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How hard do you really think it is to be a GM?

Started by RPGPundit, December 18, 2011, 05:28:49 PM

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RPGPundit

Are you of the opinion that anyone can GM? What are the basic skills require? Does the skill set required to the GM consist of things so difficult that it is a "hurdle" in our hobby? Do you think that there is a lack of GMs (or good GMs) out there; or is that rubbish?

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Brad J. Murray

Being a GM requires a desire to take a leading role and some skills for mediating communication between people. It's special but not all that special. I don't think a game can really mitigate these things unless it removes the role altogether.

Is it a barrier? Sure, I guess. But it's a core feature of this kind of entertainment, so what can you do about it?

JDCorley

Yes;

it depends on the game;

no;

and yes, it's rubbish.

Aos

I think it would be best if we could first hash out (preferably for 100-200 posts) why you feel the need to have the word "master" included within the title of your preferred role.
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flyingmice

As a GM, I don't lead anything. I think it just requires balance, reflexes, and an appreciation of speed. It's like downhill skiing or surfing.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Currently Designing: StarCluster 4 - Wavefront Empire
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Kaldric

Are you of the opinion that anyone can GM?

Yeah.

What are the basic skills required?

Just those required to play the game as a player.

Does the skill set required to the GM consist of things so difficult that it is a "hurdle" in our hobby?

No.

Do you think that there is a lack of GMs (or good GMs) out there; or is that rubbish?

I think there's a lack of GMs and good GMs out there. But it's not because of matters of skill. It's simply because fewer than 1 in 5 players actually wants to do the work. They're capable; they just don't want to do it. I speculate that this is because few roleplaying games go out of their way to focus on making the GM position fun, rather than just focusing on making it 'less unfun'.

Pseudoephedrine

I don't think it's difficult, but I also think there's a paucity of advice, examples and structure to train new DMs to do it well.
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The Pernicious Light, or The Wreckers of Sword Island;
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Bedrockbrendan

I think the hardest (or at least most demanding) part of GMing is the time investment. Doing the work is a pleasure and running a game is too, but it requires time. For a lot of gamers that is probably a hurdle.

In terms of the skills required, I liken it to public speaking. A certian amount of natural talent helps but you become good by doing it regularly. Eventually your brain learns how to do all thst GMing stuff like thinking on the fly or jumping into a new character.

flyingmice

Quote from: Aos;495966I think it would be best if we could first hash out (preferably for 100-200 posts) why you feel the need to have the word "master" included within the title of your preferred role.

Because "Hollyhock God" is just too lame for words? :O

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Brad J. Murray

Quote from: Aos;495966I think it would be best if we could first hash out (preferably for 100-200 posts) why you feel the need to have the word "master" included within the title of your preferred role.

Yeah, I've always preferred "referee". The whole concept of "GM" could stand a dose of humility.

Pseudoephedrine

Quote from: Brad J. Murray;495973Yeah, I've always preferred "referee". The whole concept of "GM" could stand a dose of humility.

"Referee" and "DM" (always abbreviated) are my preferred terms.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

The Butcher

Being a GM requires being (1) excited about the prospect of setting up and running a world of your own for their PCs to shine (or fail miserably as the case may be) and (2) committed to the players and to the game, which includes not welshing out or dropping the game at the first difficulty, rolling with the unexpected and being honest to your players (rewarding them for cleverness, establishing meaningful consequences for failure, etc.).

The rest, I suppose, just follows.

Soylent Green

I think anyone who is interested enough can GM. And if you sticks to stuff well within your comfort zone and have supportive players it's not that hard.

It get's a lot harder if you want to be a more versatile GM able to run well different kinds of games and genres with different tone, pace and formats or if you have to manage jaded or more fussy kinds of players.
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crkrueger

GMing, like anything really, isn't for everyone.  As to whether it is a "hurdle" to the hobby, I wouldn't say the GMing role itself is a hurdle, I would say the lack of a number of "red box" products are the real hurdle.  Lack of good GM's?  Not from my personal experience in the FLGS's of the past couple cities I've lived in.

I would say there are a lack of good GMs that are willing to do open table stuff like JA and AM do.  That is more of a hurdle then sheer numbers of GMs.
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soviet

Quote from: Soylent Green;495980I think anyone who is interested enough can GM. And if you sticks to stuff well within your comfort zone and have supportive players it's not that hard.

I agree with this. I think the hobby hasn't done itself any favours by making out GMing to be this really difficult thing that only the elite can manage successfully, and also by putting such shitty GM advice in so many gamebooks.
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