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LotFP: Carcosa & Isle of the Unknown

Started by Mathias, December 14, 2011, 07:54:15 PM

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Rincewind1

GMing is a shitty job already as it is.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

soviet

Quote from: Rincewind1;499140GMing is a shitty job already as it is.

You're just saying that because you like a bit of the old Gygaxian Naturalism, if you catch my meaning.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Benoist

Quote from: soviet;499136What, don't you trust your GM or something? :p

To run games competently? I sure do!

Which, you know... does not include anal probing, however. :D

Rincewind1

Quote from: Benoist;499152To run games competently? I sure do!

Which, you know... does not include anal probing, however. :D

Oh you rollplayers, you don't know what you miss oeeerm
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

crkrueger

Quote from: Benoist;499152To run games competently? I sure do!

Which, you know... does not include anal probing, however. :D

What about Delta Green?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: CRKrueger;499170What about Delta Green?

Ah yes. Good point. Forgot about that green thingy.

Rincewind1

I thought Mi - Gos stuck to the brain containers, rather then anal probes.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Benoist

Quote from: Rincewind1;499178I thought Mi - Gos stuck to the brain containers, rather then anal probes.

You never wondered what they used the brain containers for after filling them up with brain matter, did you?

Rincewind1

Quote from: Benoist;499193You never wondered what they used the brain containers for after filling them up with brain matter, did you?

Horrors not meant for Man to know. HORRORS NOT MEANT FOR MAN TO KNOW, MAN.

I just had a terrible realisation for ultimate Cthulhu game prop.

Step 1) Get some PDF editing tool
Step 2) Get FATAL PDF
Step 3) Insert some game - vital clue somewhere in it's middle.
Step 4) Watch as the players begin to understand what happens to their characters when they read the tomes.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

David R

Quote from: misterguignol;498943If I dumped all the yicky bits from Poison'd (edited)there wouldn't be enough left to make it at all worthwhile.

Now, I haven't read the book but read the detailed reviews/posts of walkerp and GrimGent , and I think you're confusing the "yicky" from the AP and the book's actual content, which does not have the level of "yicky" detail of Carcosa and speaks in general terms of the nature of "Sin".

Regards,
David R

Rincewind1

Quote from: David R;499197Now, I haven't read the book but read the detailed reviews/posts of walkerp and GrimGent , and I think you're confusing the "yicky" from the AP and the book's actual content, which does not have the level of "yicky" detail of Carcosa and speaks in general terms of the nature of "Sin".

Regards,
David R

While I defend Poison'd and story games as something that can be easily a part of larger RPG hobby, there is an example of conflict in Poison'd that features such quotes as (I think one quote won't break the laws of writer):

QuoteShut up," she says. "I give him a deadly wound, right? I break
his skull. And check this out, fucker. He's on the deck. His skull's
cracked, he's got blood pouring down his face, blood pouring
down mine? I smash his head fucking open.

Quote"I spit on him," she says. "Fucker isn't worth it. Pigfuck, you
want to be captain? No wait, I'm shouting that: Pigfuck Dan, you
want to be fucking captain? Blood's all down my face, my eye's
half out, blood all over my belaying pin – Pigfuck, you want to be
captain? Come fucking take it from me."
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

David R

You're gonna' have to explain a bit, Rince, because I'm not getting your point.

Regards,
David R

Rincewind1

#267
That's an example of play from the book, how you should narrate a conflict. I'd say it's not exactly non - yucky, would you? The difference is, I guess, how both games approach this - in Poison'd actually the good ending is having low Devil and dying, and going to Heaven. But the game still asks you to be rather brutal in it's descriptions, and your character can be a Rapist or Sodomist - and in fact, such sinners are a normality on the Ship, just like such degenerations as those of a sorcerer are normality on Plane of Carcosa.

And the question is, that if we remove this style of play, do we still have Poison'd as an interesting product? Because I believe that if you use controversial subjects, you should be also able to defend a work if they are removed. They may be something very important to the work, that'd render it nigh - useless otherwise - but there must be just one - two another qualities that I find in it, to deem it still a good book, or in Carcosa's case - mediocre.
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David R

Ah yes, that's yucky in an ultraviolent way but that's still an example of play and degenerate acts are not given a mechanical value or whatever in the rules, right? So, you could remove those yicky parts (by this I mean choosing to ignore how you're supposed to describe things) and still have a game to run (if you like this sort of game, that is), right? Again, just going by reveiws here.

Regards,
David R

Rincewind1

Quote from: misterguignol;498952Disagree all you like, but if you remove the stuff that makes Poison'd "gritty" than you're no longer playing a gritty game.  The upping-the-gross-out-ante thing is all Poison'd has.  Otherwise, why not just use a regular old pirate game like the one put out for Savage Worlds?

Also, let's be honest: by "gritty" what is really meant here is "transgressive" in a pretty obvious sense, yes?


Quote from: Rincewind1;498958Indeed, I lacked the proper term in English to describe - so cheers for making my dictionary a bit bigger :) (or I forgot the term - I never had any formal education in English in dem fancy schools, bear with me). And I will agree on the way how you put it now - if you remove the Yucky stuff from Carcosa, you can still play a pretty creepy game. If you remove the Yucky stuff from Poison'd, it's just the question of mechanical preferences now. Since I sometimes like to play a storytelling game, I'd still give Poison'd a shot, with Yucky bits removed. FATAL I'd not, since I'd rather have a barebones mechanic, then overcomplicated one.


I bolded the important parts for your convenience.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed