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[PT/AD&D] Player Characters

Started by Benoist, November 15, 2010, 01:47:31 PM

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Benoist


Drohem

#46


Here are his character creation rolls.

Name: Belak Agadal
Classes: Figher 1/Thief 1
Race: Stonelost Dwarf, male
Age: 53-years-old
Description: 4'10" tall, 177 lbs, tan skin, black hair and beard, and blue eyes.
Alignment: Neutral Good
Deities: Mocharum
Campaign: Praemal Tales (431 Imperial Age, city of Ptolus)
Languages: Common, dwarven, gnomish, goblin, kobold, orcish, neutral good, and thieves' cant.

=== Ability Scores ===
STR: 18 (57%)
DEX: 17
CON: 17
INT: 15
WIS: 15
CHA: 11
 
=== Combat Statistics ===
[4]: Armor Class (DEX -3; Studded leather -3)
[8]: Hit Points (fighter 9; thief 8)

[90]: Movement Rate (Studded leather armor)

[4]: Weapon Proficiencies [Battle axe (double specialized); light crossbow]
[-2]: Non-Weapon Proficiency penalty
[20]: Base THAC0
[15]: Battle axe THAC0 (3/2 attacks; +5 to hit; 1d8+6/1d8+6)
[18]: Light crossbow THAC0 (1 attack; +2 to hit; 1d4+1/1d4+1)

=== Saving Throws ===
Dwarven bonus = +4
[14]: Rod, Staff, Wand
[16]: Breath Weapon
[13]: Death, Paralysis, Poison
[12]: Petrifaction, Polymorph
[15]: Spell

=== Thief Skills ===
Backstab (+4 to hit; x2 damage)
[70%]: Climb Walls (base +80; dwarf -10)
[45%]: Find Traps (base +25; Dex +05; dwarf +15)
[10%]: Hear Noise (base +10)
[25%]: Hide in Shadows (base +20; Dex +05)
[20%]: Move Quietly (base +20; Dex +05; dwarf -05)
[55%]: Open Locks (base +30; DEX +10; dwarf +15)
[35%]: Pick Pockets (base +35)
[00%]: Read Languages (base +01; dwarf -04)

=== Money ===
Starting Money = 130 gp
Gold = 15
Silver = 7
Copper = 2

=== Equipment [86.5 lbs] ===
Studded Leather [AC -3; 20 lbs; 90-ft; 15 gp]
Battle axe [1d8/1d8; 7 lbs; 5 gp]
Crossbow, light [1d4+1/1d4+1; RoF 1; Range 60-ft; 4 lbs; 12 gp]
Quiver [2 lbs; 3 gp]
Bolts x24 [4 lbs; 4 gp]
Backpack [10 lbs; 2 gp]
Bedroll [5 lbs; 2 sp]
Belt [5 sp]
Boots [5 lbs; 2 gp]
Caltrops [2 lbs; 1 gp]
Chalk x3 [3 cp]
Fish hook [1 sp]
Flint and steel [1 gp]
Pouch, belt, small x2 [2 lbs; 4 sp]
Thieves' Tools [1 lb; 30 gp]
Torch (x3) [3 lb; 3 cp]
Waterskin (3 pint) [1 lb; 1 gp]
Whetstone [1/2 lb; 2 cp]
Rope, hemp 100-feet [20 lbs; 2 gp]

=== Hireling [35 gp; 1 month] ===
Klob Urgada, dwarf: AC 7, 1d4, 1d6, 60-ft range (crossbowman, 4 gp/month, 31 gp equipment: studded armor, light crossbow, quiver with twelve light bolts, and hand axe.)

