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The more “associated” game systems ?

Started by silva, July 24, 2012, 11:49:59 AM

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The Traveller

Quote from: Bill;564704In real life, I suspect it would be nearly impossible for one man to defeat thirty in hand to hand combat.
Technically it is possible, but you need to practise your sprinting. The trick is to knock down a couple of guys, then run like hell to spread out the crowd, turn around and knock down a couple more, then keep running.

Of course in reality the winner is the guy who runs over his opponent with his car. Fighting: its not like on TV.

Quote from: Psychman;564756Guys, this is why skill based games with active defences got made in the first place.  Everyone is vulnerable, even the greatest warriors, to a lucky shot, and anyone can be overwhelmed.

RQ6 and Legend (MRQ2) as was also have the "combat manouvre/special effect" mechanic for the edge greater skill provides, and includes actions such as outmanouvre to keep under control the number a combatant is dealing with.

Sometimes one has to admit that D&D cannot model it all as desired and either accept the abstraction or find an alternative.

;)
All true and a good comment.
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Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Sacrosanct

Quote from: Bill;564811Sure, unless he has a huge AC advantage.

You know, this is probably one of the reasons I prefer older versions of dnd.




Even then.  Getting swarmed by 30 dudes is going to take you down, regardless of what your AC is.  But then again, that's just how I've always played.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

crkrueger

Quote from: Psychman;564756Guys, this is why skill based games with active defences got made in the first place.  Everyone is vulnerable, even the greatest warriors, to a lucky shot, and anyone can be overwhelmed.

RQ6 and Legend (MRQ2) as was also have the "combat manouvre/special effect" mechanic for the edge greater skill provides, and includes actions such as outmanouvre to keep under control the number a combatant is dealing with.

Sometimes one has to admit that D&D cannot model it all as desired and either accept the abstraction or find an alternative.

;)

Pete and Loz Runequests (MRQII/Legend/RQ6) kick so much ass it's a crime in 173 countries. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Emperor Norton

I think I could really get into Runequest if it wasn't for my completely irrational hate of percentile dice. I won't even attempt to defend my hate of it. I hate percentile dice for some reason I can't even fathom myself.

Sacrosanct

Quote from: Emperor Norton;564848I think I could really get into Runequest if it wasn't for my completely irrational hate of percentile dice. I won't even attempt to defend my hate of it. I hate percentile dice for some reason I can't even fathom myself.

Show me on the doll where the d100 touched you.

;)
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

crkrueger

Quote from: Emperor Norton;564848I think I could really get into Runequest if it wasn't for my completely irrational hate of percentile dice. I won't even attempt to defend my hate of it. I hate percentile dice for some reason I can't even fathom myself.

Break everything down into 5% chunks and use a d20. Done! :cool:
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Emperor Norton

Quote from: Sacrosanct;564849Show me on the doll where the d100 touched you.

;)

That actually might be an accurate description, I do have memories of playing in some really shittily GMed CoC games that I only vaguely remember from when I was much younger.

jibbajibba

Quote from: Sacrosanct;564725I'm talking about AD&D.  3.5 has many of those wuxia type actions that I was talking about earlier.  An AD&D fighter won't have whirlwind or great cleave.  An AD&D fighter, when set upon by 30 fighters, will probably manage to fight off a couple until the rush overwhelms him.

only if you can work out the grapple rules :)
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Sacrosanct

Quote from: jibbajibba;564854only if you can work out the grapple rules :)

You know, if there's one lesson I learned 30 years ago that I still use, is that if I'm playing AD&D and don't want to mess up the flow of my game by spending time looking up a rule, or taking forever to interpret it and implement it, I'll just make shit up on the fly.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Quote from: Sacrosanct;564856You know, if there's one lesson I learned 30 years ago that I still use, is that if I'm playing AD&D and don't want to mess up the flow of my game by spending time looking up a rule, or taking forever to interpret it and implement it, I'll just make shit up on the fly.

Especially when grappling is involved!

crkrueger

Quote from: Sacrosanct;564856You know, if there's one lesson I learned 30 years ago that I still use, is that if I'm playing AD&D and don't want to mess up the flow of my game by spending time looking up a rule, or taking forever to interpret it and implement it, I'll just make shit up on the fly.

Cockblocker, I'm not gonna play your Mother-May-I horseshit.  Power to teh people!
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Sacrosanct

Quote from: CRKrueger;564862Cockblocker, I'm not gonna play your Mother-May-I horseshit.  Power to teh people!


Good.  I don't want no racist at my game table!
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Wolf, Richard

Quote from: jibbajibba;5645874e went a step further I think.


I think that's all a more valid example of how 4e is more disassociated than previous editions.  I had forgotten about the edition wars over the prone gelatinous cube.  Although most creatures without sight cannot be blinded in 4e, and I assume the ones that can are errors rather than design, or that could just be multiple designers fighting over proper design.

I'll concede the point though.

LordVreeg

Quote from: Wolf, Richard;564888I think that's all a more valid example of how 4e is more disassociated than previous editions.  I had forgotten about the edition wars over the prone gelatinous cube.  Although most creatures without sight cannot be blinded in 4e, and I assume the ones that can are errors rather than design, or that could just be multiple designers fighting over proper design.

I'll concede the point though.

what do you feel about EL and wishlists, then?
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jibbajibba

Quote from: Wolf, Richard;564888I think that's all a more valid example of how 4e is more disassociated than previous editions.  I had forgotten about the edition wars over the prone gelatinous cube.  Although most creatures without sight cannot be blinded in 4e, and I assume the ones that can are errors rather than design, or that could just be multiple designers fighting over proper design.

I'll concede the point though.

I thought Sand in the Eyes gave a combat advantage rather than led to a "blind" status effect but I real am not that familiar.
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