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The upcoming Marvel RPG

Started by danbuter, January 17, 2012, 12:40:36 PM

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danbuter

Summary from RPGNet:

* Cortex Plus based. Uses d4, d6, d8, d10, d12.
* Traits rated by dice. No "default" attributes.
* Actions use dice from appropriate traits. All actions are opposed by reaction rolls. No fixed difficulty.
* Powers are grouped into Power Sets with special effects (SFX) and limits.
* Skills are grouped into broad Specialties such as Covert, Crime, Menace, Science, and Tech.
* Character baseline action die is one of three Affiliations: Solo, Buddy, Team, rated from d6 to d10.
* Default presentation is Marvel characters prepared for play, but you're able to make your own.
* Product line is event-based, i.e. event books for Civil War, Annihilation, Age of Apocalypse in 2012.
* Operations Manual is the rulebook which first appears in the Basic Game softcover ($20, February) and later bundled with premium edition event books ($40) though essentials editions will be available for event books if you don't want to buy the Op Manual again ($30)
* GM is called the Watcher and specific rules exist to enable him to force narrative. Otherwise narrative is shared w/players.
* No "generic" versions of Marvel characters. All are tied to specific events or points in Marvel history. Basic Game has two dozen heroes for play based on the first story arc of New Avengers from 2005 ("Breakout"), including New Avengers, FF, X-Men.

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How the fuck is reprinting characters over and over again, based upon the story in any given campaign book, a good idea? Any other game would just give one set of stats for each major character, preferably in a book full of characters (or even a specific book like X-Men and their enemies) instead of rewriting them constantly.

No default traits? This will make comparing different characters and designing new ones unnecessarily difficult, IMO. Unless there's actually a base "attack" ability that is given a generic bonus and a description that doesn't really mean anything (which I'm ok with, but it doesn't sound that way).
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Tahmoh

Well it'll make it easier to ignore the event books you have zero interest in for one thing so that means no need to buy the event books for anything besides Annihilation in my case as every event marvel has done since House of M that hasnt been set in space has sucked giant donkey ballz imo.

Rincewind1

I have little interest in this, though a few friends of mine are devoted comic fans, and at least one of them commented on terrible money - grubbing of Marvel RPG. Eh, us poor Polish paupers.


QuoteHow the fuck is reprinting characters over and over again, based upon the story in any given campaign book, a good idea? Any other game would just give one set of stats for each major character, preferably in a book full of characters (or even a specific book like X-Men and their enemies) instead of rewriting them constantly.

I can somewhat understand  that - the characters' skills do sort of evolve/change between storylines.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

crkrueger

#3
I have absolutely no faith in the Cortex system handling the Physical and Mental difference between Charles Xavier and the Hulk.

Add to this the fact that every game since Serenity has had TV-Show Immersion mechanics, and color me gone.
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TristramEvans

Each new Marvel RPG seems to suck worse and worse. It's all been a slow slide downhill from FASERIP.

Ancientgamer1970

As some of the aforementioned posters have stated their opinion, I am in the same camp of not being interested in such a game.

Nothing will replace my Villains & Vigilantes, Champions, and Mutants and Mastermind rpgs...

Ladybird

It sounds all right to me. Can't see me buying it, though.
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stu2000

Although I hated the marble-based game less than most people, I agree it's been downhill. Too bad, too. It used to be a great game.
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Soylent Green

I'd love to play the new Marvel game when it comes out. I might even go as far as buy it for a fellow GM for his birthday (subtle and disinterested, I know).

As for me though, I'm really, really  happy with ICONS right now. I already have this huge backlog of ICONS I want to run and as I only GM 1/3 of the time and I like to vary between genres I ain't going to get through this backlog  anytime soon.  As such I can't see splitting my attention between different super games working well.
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Rum Cove

Quote from: TristramEvans;506157Each new Marvel RPG seems to suck worse and worse. It's all been a slow slide downhill from FASERIP.

I think of it more as plummeting from FASERIP.

danbuter

Quote from: CRKrueger;506153I have absolutely no faith in the Cortex system handling the Physical and Mental difference between Charles Xavier and the Hulk.

I honestly don't know much of anything about the Cortex system, other than the summary I posted in the OP.
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Soylent Green

#11
Quote from: danbuter;506215I honestly don't know much of anything about the Cortex system, other than the summary I posted in the OP.

The classic Cortex system is fairly light, traditional system much like cinematic Unisystem but with step-dice which MWP used in a number of mostly licensed games.  I played a good deal of Supernatural. It was good.

The newer MWP games, Smallville and Leverage, use Cortex Plus which apparently features much stronger narrative style mechanics in part inspired by those sort of games that aren't that popular on this forum. I've not played either of these Coretx Plus games so I can't give an opinion.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
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GeekEclectic

#12
Quote from: danbuter;506215I honestly don't know much of anything about the Cortex system, other than the summary I posted in the OP.

That one thing you mentioned about not being able to easily compare characters won't be a problem. In Cortex+ games, it's always pretty obvious which stats you can use for attack and defense in a particular contest. And comparing them is really easy, too. d6 > d4, y'know.

Also, I'm seriously hoping for an Infinity Gauntlet event book. To be honest, I'd prefer an Infinity Crusade one. It's probably not quite as good of a story, but that's the event that was going on when I first got into Marvel comics(I picked up Infinity Gauntlet, Infinity War, Thanos Quest, etc. later) so I have a soft spot for it. Their cosmic powered stuff was really awesome for a while there, and I was sad to see some of the post-Infinity stuff retconned in more recent stories.
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Anon Adderlan

Quote from: danbuter;506135Summary from RPGNet

The trouble with this summary is that it says nothing about what it's like in actual play, and as far as I'm concerned it's the first Marvel game that actually PLAYS like Marvel. I wish it used fewer dice, but I can get past that.

Quote from: CRKrueger;506153Add to this the fact that every game since Serenity has had TV-Show Immersion mechanics, and color me gone.

Wait, you mean the ones that were based on *gasp* TV shows?

Ghost Whistler

I'm still waiting for Beyond HUman from Eden.

And I still have MSHAG despite somehow losing the fucking cards.

You do wonder why someone doesn't just get the rights to the old MSH system and just reprint that. It'd fly off the shelves!
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