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Is Amber really that difficult to play?

Started by SunBoy, December 11, 2006, 11:09:17 PM

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James McMurray

Quote from: finarvynSo ... if the players don't drive the game forward but instead wallow around in confusion, what happens next?

You figure that sort of game isn't right for your group, pick a GM, and start having fun again? :)

finarvyn

Quote from: James McMurrayYou figure that sort of game isn't right for your group, pick a GM, and start having fun again? :)
:)
Except that Otha has posed an interesting scenario and I'd like to know how it works out. Sure, I can revert back to my comfort zone, but if he can pull off a non-GM style adventure I'd like to know more.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

James McMurray

You already know how it works: the players drive the action. If the players don't drive the action, it just doesn't work.

The right game can give incentives for players taking the reigns, but that's about it. There's no way that I know of to make a GM-less game work if the player base won't work at it. More likely I think is that the guy that generally GMs will step forward as a lead player and you end up with a pseudo-GM.

finarvyn

Quote from: James McMurrayYou already know how it works: the players drive the action. If the players don't drive the action, it just doesn't work.
I look at it this way ... if it works for Otha's group it's worth me at least hearing about to see if I can use it for my group. I'm not sure my group will go for it, but I'd at least like to understand what he's talking about.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Otha

I'm starting my next game sometime in the february/march timeframe.  I'm hoping to record major portions of it for people to download.