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Little or Never Used AD&D1e Rules

Started by Gabriel2, March 04, 2012, 05:22:55 PM

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Gabriel2

Quote from: jibbajibba;521101Weapon speed & dexbonus = modifer to a d10; lowest first.....

That's 2e.

In 1e, Initiative is 1d6, roll high.  Re-reading the DMG section, it seems that at it's most basic, weapon speed and spellcasting segments subtract from the 1d6 roll.  But there is also some stuff about "if Weapon Speed is the determinant of which opponent strikes first in a melee round, there is a chance that one opponent will be entitled to multiple attacks."  So, if a guy with a Two Handed Sword is fighting someone with a longsword, the guy with the longsword gets two attacks.  The verbiage also implies that when this multiple attack rule comes into play, the character with the faster weapon always gets two attacks before the slower weapon, semi-regardless of possible initiative.

So, if the guy with the two handed sword rolled 6.  His initiative score would be -4.  The guy with the longsword rolls 1.  His initiative score is -4 as well.  The 2h sword has a weapon speed of 10 while the longsword has a weapon speed of 5.  Since the 2h sword is double or over 5 points beyond the weapon speed of the longsword, the longsword wielder gets two attacks before the 2h sword wielder gets to make one.  This is also an exception to the rules about iterative attacks elsewhere in the DMG.

The rule also implies that if Dex modifiers came into play the result would be the same.  If the 2h sword guy had a Reaction bonus making his initiative total -3 or lower, the longsword wielder would still get to make both attacks first because the rule says that all that matters for the multiple attacks and who goes first are the die roll and weapon speed.

The immediate problem with weapon speed is that monsters in 1e don't use it.  This means that all monsters go first, unless the MM happens to mention what weapons the monsters use.  Even then, it's tedious and obviously half assedly bolted onto the system.

Plus, most groups preferred the simplicity of group initiative over individual intiative.
 

DestroyYouAlot

#181
Quote from: Gabriel2;521108That's 2e.

In 1e, Initiative is 1d6, roll high.  Re-reading the DMG section, it seems that at it's most basic, weapon speed and spellcasting segments subtract from the 1d6 roll.  But there is also some stuff about "if Weapon Speed is the determinant of which opponent strikes first in a melee round, there is a chance that one opponent will be entitled to multiple attacks."  So, if a guy with a Two Handed Sword is fighting someone with a longsword, the guy with the longsword gets two attacks.  The verbiage also implies that when this multiple attack rule comes into play, the character with the faster weapon always gets two attacks before the slower weapon, semi-regardless of possible initiative.

So, if the guy with the two handed sword rolled 6.  His initiative score would be -4.  The guy with the longsword rolls 1.  His initiative score is -4 as well.  The 2h sword has a weapon speed of 10 while the longsword has a weapon speed of 5.  Since the 2h sword is double or over 5 points beyond the weapon speed of the longsword, the longsword wielder gets two attacks before the 2h sword wielder gets to make one.  This is also an exception to the rules about iterative attacks elsewhere in the DMG.

The rule also implies that if Dex modifiers came into play the result would be the same.  If the 2h sword guy had a Reaction bonus making his initiative total -3 or lower, the longsword wielder would still get to make both attacks first because the rule says that all that matters for the multiple attacks and who goes first are the die roll and weapon speed.

The immediate problem with weapon speed is that monsters in 1e don't use it.  This means that all monsters go first, unless the MM happens to mention what weapons the monsters use.  Even then, it's tedious and obviously half assedly bolted onto the system.

Plus, most groups preferred the simplicity of group initiative over individual intiative.

Keep in mind:  Per the DMG, weapon speed only ever comes up:
a) Fighter vs. caster
b) when both parties tie initiative (and weapons are being used on both sides)

Other than that, it NEVER COMES UP.  Not really that much much of an issue in the field.
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Elfdart

Quote from: DestroyYouAlot;521127Keep in mind:  Per the DMG, weapon speed only ever comes up:
a) Fighter vs. caster
b) when both parties tie initiative (and weapons are being used on both sides)

Other than that, it NEVER COMES UP.  Not really that much much of an issue in the field.

What the fuck? Almost every fight I can remember has featured spellcasters vs non-spellcasters.

Quote from: jibbajibba;521101why the percieved complexity of weapons speeds?

Its not hard right? and its like written down on your character sheet.

Weapon speed & dexbonus = modifer to a d10; lowest first.....

Not rocket science is it

The DEX bonus for combat/surprise/initiative is a positive number that gets higher with a higher ability score (DEX 18 = +3 bonus), so adding that to speed factor (higher is worse) and using that number to modify a roll where you want the low number is a bad idea.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Philotomy Jurament

Quote from: Elfdart;521189What the fuck? Almost every fight I can remember has featured spellcasters vs non-spellcasters.
Only applies to casters in melee, though.  A caster engaged in melee should be in a huge disadvantage, IMO.  The 1e rules make it so that even if the spellcaster wins initiative, if he's in melee he might be fucked, anyway.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

jibbajibba

Quote from: Elfdart;521189The DEX bonus for combat/surprise/initiative is a positive number that gets higher with a higher ability score (DEX 18 = +3 bonus), so adding that to speed factor (higher is worse) and using that number to modify a roll where you want the low number is a bad idea.

