mini-campaigns of far-out ideas and/or of new RPGs that catches my fancy.

  • Find a supers game I like.

Specific game ideas for long-lasting campaigns:

  • D&D (ACKS). A big ol' hexcrawl in a Dark Ages setting like ACKS' own Auran Empire. Draw a map and seed it with adventure hooks, crank out a random encounter table, the works. Dungeon-wise I'm torn between peppering it with lairs, or investing the time in one single massive megadungeon.

  • Call of Cthulhu (5e). Cranking the pulp up to 11. Either Masks of Nyarlathotep, or a Mountains of Madness-like expedition to the wetlands of central Brazil, tracing the steps of the ill-fated Fawcett Expedition.

  • Traveller (Mongoose). Plotting Terra/Sol and the nearest stars on a sector map, and using the Traveller system generation tools to stat them, in a setting that's part Third Imperium and part 2300AD. If my group still doesn't warm up to Traveller, I'll use SWN (with the Transhuman Tech supplement) in a pinch.
Specific ideas for mini-campaigns and one-shot games:

  • Call of Cthulhu (Cthulhu Rising) or Traveller (Cthonian Stars). Mythos horror with a near-future gritty SF backdrop.

  • Eclipse Phase. Non-Mythos cosmic horror with a near-future gritty SF backdrop. Notice a pattern here?

  • Hunter: The Vigil. A "Slasher hunt" mini-campaign.

  • Runequest (6e). Proto-Indo-European barbarians and Pre-Indo-European primitives and nomads cease their struggle and unite to fight Atlantean sorcerers in Europe, several thousand years BCE.

  • Traveller (Mongoose). Modern-day non-supernatural post-apocalyptic crawl a la Twilight: 2000 using the Mongoose Traveller rules. Just ignore or change the space-related stuff in character creation, make-up some modern-day vehicles and and we should be good to go.
Happy New Year, everyone!

Vonn

Well, just a couple of sessions more to complete our Pathfinder - Rise of the Runelords campaign and then I wonna try some one-shots or mini-campaigns for the following:

- Dogs of War
- Qin
- Outbreak: Undead
- Technoir
- The Laundry
- The Day after Ragnarok
- Night's Black Agents

And finally a longer campaign, but I gotta discuss that with my players: which system, what kinda setting, etc. Maybe one of the above, perhaps something completely different, we'll see!
Running: D20 Heartbreaker - home brew \'all genre\' campaign
Playing: WH40K Deathwatch

Soylent Green

#21
Over the holidays I was busy working on a new draft of Bounty Hunters of the Atomic Wastelands, the official successor to Mutant Bikers of the Atomic Wastelands. I ran a BHAW campaign some three years ago and while it was good, I felt there was something missing. So hopefully in the next month or so I'll get a chance to give it a good test run and work out the remaining kinks.

I've also been doing a lot of illustrations for it. I bought a graphic tablet just for that and, damn, it is so much fun to use.

At some point I'd also like to run a pure four-colour Icons campaign using the cheesy villains from the Villainomicon and a space pirates Bulldogs! game, but first things first.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

Libertad

#22
My Master Plans for the New Year:

1. Buy/check out more retro clones.  

2. Check out FATE Core, Tenra Bansho Zero, and Dungeon World

4. Stop procrastinating my ass off and get around to writing a "Dark Superheroes" rules hack for Vampire: the Requiem.

5. Wait until SeƱor Lowtax's Iron Curtain Paywall on SA falls so that I can get back to reading FATAL & Friends, then copypasta my favorite reviews.  I'm still not willing to shell out ten bucks just to read one really good thread.

6. Finding a good rules-light variant of D&D that I can run for my group without spending countless hours adjusting encounters for 3.X and Pathfinder.

7. Get around to trying out a game of Mouse Guard.  My normal group's relatively uninterested, and if I can't make a pitch, I'll try PbP with strangers on the Internet.

