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4e is to Descent what Rolemaster is to classic D&D.

Started by xech, December 21, 2011, 05:05:17 AM

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two_fishes

I've never played Descent. Is it awesome, too?

thedungeondelver

Quote from: two_fishes;496533I've never played Descent. Is it awesome, too?

It's Dungeon on Steroids.  With the Road to Legends expansion it basically becomes a minis-not-optional RPG.
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Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

JamesV

It's a pretty fun board oriented dungeon crawler.
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Peregrin

Quote from: Claudius;496400Whereas Descent is a simple boardgame?

By saying that you're implying that the game is for simpletons.  That's getting awfully close to a personal attack, pal.  

I may just report your post because I can't deal with someone on the internet saying something I don't like.
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Aos

You are posting in a troll thread.

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mhensley

Quote from: Benoist;496510Rolemaster isn't complex. Only stupid, chart-impaired twats repeating stupid internet memes without having played the game once in their lives believe this. A bit like all the stupid shit you hear constantly about AD&D, though it's the 10-15 year old DM that raped their childhoods that takes precedence in that particular case.


You could have fooled me.  I couldn't even get through character generation before I gave up.  Doing my taxes was more fun and more straight forward than that.

mhensley

Quote from: Claudius;496400Whereas Descent is a simple boardgame? :confused: Sorry, I still don't get it. :huhsign:

I'm not saying I agree, just trying to see if I could explain where the op was going.

Benoist

Quote from: mhensley;496552You could have fooled me.  I couldn't even get through character generation before I gave up.  Doing my taxes was more fun and more straight forward than that.
See? You haven't played the game. I was right.

thedungeondelver

Rolemaster is a lot like Hero System.  Either you get it or you don't; there's no middle ground like there is with D&D of all flavors.  Either you get it or you don't...

RM's character generation (also like Hero System) is highly detailed, and you can spend hours on it and no, it's not fun.  Not for me, anyway.  There is no such thing as a "quick pick-up game" of Rolemaster.

However, for those who like it, it is glorious.

Trivia: RM and MERP supplements usually had a "wink-and-a-nod" style conversion table for making their supplements usable with AD&D, which is kinda cool when you consider that the noun Law books started their lives as house rules for OD&D when the creators found that the combat system wasn't granular enough.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

crkrueger

We need to bring back the batslap just for christmas.
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David Johansen

Quote from: xech;4963824e is to Descent what Rolemaster is to classic D&D.
Agree/Disagree
Discuss.

Well, I think there's always alive and dead as a relationship...of course...rpgs die a bit like comic book characters...though comic book characters generally come back better than ever and rpgs not so much...

Rolemaster...does what it does like noting else...It's given me some of the best gaming and campaigns I've ever had.  But it's kind of the anti-D&D which is funny since it was very much designed as a D&D+ just as the original poster suggests 4e is a Descent+

So rather than being all offended I think there's some meat on the bones of this discussion.  I think the designers at WotC were painfully aware of Descent when they designed 4e and it defined their choices a great deal.

They'd be idiots to ignore history.  Hero Quest was an enormous boon to Games Workshop and Warhammer back in the late eighties.  Indeed one might argue it sucked the wind out of TSR's sales and redirected the market, allowing Warhammer to expand out of its niche into the monster of the industry it is today.  Add to that the need for component heavy games to compete with downloads and yeah.  I think Descent impacted 4e.  Whether that's where 4e went wrong would be another question entirely.

But the original poster is a garden variety troll in any of the four games.
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At least someone here got the relationship, this rhymes-with-gnoll thread was posted elsewhere only to complete puzzlement.
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Quote from: Aos;496551Something  I don't like.

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ggroy

Quote from: thedungeondelver;496566RM's character generation (also like Hero System) is highly detailed, and you can spend hours on it and no, it's not fun.  Not for me, anyway.  There is no such thing as a "quick pick-up game" of Rolemaster.

I played a few one-shot pickup games of Rolemaster.  Usually the DM made a few characters in advance, and we just chose the ones we wanted to play.

The few times I made my own RM character, it took a few hours.


Though once the game is up and going, the math was manageable.  No more tedious than d20/3E/3.5E or 4E.

Benoist

Quote from: ggroy;496599I played a few one-shot pickup games of Rolemaster.  Usually the DM made a few characters in advance, and we just chose the ones we wanted to play.
That's how we did too. I got to try out some classes from the Companions I would never have thought of trying like this.

Quote from: ggroy;496599The few times I made my own RM character, it took a few hours.
It's basically a short session during which you build your character and so on. It's all about the way it's played between the player and GM. If it's just dry character creation without an ounce of taking your nose off the book to actually imagine the character you're making, it can suck. But it doesn't have to be that way.

Quote from: ggroy;496599Though once the game is up and going, the math was manageable.  No more tedious than d20/3E/3.5E or 4E.
RM in practice is really fine. It's not as complicated as too many people believe by just looking at the charts in the books.