Its why I used a & not a +

I mean after reading my various posts do you really think that I am so insanely dim that I can'ty work out that people with 18 dex shoudl be faster than people with 3 dex ...really ?
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Rincewind1

Quote from: jibbajibba;521207Its why I used a & not a +

I mean after reading my various posts do you really think that I am so insanely dim that I can'ty work out that people with 18 dex shoudl be faster than people with 3 dex ...really ?

Well, given that you failed to spot that Elfdart's hardcore troll, that DOES make me a bit question your perception ;).
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

DestroyYouAlot

Quote from: Philotomy Jurament;521194Only applies to casters in melee, though.  A caster engaged in melee should be in a huge disadvantage, IMO.  The 1e rules make it so that even if the spellcaster wins initiative, if he's in melee he might be fucked, anyway.

Actually, it's half again simpler than I posted - weapon speed is checked ONLY if the caster won (or tied) initiative.  If his side lost, he is attacked first, regardless.
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DestroyYouAlot

And can I say just how SHOCKED AND APPALLED I am that an AD&D initiative thread is getting slightly contentious?  ;)

(So, guys, what are your thoughts on the alignment system, level limits, and/or gender-based ability caps?  :D )
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Benoist

Quote from: DestroyYouAlot;521320(So, guys, what are your thoughts on the alignment system, level limits, and/or gender-based ability caps?  :D )

You forgot Bards, Psionics, Weapon v. AC, the Assassination rules and a bunch of others in your list. :D

DestroyYouAlot

Quote from: Benoist;521321You forgot Bards, Psionics, Weapon v. AC, the Assassination rules and a bunch of others in your list. :D

CURSES!  I must've neglected to take the Forum Troll NWP.  I can never remember which Survival Guide that's in.
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Elfdart

Quote from: jibbajibba;521207Its why I used a & not a +

I mean after reading my various posts do you really think that I am so insanely dim that I can'ty work out that people with 18 dex shoudl be faster than people with 3 dex ...really ?

Yes.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Gabriel2

Quote from: DestroyYouAlot;521323CURSES!  I must've neglected to take the Forum Troll NWP.  I can never remember which Survival Guide that's in.

Messageboard Survival Guide.  Page 86.
 

RPGPundit

Quote from: Gabriel2;521108That's 2e.

In 1e, Initiative is 1d6, roll high.  Re-reading the DMG section, it seems that at it's most basic, weapon speed and spellcasting segments subtract from the 1d6 roll.  But there is also some stuff about "if Weapon Speed is the determinant of which opponent strikes first in a melee round, there is a chance that one opponent will be entitled to multiple attacks."  So, if a guy with a Two Handed Sword is fighting someone with a longsword, the guy with the longsword gets two attacks.  The verbiage also implies that when this multiple attack rule comes into play, the character with the faster weapon always gets two attacks before the slower weapon, semi-regardless of possible initiative.

So, if the guy with the two handed sword rolled 6.  His initiative score would be -4.  The guy with the longsword rolls 1.  His initiative score is -4 as well.  The 2h sword has a weapon speed of 10 while the longsword has a weapon speed of 5.  Since the 2h sword is double or over 5 points beyond the weapon speed of the longsword, the longsword wielder gets two attacks before the 2h sword wielder gets to make one.  This is also an exception to the rules about iterative attacks elsewhere in the DMG.

The rule also implies that if Dex modifiers came into play the result would be the same.  If the 2h sword guy had a Reaction bonus making his initiative total -3 or lower, the longsword wielder would still get to make both attacks first because the rule says that all that matters for the multiple attacks and who goes first are the die roll and weapon speed.

The immediate problem with weapon speed is that monsters in 1e don't use it.  This means that all monsters go first, unless the MM happens to mention what weapons the monsters use.  Even then, it's tedious and obviously half assedly bolted onto the system.

Oh yeah, they made weapon speed soooo simple...

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DestroyYouAlot

#193
Quote from: RPGPundit;521676Oh yeah, they made weapon speed soooo simple...

RPGPundit

That's not reaaally how the rules work, though.  The "if weapon speeds are the determinant" part refers to the rule where weapon speeds (between combatants) only come into play on a tie (straight d6 rolls, no modifiers).  I'm not sure where he's getting the "weapon speeds subtracted from init roll" bit from, that doesn't actually happen in 1e.

I'm not saying it's not obtuse as fuck, it's just not actually difficult once you suss out what the hell they were getting at.  ;)
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Gabriel2

Quote from: DestroyYouAlot;521737I'm not sure where he's getting the "weapon speeds subtracted from init roll" bit from, that doesn't actually happen in 1e.

I can't find it again, so I'll just concede that my explanation was incorrect.