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The death of the dungeon

Started by Windjammer, January 11, 2011, 05:55:14 PM

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Windjammer

I'm about to finalize my review for the D&D "Essentials" DM Kit. I gave the free review copy to a friend who might enjoy it. I don't. The adventure is pretty decent, if a straight rip off of Star Wars episodes iv-vi (join the rebel alliance, defeat your own HQ [Hoth] then take on enemy HQ to free princess/baron from oppressors).

What makes me rate the product extremely low is that the DM Book claims to contain "all the rules" you ever need as a DM (p.4). Well, that's woefully incorrect. The chapter on combat is woefully incomplete, and the section on skill challenges doesn't explain the skill system (nor does the rest of the book). Rituals are gone. I don't think a newbie DM can run the game out of the DM box.

And, oh, the "random loot" system is a joke. You're still supposed to adhere to wishlists, except to be a bit more flexible with respect to the level of the item the player desires. So if he wants a flaming sword, and there's flaming swords at level 15 and 19 (in 4E items have "levels"), you roll to see which one he gets.

Also, as reported in an earlier thread of mine, the "DM Book" in the box does not contain rules for making your own monsters or traps. Ok. But it actually doesn't contain a section on how to build a dungeon either. A freaking dungeon! (Rather, the book moves from creating encounters to creating "adventures" and campaigns - the trend Settembrini saw coming in 2007.)

The word "dungeon" does not even appear in the index. In fact, the only time dungeons get mentioned at all is three sentences in the section "encounter theme: underworld".

I'm serious. This is the first DM book which doesn't think creating dungeons is "essential" for Dungeon Mastering.
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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A great RPG blog (not my own)

Peregrin

"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Spinachcat

Wow.  What a collossal fuckup.  

Doubly so when you consider that 4e's DMG and DMG 2 are good solid books for beginner DMs and experienced ones.  

As I've told friends with kids, I wouldn't buy Essentials and just get them the new GW boxed set.  It's a superior product.

From what I've seen from Essentials, I'd much rather see GW's casual gonzo creativity be the direction for D&D 5e.

Benoist

The whole "you only need this or that to run the game" is basically bullshit throughout Essentials. You really need Heroes + Rules Compendium + DM Kit + Monster Vault to have all the rules at your disposition. In that sense, the components of the game do fail, in my opinion, though someone with a Heroes book coming at a table where the DM already has all this stuff can conceivably just put a character together with that one book and play right away.

As for the dungeon stuff, I had not noticed, simply because I haven't read through the DM Kit's book yet. Makes me want to have a look right now, as a matter of fact.

Exploderwizard

Oh my. It seems that the decision I made to skip essentials following the mess of the redbox is turning out to be the right one for me.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.