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Opinions on genreDiversion and associated games

Started by Dan Davenport, April 05, 2011, 09:22:25 AM

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brettmb

Sure, if you wish to scale abilities along with size. But by default, that doesn't happen to make the game more heroic.

Dan Davenport

Quote from: brettmb;450406Sure, if you wish to scale abilities along with size. But by default, that doesn't happen to make the game more heroic.

Hmm... I guess I get that. I'm just concerned that a giant, however large, won't be able to uproot trees for club use or similar feats of strength without tweaking.
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brettmb

Quote from: Dan Davenport;450408Hmm... I guess I get that. I'm just concerned that a giant, however large, won't be able to uproot trees for club use or similar feats of strength without tweaking.
So make a larger giant with greater fitness. You're too stuck on specifics. My vision of a giant is not the same as yours. Make your own. The system is a toolkit not an absolute.

Dan Davenport

Quote from: brettmb;450409So make a larger giant with greater fitness. You're too stuck on specifics. My vision of a giant is not the same as yours. Make your own. The system is a toolkit not an absolute.

Fair enough! :)
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brettmb

I think I finally drummed the philosophy behind genreDiversion into your head :p

Dan Davenport

Quote from: brettmb;450411I think I finally drummed the philosophy behind genreDiversion into your head :p

Heh. Yeah. Sorry for the barrage of questions. I'm just trying to make sure I get the full implications of the rules. :)
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brettmb

Quote from: Dan Davenport;450415Heh. Yeah. Sorry for the barrage of questions. I'm just trying to make sure I get the full implications of the rules. :)
Nothing wrong with questions :)

The real issue is me finding a way to explain why something is the way it is. In other words, I want you to play by the spirit of the rules rather than the specifics of the rules.

Dan Davenport

Quote from: brettmb;450416Nothing wrong with questions :)

The real issue is me finding a way to explain why something is the way it is. In other words, I want you to play by the spirit of the rules rather than the specifics of the rules.

Oh, good! :)

So how does Brave & Bold handle super-strength, for example? Is it the "Musclebound" gimmick with scale applied?
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brettmb

Pretty much: extra ability, super ability, and epic ability OR extra ability gimmick, super ability gimmick, and epic ability gimmick.

Dan Davenport

Quote from: brettmb;450429Pretty much: extra ability, super ability, and epic ability OR extra ability gimmick, super ability gimmick, and epic ability gimmick.

Cool. :)
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pspahn

Quote from: brettmb;450406Sure, if you wish to scale abilities along with size. But by default, that doesn't happen to make the game more heroic.

 I scaled fitness by size with stormrift critters, for the same reason Dan mentioned.

Pete
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Dan Davenport

Quote from: pspahn;450465I scaled fitness by size with stormrift critters, for the same reason Dan mentioned.

Pete

Is there any reason not to just apply that to Musclebound to avoid the "Ninjasaurus Effect"?
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pspahn

Quote from: Dan Davenport;450468Is there any reason not to just apply that to Musclebound to avoid the "Ninjasaurus Effect"?

 Mainly what you mentioned before.  A human with the muscle bound gimmick should not be as strong as a super scale alien crab creature with the same ability and gimmick.
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Dan Davenport

Quote from: pspahn;450471Mainly what you mentioned before.  A human with the muscle bound gimmick should not be as strong as a super scale alien crab creature with the same ability and gimmick.

Well, what I mean is, is there a reason not to increase the creature's strength based on its size rather than increasing both its strength and its dexterity, effectively?
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flyingmice

Quote from: pspahn;450471Mainly what you mentioned before.  A human with the muscle bound gimmick should not be as strong as a super scale alien crab creature with the same ability and gimmick.

I read Dan as asking why not apply the scale to the gimmick rather than the stat, Pete.

-clash
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