8. Same for Vampire: The Requiem

9. Same for Eclipse Phase.  Just need to grok the rules system first.

10. Find an optimal solution to the Min-Max Boards diaspora if the Char Ops community is indefinitely fractured from the hacker attack.

DacholaEtecoon

  • Continue my Labyrinth Lord campaign.  Maybe use it as way to run classic modules I have never played or run before.

  • Run a one shot of Lords of Olympus so that I finally try out a diceless game.

  • Run a game of Stars Without Number.

  • If some how there is still time run a game of Encounter Critical, Rifts or After the Bomb.

SineNomine

  • Finish Spears of the Dawn and The House of Bone and Amber on time.
  • Finish the upcoming merchant campaign supplement for Stars Without Number
  • Start serious work on Undestined, my SWN-fantasy sandbox toolkit/game
  • Publish another two or three things in there somewhere.
Nothing like a business to make sure you never want for things to do in a new year.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
Stars Without Number, a free retro-inspired sci-fi game of interstellar adventure.
Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

Benoist

Multiple gaming resolutions and things in the works on my front too.

(1) Keep at it with the AS&SH game with my French crew. It's going great, we're past the eleventh session now.

(2) Get an English-speaking AS&SH game off the ground on Skype if time permits.

(3) Game at home with my better half.

(4) Finish the mega-dungeon guidelines and shape them into a comprehensive, usable, ergonomic work. When everything is said and done, that there are good templates for various parts of a mega-dungeon game and the campaign around it, I'll gather everything into a PDF or some such that people will be able to download, use, abuse, to their hearts' content.

(5) Huge Project #1.

(6) Huge Project #2.

(7) Contributions to various publications.

MrMephistopheles

Quote from: Benoist;613415Happy New Year, everyone. :)

What are your wishes of games you'd like play, run, campaigns you'd want to begin or finish, RPG-related projects you'd like to work on, anything that you might want to see come to be in the year 2013, as far as your RPG gaming and hobby are concerned?

I wish they all come true for each and everyone of you.

Not much right now. I want to see the Kickstarter for Exalted and hope I have enough money to dump a nice chunk of change on it. Sometime I want to see about a PbP Mummy/Vampire crossover with a few folks who have been following it's development along side me. I'm not much for D20 stuff but some time in the year I want to get into someone's Pathfinder game to see what all the hubub is about with that popular property.

Tommy Brownell

Quote from: Benoist;613415Happy New Year, everyone. :)

What are your wishes of games you'd like play, run, campaigns you'd want to begin or finish, RPG-related projects you'd like to work on, anything that you might want to see come to be in the year 2013, as far as your RPG gaming and hobby are concerned?

I wish they all come true for each and everyone of you.

Games I want to run: Savage Midnight, Savage Ravenloft, Deadlands Reloaded, Savage Worlds of Solomon Kane, at least a one shot of every RPG I have ever named to my Top Six.

Projects I want to work on: Whatever I'm being paid for...=P

Lastly, I hope to keep my blog running hot, exposing lesser known games to a larger audience.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Black Vulmea

Quote from: HombreLoboDomesticado;613455
Happy New Year

:hatsoff:

I'm going to continue running my Flashing Blades campaign; if possible, I'd like to add another local group to the same campaign.

I may also run a swashbuckling'n'sorcery campaign using 1e AD&D.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Bill

Quote from: ggroy;613457I stopped buying any new Dragon Age rpg stuff shortly after its initial release in 2010, when I came to the realization it was taking forever for set 2 to be published.  (Never mind set 3).

Another big factor was that I wasn't able to find anybody local who was interested in playing set 1.

The long publishing delay times between the box sets, very much killed off any remaining enthusiasm I had for it at the time (circa late 2010).

I hear you.

My enthusiasm for the setting remains super high.

I could have used pathfinder but I don't want to play 'dnd flavored' Dragon Age. I would prefer to use the system made for the setting.

I love dnd, but it has a ton of preconcieved baggage I don't want in Dragon Age.