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TheRPGsite's 5 RPGs For A Desert Island Thread

Started by Zachary The First, September 28, 2012, 08:01:10 AM

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TristramEvans

#30
1. WFRP 1E
2. MSH Advanced Set
3. The biggest book of Call of Cthulhu adventures I could find
4. The second biggest book of Call of Cthulhu adventures I could find
5. Mythic Russia

APN

In the absence of an illustrated guide to the kama sutra and a willing woman, I'd probably pick:

1) The BE part of BECMI or Rules Cyclopedia

2) DC Heroes 2nd Edition

3) A tome, something I can use as a weapon or will take ages to burn if I need a fire. Plus of course, it's a game, you can play it. Dungeon Crawl Classics, Hero 5e, that sort of thing. AD&D 1e (all the books) maybe. Star Wars Revised Expanded 2e isn't really thick enough, but would probably do.

4) A diceless game. Either the (much maligned) Marvel Universe RPG, Amber, or Lords of Olympus, something like that. What other diceless games are out there?

5) Something 'different' - Marvel Saga, Dragonlance Saga, Savage Worlds (even though I've never played it) Deadlands (ditto) that uses more than just dice (I assume the last two use cards but someone can set me straight am sure). Failing that a bag of dice, pack of cards, some glass beads and an unlimited supply of pens and paper. I can spend a lifetime perfecting my own fantasy heartbreaker, crafting it lovingly and perfecting it, then weep tears of pure joy as I realize, finally, it's the greatest rpg ever written.

Then wiping my ass with the pages when I run out of toilet paper.

Tommy Brownell

Savage Worlds Deluxe Explorer's Edition, preferably with Deadlands Reloaded
Marvel SAGA boxed set
Wu Xing: The Ninja Crusade
Star Wars Saga Edition
Mutant Epoch

Those would be my choices right now. Really, Savage Worlds and Marvel SAGA scratch most of my itches, especially if I can also take Deadlands Reloaded. Mutant Epoch is a recent addition to the list, and if you asked me in six months, I might have rotated that one out. But I'm okay putting that on the list because, as noted, Savage Worlds and Marvel SAGA are all I would ever need. The other two are fairly set, with Saga Edition being not only my favorite Star Wars rpg, but my favorite sci-fi RPG and my favorite d20 RPG.

In fact, I'd probably prefer Savage Worlds, Marvel SAGA and three more Savage Worlds books (Deadlands - unless that's a gimme, then Savage Suzerain, probably - and the Fantasy and Horror Companions for books 4 and 5).
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tommy Brownell

Quote from: APN;5870925) Something 'different' - Marvel Saga, Dragonlance Saga, Savage Worlds (even though I've never played it) Deadlands (ditto) that uses more than just dice (I assume the last two use cards but someone can set me straight am sure). Failing that a bag of dice, pack of cards, some glass beads and an unlimited supply of pens and paper. I can spend a lifetime perfecting my own fantasy heartbreaker, crafting it lovingly and perfecting it, then weep tears of pure joy as I realize, finally, it's the greatest rpg ever written.

Then wiping my ass with the pages when I run out of toilet paper.

Savage Worlds and Deadlands both use cards, but it's alongside dice (specifically with initiative and some of the gaming mechanics).
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

GameDaddy

Quote from: APN;587092Then wiping my ass with the pages when I run out of toilet paper.

...


...You are on a deserted island...


...In the middle of the ocean...


...the largest natural toilet in the world...

...and you want to use your limited supply of paper? (Most RPGs are printed on heavy paper anyway, making it about as good as sand for cleaning.)

...Dude, I'm totally diving for nice soft renewable sea-sponges...

... and saving my RPG papers, at least until I can etch a few rules into stone or build a paper mill. Anyone here know how permanent squid ink is?
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Imperator

Call of Cthulhu: I'm running 5.5 ed these days, but I guess any will suffice. You can't get too much CoC. If I can carry 2 more books, I would carry Delta Green and Delta Green: Countdown.
RuneQuest (either AH RQ or MRQ II or RQ 6): For serious fantasy gaming, either historical (Vikings, Land of Ninja) or S&S fantasy. If I can carry 2 more books, I take Vikings and Griffin Island.
World of Darkness + Vampire: the Requiem. I list them together because you need WoD to play VtR. It is IME the best rules implementation of the idea, and I have successfully run Masquerade games using it, so I get the best of both worlds.
Mongoose Traveller: I have become a rabid Traveller fan, and this edition is slick. If I can take some additional books, I would have a problem, too much goodness.
7th Sea: For all my swashbuckling needs, Players+GM books. It would be nice to have Pirate Nations, too.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

The Butcher

Quote from: Imperator;587143World of Darkness + Vampire: the Requiem. I list them together because you need WoD to play VtR. It is IME the best rules implementation of the idea, and I have successfully run Masquerade games using it, so I get the best of both worlds.

Damn straight. Do tell me about these Masquerade games, how did you handle Generation (I'm guessing as Blood Potency without age increasing it), Methuselahs (since there are no Disciplines levels 6+) and other Masquerade-isms?

I've never done it but I love mashing up and reskinning Masquerade stuff for Requiem (a la e.g. the Khaibit bloodline).

