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Paths to Glory - Game has started! Check the PbP Forum now!

Started by Enkhidu, March 07, 2006, 09:17:29 AM

Previous topic - Next topic

Megamieuwsel

BTW dudes : Maybe it'd be handy for our beloved and already over-worked DM , if we used a standard character-sheet to send him.
I've found a nice , easily editable one in .doc format here : http://www.geocities.com/lmolls/index.html. (Fuck the PDF-maffia!)

I mean : There's plenty of PDFs going 'round , but none of 'em are editable....

Enkhidu

The Red Trail:

The Red Trail (known further west as the Reed Trail, and further east as the Imperial Way) is an old road who's bed was laid when the Empire was young and full. It runs into the heart of the Empire, all the way to the capitol itself, and is does more to connect Ffolk to the rest of the world than all other forms of transport.

The Trail gets its name from the short red walls on either side of the beaten and red bricked roadways. It is in astonishingly good repair, considering how little care it receives. Legend says that it was built by dwarves, before their self imposed exile.

To the west, the Trail's bricks give way to hedges and stands of reeds (even in areas where reeds should not grow), while to the east, it becomes grander, with numerous archways and gatehouses. Even further east, inns dot its edges, and merchant caravans filled with goods ride along its wide thoroughfares.


Forts, towns, and villages along Western Ffolk:

Western Ffolk is a place that many would consider wild country, full of trappers and trees and little else. However, especially with the Empire pushing its borders ever onward, a new breed of settler has become more common. Farmers, craftsmen, and those in search of fortune have swelled the size of the old villages. Today, the border between Western Ffolk and the true frontier boasts several growing communities.

Berem's Post: Berem's Post is built on the ruins of a very old keep. What caused the keep to be ruined is a source of much speculation by the inhabitants, but all agree that it was due to the actions of a hero(?) named Berem, a warrior of either unmatched skill or unaccountable stupidity (depending on which version of the tale is begin told). It is well fortified, and has about 100 men, women, and children as permanent residents. A number of farmers also call Berem's Post home (about 1200 or so), and dozens of closely grouped homsteads surround the community (all within a leisurely day's ride).

Crooklake: Rather than being a single village, Crooklake is more a series of villages strung out along their namesake, the Crooklake (which feeds and is fed by the Winding River). Crooklake houses 50 or so craftsmen and merchants, all who cater to the hundreds of fishermen who spend their days and nights on the water. Crooklake pike is regarded as a delicacy through Ffolk.

Mansker's Fort: This small outpost is less than 20 years old, and was built by (and still maintained by) a tracker and trapper named Mansker. Today, it serves as a way station for travelers, a meeting place for trappers, and place to deal with the goblin tribes of the frontier (whether by parlay or by force - the Fort is equipped for both). The Fort is widely considered to be the last bastion of civilization before entering goblin territory, and lies farther west than any other settlement in the north.

King's Crossing: Will be covered in the next post, in more detail.
 

tleilaxu

too late to join? if so put me up as interested backup
at the moment of sacrifice let no blood be spilled!

willpax

QuoteAbout the looks of the twins ; We already settled on Ravenblack hair , now about the rest:
Ice-blue eyes and "classical" nose-line (family-traits)
Lithe , almost skinny posture (With Ramirez being better described as "sinemy"..)
Short ; About some 5"3' (I'd really hope to get to the point where the Bar-bully goes : "Bwuhahaha! What does the little guy..*urkh*..." ...*feet dangling 1" above the ground*....

I like it, I like it. Since it seems we have wandered far from Faris, we can explain that by needing to get to a place where our distinctive looks didn't immediately identify us as people who should be dead.

A question for the GM: are their language issues we should worry about? I may need to pick up a few extra if that is the case.

A final note: I have learned today that I will be taking my youngest child to a specialist in Cinncinnati on Monday (nothing life threatening). I hate to stumble out of the gate, but I will probably post either very early or very late on Monday. I'll try not to make it a habit.
Cherish those who seek the truth, but beware of those who find it. (Voltaire)

Enkhidu

Quote from: willpaxI like it, I like it. Since it seems we have wandered far from Faris, we can explain that by needing to get to a place where our distinctive looks didn't immediately identify us as people who should be dead.

A question for the GM: are their language issues we should worry about? I may need to pick up a few extra if that is the case.

A final note: I have learned today that I will be taking my youngest child to a specialist in Cinncinnati on Monday (nothing life threatening). I hate to stumble out of the gate, but I will probably post either very early or very late on Monday. I'll try not to make it a habit.

