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Vampire: The Masquerade rises from the grave...

Started by The Butcher, March 18, 2011, 06:46:51 PM

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Peregrin

Quote from: danbuter;447252Not even 3 posts into the RPGNet thread and someone said nWoD is just as popular as oWoD. Hahahahahaha!

You can never compete with the popularity of teen goth gear in the 90s.
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Rest assured in 5 years time I will be releasing an equally pretentious Bloodsucker: The Angst 10th Anniversery Eddition.
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Seanchai

I'm there. I'll be purchasing one of these. Like many, I didn't find the advice useful, but the finest game I have ever run has been a Vampire game.

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KrakaJak

Since no one else has mentioned these extra details on the gameplan, I will:

•Currently called V20 for Vampire: 20th Anniversary

•Open Playtest a la Pathfinder Open beta

•This is a full conversion to nWoD

•Rules for everything in a single 400+ pg. book (Disciplines to 9•, Dark Ages, Bloodlines, etc.)


I am excited for this.

I also want to throw my money into the hat that provides me a W20 and M20.
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crkrueger

Quote from: KrakaJak;447394S
•This is a full conversion to nWoD

Not sure what you mean by that.  It's the old setting, only assuming it's 2011 and Gehenna is still yet to occur.  Do you mean the system is going to be NWoD?
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Benoist

Quote from: CRKrueger;447395Not sure what you mean by that.  It's the old setting, only assuming it's 2011 and Gehenna is still yet to occur.  Do you mean the system is going to be NWoD?
I may be wrong or have missed some piece of information somewhere, but that is *not* my understanding at all. The system will be old WoD as well, but they want to fix what "doesn't work", and keep "what works." Hence the playtest.

RPGPundit

Ah yes, "celebrating 20 years of having nearly destroyed the RPG hobby"...

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J Arcane

Quote•This is a full conversion to nWoD
Aaaaaaand I've lost interest.

This just proves they still don't get where they fucked up in the first place.

I'm sure jachilli will be along soon enough though to tell us how we're all idiots for not understanding his vision.
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The Yann Waters

Quote from: KrakaJak;447394•This is a full conversion to nWoD
Achilli's blog specifically listed this as something that V20 is not.

To quote: "We've been listening to feedback for over a year since the 20th Anniversary Edition was a twinkle in a crackpot's eye. While the new World of Darkness's Storytelling System makes several refinements to the original Storyteller System, it does so by lowering the power level of its supernatural creatures, flattening the effects curve, and adding a bit of density to the ruleset. That's tonally at odds with the original World of Darkness, for which the system had a significant amount more open-ended wahoo. We're sticking with a refinement of the original ruleset that could handle -- and, indeed, encouraged -- everything from 'You notice that she's gazing longingly at you from across the room, and you can practically taste the loneliness in her life as you scrutinize her soul-aura' to 'HOLY FUCKING SHIT, HE JUST TURNED INTO A NINE-FOOT BAT-MONSTER MADE OF SENTIENT, POISONOUS BLOOD-ACID.'"
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Seanchai

Quote from: KrakaJak;447394•This is a full conversion to nWoD

•Rules for everything in a single 400+ pg. book (Disciplines to 9•, Dark Ages, Bloodlines, etc.)

Awesome, awesome, awesome! Screw the "open playtest" AKA Big Motherfucking Trainwreck, but I'm excited about the rest!

Seanchai
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danbuter

Quote from: KrakaJak;447394•This is a full conversion to nWoD


You're wrong. But now lots of people will either gain or lose interest in this book because they read what you posted.
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J Arcane

Quote from: GrimGent;447419Achilli's blog specifically listed this as something that V20 is not.

To quote: "We've been listening to feedback for over a year since the 20th Anniversary Edition was a twinkle in a crackpot's eye. While the new World of Darkness's Storytelling System makes several refinements to the original Storyteller System, it does so by lowering the power level of its supernatural creatures, flattening the effects curve, and adding a bit of density to the ruleset. That's tonally at odds with the original World of Darkness, for which the system had a significant amount more open-ended wahoo. We're sticking with a refinement of the original ruleset that could handle -- and, indeed, encouraged -- everything from 'You notice that she's gazing longingly at you from across the room, and you can practically taste the loneliness in her life as you scrutinize her soul-aura' to 'HOLY FUCKING SHIT, HE JUST TURNED INTO A NINE-FOOT BAT-MONSTER MADE OF SENTIENT, POISONOUS BLOOD-ACID.'"
My knee-jerk response stands corrected. Interest restored.

I guess someone there does get it after all.  The nerfing of nWoD was a major bummer.
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Imperator

Quote from: J Arcane;447448My knee-jerk response stands corrected. Interest restored.

I guess someone there does get it after all.  The nerfing of nWoD was a major bummer.
Though I like more the nWoD system, I think that those are solid reasons to keep the old system, albeit with some tweaking. So I'm glad they've decided to go that way.

Also, a solid marketing move, IMO.
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J Arcane

Quote from: Imperator;447624Though I like more the nWoD system, I think that those are solid reasons to keep the old system, albeit with some tweaking. So I'm glad they've decided to go that way.

Also, a solid marketing move, IMO.

As long as they fix/remove the botch rule, I don't think much other tweaking is necessary. Any of the other statistical problems with the system would require a complete replacement of the die mechanic, and that's not really practical.
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Seanchai

Quote from: Imperator;447624Though I like more the nWoD system, I think that those are solid reasons to keep the old system, albeit with some tweaking.

I'm okay with most of the old system, but what I want most is: the nifty breakdown of failure, success, and exceptional success and generation and stats to matter when it comes to using Disciplines.

Seanchai
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