Quote from: Imperator;587143Mongoose Traveller: I have become a rabid Traveller fan, and this edition is slick. If I can take some additional books, I would have a problem, too much goodness.

What are your favorite Traveller supplements? All I've got is the Central Supply Catalogue. I want to pick a starships or vehicle book but I can't decide which. Also considering Robot and/or Cybernetics because I'm a sucker for new school SF. And are any career books any good?

DKChannelBoredom

Quote from: Imperator;587143Call of Cthulhu: I'm running 5.5 ed these days, but I guess any will suffice. You can't get too much CoC. If I can carry 2 more books, I would carry Delta Green and Delta Green: Countdown.

Ditto. The Delta Green books could easily sneak along in my top five. And always 5th edition CoC. Also...
Over The Edge -  preferably the first edition, but both 2nd and my new faux-leather bound anniversary edition would suffice.
Ars Magica (3rd edition) - fantastic game and just a good read
Atomic Highway - good and crisp rules and easy to adapt to any kind of action game.
Lamentations of the Flame Princess - pretty much covers all my fantasy needs right now.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Imperator

Quote from: The Butcher;587150Damn straight. Do tell me about these Masquerade games, how did you handle Generation (I'm guessing as Blood Potency without age increasing it), Methuselahs (since there are no Disciplines levels 6+) and other Masquerade-isms?
At first the most important adjustment was Generation, which I solved like you describe. Anyway, my players almost never bought Generation as a background, so no problem.
The rest of things are quite easy. Most oWoD Backgrounds and Merits translate almost straight to nWoD Merits so most times I could do it by the seat of the pants. Most high-level Disciplines are easily extrapolable, and then, in Drivethru you can find a free PDF by the WW guys which is a translation guide :D

QuoteI've never done it but I love mashing up and reskinning Masquerade stuff for Requiem (a la e.g. the Khaibit bloodline).
IMO, Masquerade becomes much more interesting under Requiem rules, as everything is a bit more gritty, and also because multiple actions were a fucking pain in the ass. Hunters are scarier, too, which is OK in my book.

QuoteWhat are your favorite Traveller supplements? All I've got is the Central Supply Catalogue. I want to pick a starships or vehicle book but I can't decide which. Also considering Robot and/or Cybernetics because I'm a sucker for new school SF. And are any career books any good?
This far, I'd say that both Robots and Psionics are excellent. I haven't read that many MongTrav books, though. I have enjoyed almost all the CT books I've read, but for Robots.

Quote from: DKChannelBoredom;587154Ditto. The Delta Green books could easily sneak along in my top five. And always 5th edition CoC. Also...
Over The Edge -  preferably the first edition, but both 2nd and my new faux-leather bound anniversary edition would suffice.
Ars Magica (3rd edition) - fantastic game and just a good read
Atomic Highway - good and crisp rules and easy to adapt to any kind of action game.
Lamentations of the Flame Princess - pretty much covers all my fantasy needs right now.
Yeah, Over the Edge is great, and Ars Magica the 3rd is my favourite version of it. Also, LotFP is great, but you can take only 5 :D
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

languagegeek

  • B/X/LL. Still fun after 30 years, will still be fun in another 30 years
  • 2e Gamma World. I could roll on the Random Mutation table for years.
  • RuneQuest 6. Great version of a great game. I've found no game better for handling complex and original settings.
  • Hollow Earth Expedition. Very fun, flexible, and easy to adapt. We could use cowry shells as Style Points.
  • Something Science-Fictiony based on a fairly universal system. I haven't played SF in so long and can't remember what I like and don't like...
If I can't decide on a SF game, I'll bring Bushido because according to the history of Gilligan's Island, there's typically some Japanese guy who got stuck on the island in the 1940s.

TheHistorian

I don't need five.

HarnWorld (setting)
BRP (system)

Done.

Opaopajr

Damn, no internet? That means no DDI! Curses! :mad::rolleyes: (Actually that is kinda sad, now that I think about it. Those poor people, when the lights go out... "the power outage turned my pencil & paper game off.")

For me, in no particular order:

In Nomine
AD&D 2e (how much of my collection do i get to bring? ;) )
CoC
Deadlands ('cuz we could use a deck of cards and chips for later)
*Changeling the Dreaming 1ed (because when we finally go mad, it'll work out smoothly by then)

Honestly, the 5th one is kind of a toss up, so that's my current spur of the moment choice.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

silva


beejazz

3x (doesn't matter which, including PF)
Unknown Armies (really surprised not to see more of that)
Heavy Gear or Jovian Chronicles
Star Wars (saga edition)
Mutants & Masterminds (whichever)

John Morrow

  • Fudge (10th Anniversary Edition + some homebrew notes)
  • Hero System (Champions 4th Edition Deluxe BBB)
  • Warhammer FRP (1st Edition Hardcover)
  • Traveller (The Traveller Book & Supplement 4 or Mongoose Traveller)
  • D&D (3.5 PH, DMG, MM)
Robin Laws\' Game Styles Quiz Results:
Method Actor 100%, Butt-Kicker 75%, Tactician 42%, Storyteller 33%, Power Gamer 33%, Casual Gamer 33%, Specialist 17%