=== Stonelost Dwarf Racial Traits ===
• +1 constitution, -1 charisma (with respect to all but dwarves).
• +1 to hit against goblins, half-orcs, hobgoblins, and orcs.
• +1 bonus per 3.5 points of Con to saves against magic and poison (+4).
• -4 penalty to any attacks made against the dwarf by giants, ogres, ogre mages, titans and trolls.
• Languages: Common, dwarven, alignment, gnomish, goblin, kobold, and orcish. (Regardless of intelligence, a dwarf may only ever learn two languages in addition to those listed.)
• Infravision: 60-feet.
• Movement Rate: 90-feet.
• Within ten feet, a dwarf can detect certain facts concerning engineering, stonework, etc. Although no signifi cant time is required, the character must deliberately observe his or her surroundings:
-- Detect the existence of slopes or grades: 75%
-- Detect the existence of new construction: 75%
-- Detect sliding or shifting rooms or walls: 66%
-- Detect traps involving stonework: 50%
-- Determine depth underground: 50%

=== Background ===
Belak Agadal is the young grandson of Cadfan.  He received a message from his grandfather and came prepared to the Gold Ladder with his hireling, the dwarven crossbowman Klob Urgadar.

skofflox

Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

Holy shit the stats! :D

And Belak's got a crossbowman hireling too. Looks good, Drohem! I'm going to introduce the character ASAP.

Imperator

Holy mcfucking shit! What a roll! :eek:

With that guy you will deal swift and terrible vengeance to those fuckers, Drohem. You really go a tank there :D

PS: Why everyone and his dog is a thief these days? ARE YOU TRYING TO STEAL MY NICHE? ;)
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Benoist

Is the crossbowman a dwarf too?

Benoist


Drohem

Quote from: Benoist;427931Is the crossbowman a dwarf too?

Yes! :D  Sorry, I didn't make that clear.

Benoist

OK Cool! I edited the OP with Belak, and also the OP's characters pic. :)

Werekoala

(pardon the formatting, looked much better in Word)


Davin Dewalt      Male Human Cleric of Aldinach      Age: 23   Ht. 5'11"    Wt: 210

"We do the best we can with what we are given – Goddess willing, it is enough."

Alignment:   NG HP: 4      AC: 5   (-1 Dex, -4 armor/shield)

ST:   14   Enc: +20     Minor Tests: 1-2   Major Tests:   7%
DX:   15   Surprise Bonus: 0   Msl Bonus: 0  AC Adjustment: -1
CN:   14   HP Bonus: 0  Res/Raise: 92%   System Shock: 88%
WI:   16   Bonus Spells: 2/2   Spell Failure: 0%   Mental Save: +2
IN:   14   Addtl. Lang: 4   
CH:   15   Max. Hench: 7   Loyalty: +15%   React. Bonus: +15%

Saving Throws:   Rod/Wand/Stave:    14
      Breath Weapon:    16
      Death/Para/Poison:   10
      Pet/Poly:      13
      Other:         15

Proficiencies: 2 + 1 per 3 levels   Non-Proficiency To Hit: -3
Proficiencies: Heavy Mace, Heavy Flail

Heavy Mace 10 lbs      S/M Dmg:   1d6+1      Large:   1d6

Spells:   (1 1st level +1 for bonus) Cure Light Wounds;  Sanctuary

Turn Undead:      Type 1:   10
         Type 2:   13
         Type 3:   16
         Type 4:   19
         Type 5:   20

Equipment:   6gp 1sp      Wt. Carried: 81 lbs (90ft. Max move due to ST bonus)

Ring Mail:      35 lbs      90ft Move   AC-3
Small Shield      5 lbs            AC-1
Holy Symbol/Pewter   1 lbs   
Backpack                   10 lbs      
Bedroll                   5 lbs         2sp
Heavy Boots      5 lbs         
Chalk (10 pcs)               1sp
Flint/Steel         
Hooded Lantern                2 lbs   
Lamp oil x5      5 lbs         5sp
Rations/Std/3 days   6 lbs               
Whistle                            1sp
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Sigmund

Another character for consideration and possible participation. I have not yet done his encumbrance calculations, but everything else should be correct.