Languages:

Don't worry about the languages for right now - the Farisians and the petty kingdoms of the north speak the same tongue, though different dialects. The difference will be about the same as, say, a native Irishman and an Australian. The same language is spoken in the east (the old empire) with yet another dialect, though the nobility there (as well as higher echelons of society) speak a completely different tongue.

And don't worry about the posting late - life happens, you know?
 

Enkhidu

Quote from: tleilaxutoo late to join? if so put me up as interested backup

With Mirth dropping out, that puts us at a solid 6. I think for now we'll put you as a first alternate. Check back with us over the next few weeks!
 

tleilaxu

Quote from: EnkhiduWith Mirth dropping out, that puts us at a solid 6. I think for now we'll put you as a first alternate. Check back with us over the next few weeks!

or if you want someone to play an npc or something...
at the moment of sacrifice let no blood be spilled!

el-remmen

Hey Will, what age is your character?

I figure if Xamot's mom nursed Ferro as baby then I'd guess Xamot is only a few months older.
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."

Enkhidu

Good news! I finally gotten some technical difficulties out of the way, and will be starting the PbP blog beginning on Sunday night/Monday morning (I didn't have the capablity previously - that has now changed).

In the interim, before I begin the PbP with a detailed description of King's Crossing, I want to ask if you've got any last minute questions about setting, character, etc.

And finally - a note on character sheets: I'll be going over the ones you've created for me already, but I would prefer it if I could get a more formal softcopy that I can file away for my own nefarious porpoises purposes.

See you tomorrow/Monday!
 

willpax

I'm struggling with fitting the complex motivations and attitudes of my characters into an alignment. How important is it to have a stated alignment at the beginning?

U.N.: I was leaning toward a younger character--14 at the time of the death of his parents, making him about 24 now. Does that work with you? I'm happy to adjust.

[EDIT: This version of the character has a few minor changes in skill selection to reflect some small training in the ways of nobility and estate management]
Cherish those who seek the truth, but beware of those who find it. (Voltaire)

el-remmen

Quote from: willpaxU.N.: I was leaning toward a younger character--14 at the time of the death of his parents, making him about 24 now. Does that work with you? I'm happy to adjust.

That works - I'll just have Xamot be about 9 or 10 months older.
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."

Megamieuwsel

BLOODY HELL!!!!!

Just when I wanted to save my (complete) Charactersheet , Open-Office crashed.
Recovery blew as well.
Now I have to re-do it all , and can't do that before Tuesday (Local Time).

Anyway ; Here's a quick rundown of it:
Weapons :
Masterwork Rapier
Dagger
Composite Shortbow+2
40 Arrows

Minor differences with Ferro:
A little heavier , due to musculature (143Lbs)
Slightly tanned complexion('been more in the open)
Raven Black hair (Slight blue hue over the black , see : complexion)

Armour
Masterwork Studded Leather

*I'll adjust the Skills-list ; Overlooked some Cross-class-issues.

Enkhidu

Aligment was one area we didn't cover. Per core, alignment is a palpable thing, but I have to admit that I don't like playing it that way.

Depending on response I get from you concerning the subject, we can play it one of a handful of ways:

1. Alignment is basically core, save that you as a player don't dictate your PC's alignment, your PC's actions do. That means alignment changes, etc based on behavior. It also means that detect alignment spells/abilities will work exactly as they do in the core rules.

2. Alignment is dealt with as a purely supernatural thing. Extra planar creatures, undead, etc have alignments but mortals (save for a few) do not. Mortals with alignments include any character level 15 and above, divine casters capable of casting 4th level spells, and and character with a template that is extra planar (or undead) in origin. Detection spells will divine current motives, but little esle save for that which is supernatural in origin.

3. We ditch aligment completely for the d20 modern allegiances model, with the addition of "essences" which operate similarly to core alignments for spell purposes.

My preferred method is 2, but I'd like to see what you all have to say before we implement it.
 

willpax

I'm happy with option #2. I like the idea that a pattern of actions over time might "brand" a mortal with an alignment, but only in more extreme cases.

I look forward to trying this out tomorrow.
Cherish those who seek the truth, but beware of those who find it. (Voltaire)

el-remmen

My guy's lawful good. :)

yeah, #2 works for me. . .
Check out the "Out of the Frying Pan" D&D Aquerra Story Hour (Now with Session by Session DM Commentary!)

"Just because you're buff, don't play tough, 'cause I'll reverse the Earth and turn your flesh back to dust. . ."