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Opinions on genreDiversion and associated games

Started by Dan Davenport, April 05, 2011, 09:22:25 AM

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pspahn

Quote from: flyingmice;450474I read Dan as asking why not apply the scale to the gimmick rather than the stat, Pete.

-clash

I'm talking off the cuff here because I don't have a copy of the rules and it's been awhile since I played but the first thing that comes to mind is that gimmicks cap at 5 so you'd still have the same issue
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Dan Davenport

Quote from: pspahn;450476I'm talking off the cuff here because I don't have a copy of the rules and it's been awhile since I played but the first thing that comes to mind is that gimmicks cap at 5 so you'd still have the same issue

But didn't Brett say that you could scale gimmicks?
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brettmb

Quote from: Dan Davenport;450477But didn't Brett say that you could scale gimmicks?
Yes, as per the scaling rules in the GD3 Manual, you can scale both Abilities and Ability Gimmicks.

pspahn

Ah, I see what you're asking now. This is why I'm a settings guy, not a rules guy.

:-)
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Dan Davenport

Quote from: pspahn;450486Ah, I see what you're asking now. This is why I'm a settings guy, not a rules guy.

:-)

Heh. :)

Hmm... Actually, I guess once you factor in the penalties to hit smaller-scale targets, you'd have partially eliminated the dexterity aspect of higher-scale Fitness anyway. Would that be accurate?

(In other words, a creature may have a super-scale Fitness of 4, which would mean its effective Fitness to hit would be (4+10=14), but if it were trying to hit a human-sized target, it would add 8 to its difficulty modifier.)

While we're on the subject, is there a reason why the modifiers for scale aren't the scale values themselves?
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pspahn

Quote from: Dan Davenport;450649Heh. :)

Hmm... Actually, I guess once you factor in the penalties to hit smaller-scale targets, you'd have partially eliminated the dexterity aspect of higher-scale Fitness anyway. Would that be accurate?

(In other words, a creature may have a super-scale Fitness of 4, which would mean its effective Fitness to hit would be (4+10=14), but if it were trying to hit a human-sized target, it would add 8 to its difficulty modifier.)

While we're on the subject, is there a reason why the modifiers for scale aren't the scale values themselves?

I'm guessing so. I don't tinker much with systems unless they're producing wonky results and I never had any major issues crop up.

I can't comment on scale values/modifiers. Brett?
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brettmb

Modifiers? I don't remember offhand - something to do with probabilities.

Dan Davenport

Quick note: I really dig the Exploits mechanic, and how its rewards depend upon the skill of the character.

Would it break the system, though, to offer greater Exploits for exceeding the TN in increments of 5?
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brettmb

You can't really break the system unless you mess with the actual rolling mechanic. If you want even greater rewards, maybe double the regular exploits, then it shouldn't be a problem - but expect incredibly heroic feats and lots of damage.

Dan Davenport

Skimming over Brave & Bold (thanks, Brett)... Is the Grand Mastery power sufficient to emulate super-skilled characters like Green Arrow? Or would you have to scale the skill for that?
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brettmb

You don't need to scale. +4 is a pretty good bonus, as is its accompanying bonus for exploits.

Dan Davenport

What's the thinking behind making super-strength distinct from scaled Fitness or Musclebound? If I'm reading it right, the former only affects damage. I can't think of an example offhand of a character that would simulate.
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brettmb

It's a bigger bonus just to damage, rather than strength in general.

Dan Davenport

Quote from: brettmb;450988It's a bigger bonus just to damage, rather than strength in general.

So the two (Epic Fitness and Super-Strength) can work in conjunction?
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brettmb

Quote from: Dan Davenport;451041So the two (Epic Fitness and Super-Strength) can work in conjunction?
Sure. The former adjust damage according to the rating (not much), the latter adjusts it directly.