Algrim Fyrsjegg

Character Name: Algrim
Character Class/Level: Thief 1
Player Name: Sigmund
Campaign: Ptolus
Alignment: Neutral Good
Race/Gender: Dwarf Male
Physical Description:
Age: 87
Languages: Common, Thief's Cant, Orcish, Dwarven, Goblin, Gnome, Kobold
Experience Points
Current AC: 4
Height: 4'7"
Weight: 162 lbs

=== Ability Scores ===
STR 13 [Hit: 0, Dam: 0, Enc Adj:+10, Minor Tests: 1-2, Major Tests: 4]
DEX 17 [Surp Bonus: +2, Missile Bonus: +2, AC adj: -3]
CON 15 [HP adj: +1, Res/Raise: 94, Sys Shock: 91]
INT 13 [Max lang: 3]
WIS 7 [Ment Save Bonus: -1]
CHA 11 [Max Hench: 4, Loyalty: 0, Reaction: 0]

=== Hit Points ===
Total/Current Hit Points: 5/5

=== Saves ===
Aimed Items: 14
Breath: 16
Death/Paralysis/Poison: 13
Petrifaction/Poly: 12
Spells: 15
+4 vs. magic & poison

=== Move ===
Movement Rate: 90ft
Base: 90ft

=== Racial Abilities ===
Infravision: 60 ft.
+1 to hit vs. goblins, half-orcs, hobgoblins, orcs
+1 bonus per 3.5 pts con vs. magic & poison
-4 to be hit by giants, ogers, ogre-mages, titans, trolls
Detect the existence of slopes or grades: 75%
Detect the existence of new construction: 75%
Detect sliding or shifting rooms or walls: 66%
Detect traps involving stonework: 50%
Determine depth underground: 50%

=== Class Statistics ===
Thief
Hit Die: d6
XP Bonus: Dex 16+
Weapon Proficiencies: 2+1 every 4 lvls
Non-prof Penalty: -3

===Money [.9lbs]===
Platinum:
Gold: 2
Electrum:5
Silver: 23
Copper: 8

=== Encumbrance ===
Total weight carried:  lbs
Money:
Weapons & Armor:  lbs
Equipment:  lbs
up to 45lbs: 90ft/rnd, Surprise: +1 (for armor lighter than chain mail)
46-80lbs: 60ft/rnd, Surprise: Normal bonuses
81-115lbs: 30ft/rnd, Surprise: No normal bonuses
116-160lbs: 30ft/rnd, No normal bonuses, -1 extra penalty

=== Magic Items ===


=== Weapons and Armor [ lbs] ===
Short Sword: 1d6/1d8, Enc: 3
Dagger: 1d4/1d3, Enc: 1
Sling: 1d4+1 (bullet) or 1d4 (stone) / 1d6+1 or 1d4, Range Inc: 35 ft., Enc: .5
Studded Leather: Enc: 20lbs, Max Move: 90, AC adj: -3

=== Equipment [ lbs] ===
Backpack
Bedroll
Sack, large
Belt
Boots, heavy
Gloves, kidskin, pair
Pants, leather
Pair of Bone Dice
Crowbar
Grappling Hook
Rope, Silk (50')
Leather Scroll Case
Small Steel Mirror
Flint and steel
Flask, leather (Dwarven Ale)
Pouch, belt, large
Thief's Tools
Rations, standard X4
Waterskin (Water)
Skillet
Whetstone
Large Belt Pouch (24 sling bullets)

===Thief Skills===
Climb Walls: 70%
Find Traps: 45%
Hear Noise: 10%
Hide in Shadows: 25%
Move Silently: 20%
Open Locks: 55%
Pick Pockets: 35%
Read Languages: 1% (-5)

Back Stab: +4 to hit, 2x damage
Climb: 1 check per 10'
Pick Pockets: Discovered if check missed by >19%

===To Hit Stats===
-10: 26
-9: 25
-8: 24
-7: 23
-6: 22
-5: 21
-4: 20
-3: 20
-2: 20
-1: 20
0: 20
1: 20
2: 19
3: 18
4: 17
5: 16
6: 15
7: 14
8: 13
9: 12
10: 11
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Benoist

Alright. Will have a look and discuss it further afterwards. :)

Benoist

Davin.


