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Opinions on genreDiversion and associated games

Started by Dan Davenport, April 05, 2011, 09:22:25 AM

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Dan Davenport

What's the thinking behind only 3 levels of skill? (4, if you count Grand Mastery.)
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brettmb

It puts greater focus on abilities, while still giving skills a meaningful effect. I didn't want there to be a need for high skill ratings to get everything done. A character can still do things when not as highly skilled, but the success (exploits) is not as potent.