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In Flames

Started by deleted user, August 21, 2011, 06:40:21 PM

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deleted user

Has anyone else bought In Flames:



Now that's a cover !

QuoteIn Flames is a science fiction role-playing game of action, adventure, psychosis and discovery utilising a variant of the D6 system

two_fishes

Those look like the ships from an old computer game. Homeworld? Homeland? Something like that.

jeff37923

Quote from: descrptive blurb for In FlamesWhat you know...

You are not in your own body. You can remember snatches of your past, of a heavenly existence, and of a terrible fall from grace, but no more. This place is only fleetingly familiar.

What you have been told...

The thing that calls itself Ghede has told you that you were once something more than human; you were a god, a post-human, one of the Loa.

You and your fellows carved worlds from pure matter, danced in the corona with suns and created life as playthings. You moulded the very stars themselves, and held worlds in the palm of your hand. Your world was called the Understar – a paradise beyond this reality. Separated from the material realm, your kind found delight in watching and manipulating the lesser beings trapped in a material existence on the Flame Worlds, playthings created for your pleasure. You called it Dreaming, an endless source of entertainment and intrigue.

But times change. You committed a crime.

A terrible crime, one that stood against all that your peers believed in. And for that you were thrown out, ejected, cast down to the lower worlds, named an Exile. Now the Understar seems little more than a vague memory that slips through your fingers.

But there is hope. Ghede, the force that represents the Understar in the material reality, has offered you a chance to return home. All you must do is walk these lesser worlds performing tasks as required by your new master, and in doing so find a way to resolve the guilt of your crime. What you seek is forgiveness and a return to the Understar. Under Ghede’s guidance you invoke your one-time comrades, the Loa, and through them reveal more of your home and your past. Doing so risks psychosis, but Ghede gives you the black pills it keeps to help with that, as long as you are good.

This is where you are – the Flame Worlds, a hazily remembered place of death and intrigue, among billions of souls trapped in this mundane existence. You and your fellow Exiles must accept Ghede’s offer, and meet others of your kind to do his bidding. What will you discover among the Flame Worlds? Who knows, but if it ends your exile, it is worth it.

In Flames is a science fiction role-playing game of action, adventure, psychosis and discovery utilising a variant of the D6 system.

This just leaves me cold. It sounds like it combines the worst aspects of Transhuman wankery, WoD wish-fulfillment, and railroad metaplot.

The cover art is nice, though.
"Meh."

Phantom Black

Quote from: jeff37923;475000This just leaves me cold. It sounds like it combines the worst aspects of Transhuman wankery, WoD wish-fulfillment, and railroad metaplot.

The cover art is nice, though.

You should've wrote "it is", not "it sounds like"...
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My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

RPGPundit

Also, as nice as the cover looks, that cover does not accurately match or embody that description in any way.

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kryyst

So a sci-fi game that strips out the actual sci-fi sticks you in some hell hole where you are a fraction of your former self and get to be some higher power's bitch.  Lame.
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Sigmund

Quote from: RPGPundit;475238Also, as nice as the cover looks, that cover does not accurately match or embody that description in any way.

RPGPundit

That was the first thing that came to my mind as well. What the heck do two large space ships have to do with that description?
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Old Loser

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cnath.rm

An amazing cover. :)
No interest in the game (from me at least). :(

Looking at the cover and the start of the info it got me thinking...

If I change it a bit
QuoteWhat you know...

You do not remember your own body. You can remember snatches of your past, this place is only fleetingly familiar.

What you have been told...

The computer that calls itself Ghede has told you that you were once crew and colonists of a colony ship traveling in deep sleep, due to unnamed errors you have traveled further and longer then ever planned. Sadly upon awaking, not all of your memories are intact...
That I think I could maybe do something with :D
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jibbajibba

Quote from: cnath.rm;475256An amazing cover. :)
No interest in the game (from me at least). :(

Looking at the cover and the start of the info it got me thinking...

If I change it a bit

What you know...

You do not remember your own body. You can remember snatches of your past, this place is only fleetingly familiar.

What you have been told...

The computer that calls itself Ghede has told you that you were once crew and colonists of a colony ship traveling in deep sleep, due to unnamed errors you have traveled further and longer then ever planned. Sadly upon awaking, not all of your memories are intact...


That I think I could maybe do something with :D

Yeah much better

Randomly generated character backgrounds, crew, colonists, etc. some sort of incident cuts the total surviving ship guys by 90% The survivors have formed their own sub-groupings on the collony ships (you need two to make hte cover work :) )
Then the adventure hooks could be investigating the lost areas of the ship ala Stargate universe, meeting new races, temporal traps lost colonies, ala Red Dwarf , and internal politicking ala Battlestar. Add some Alien style problems in decks 18 through 29 and we have a game.
If the ship was big enough say the size of a Culture Systems Vehical you could have expansions that were actually areas of the ship left alone for millenium with their own ecosystems etc.
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Sigmund

Quote from: jibbajibba;475262Yeah much better

Randomly generated character backgrounds, crew, colonists, etc. some sort of incident cuts the total surviving ship guys by 90% The survivors have formed their own sub-groupings on the collony ships (you need two to make hte cover work :) )
Then the adventure hooks could be investigating the lost areas of the ship ala Stargate universe, meeting new races, temporal traps lost colonies, ala Red Dwarf , and internal politicking ala Battlestar. Add some Alien style problems in decks 18 through 29 and we have a game.
If the ship was big enough say the size of a Culture Systems Vehical you could have expansions that were actually areas of the ship left alone for millenium with their own ecosystems etc.

Now this stuff, I agree, both sounds more interesting and also matches better the cover art.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

deleted user

My copy's arrived today - it's a dinky digest, lots of art of guns/robots, indie ideas driven by robust Mini Six system (I'll do a review soon).

D-503

Quote from: Sigmund;475253That was the first thing that came to my mind as well. What the heck do two large space ships have to do with that description?

My thought too. I like the cover but I was genuinely surprised when I read the blurb and saw what the game was about. There just didn't seem to be a link between the two.
I roll to disbelieve.

D-503

Quote from: Sean !;475306My copy's arrived today - it's a dinky digest, lots of art of guns/robots, indie ideas driven by robust Mini Six system (I'll do a review soon).

Mmm, digests.

Looking forward to the review.
I roll to disbelieve.

DominikSchwager

Quote from: Sean !;475306My copy's arrived today - it's a dinky digest, lots of art of guns/robots, indie ideas driven by robust Mini Six system (I'll do a review soon).

What are the indie ideas in it?

The Butcher

Quote from: Sean !;475306My copy's arrived today - it's a dinky digest, lots of art of guns/robots, indie ideas driven by robust Mini Six system (I'll do a review soon).

Intriguing. Looking forward to your review!