I selected another pic of Jozan (the archetypal cleric of 3rd ed you selected as your avatar earlier, Kurt) for the token. Hope that's alright with you!

I couldn't find anything that pleased me for Quip just yet... I'll keep searching though!

Rincewind1

Character Name: Sahley Deyvir
Character Class/Level: Assassin 1
Player Name: Ribce
Campaign: Ptolus
Alignment: Neutral Evil
Race/Gender: Elf Male
Physical Description: Tall, gaunt, pale skinned, red hair
Age: 124
Languages: Common, elven, gnoll, gnomish, goblin, halfl ing,
hobgoblin, orcish.
Experience Points
Current AC: 5/4
Height: 5'7”
Weight: 105 lbs

=== Ability Scores ===
STR: 13 [Hit: 0, Dam: 0, Enc Adj:+10, Minor Tests: 1-2, Major Tests: 4]
DEX: 16  [Surprise Bonus +1 Missile to hit +1 AC Adjustment -2]
CON: 10  [HP adj: +0, Res/Raise: 75, Sys Shock: 70]
INT: 11  [Max lang: N/A]
WIS: 10 [Ment Save Bonus: 0]
CHA: 12  [Max Hench: 5, Loyalty: 0, Reaction: 0]

=== Hit Points ===
Total/Current Hit Points: 1/1

=== Saves ===
Aimed Items: 14
Breath: 16
Death/Paralysis/Poison: 13
Petrifaction/Poly: 12
Spells: 15

=== Move ===
Movement Rate: 90ft
Base:: 120 ft

=== Racial Abilities ===
Infravision: 60 ft.
90% resistance to sleep and charm spells
Surprise bonus
Any pulled bow: +1 to hit
Longsword and short sword: +1 to hit


=== Class Statistics ===
Assassin
Hit Die: d6
XP Bonus: N/A
Weapon Proficiencies:3 +1 every 4 lvls
Non-prof Penalty: -3

===Money [0.6lbs]===
Platinum:0
Gold: 1
Electrum:0
Silver: 5
Copper: 0

=== Encumbrance ===
Total weight carried: 63.1 lbs
Money: 0.6
Weapons & Armor: lbs 36
Equipment: lbs 26.5
up to 45lbs: 120ft/rnd, Surprise: +1 (for armor lighter than chain mail)
46-80lbs: 90ft/rnd, Surprise: Normal bonuses
81-115lbs: 60ft/rnd, Surprise: No normal bonuses
116-160lbs: 30ft/rnd, No normal bonuses, -1 extra penalty

=== Magic Items ===


=== Weapons and Armor [ lbs] ===
Long Sword: 1d8/1d12, Enc: 7
Short Bow: 1d6/1d6, RoF 2,  Range Inc: 50 ft., Enc:8
Studded Leather: Enc: 20lbs, Max Move: 90, AC adj: -3
Parrying Dagger: Works like Medium Shield against targets in Melee, Enc: 1
=== Equipment [ lbs] ===
Backpack (10)
Bedroll (5)
Gloves, kidskin, pair (1/2)
Arrows, 24 (8)
Quiver (24 space) (2)
Thieves' Tools (1)

===Thief Skills===
Climb Walls: 75%
Find Traps: 30%
Hear Noise: 15%
Hide in Shadows: 30%
Move Silently: 25%
Open Locks: 25%
Pick Pockets: 40%
Read Languages: 11% (-5)

Assassination
Back Stab
Disguise
Poison
Thief Abilities

===To Hit Stats===
-10: 26
-9: 25
-8: 24
-7: 23
-6: 22
-5: 21
-4: 20
-3: 20
-2: 20
-1: 20
0: 20
1: 20
2: 19
3: 18
4: 17
5: 16
6: 15
7: 14
8: 13
9: 12
10: 11
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Benoist