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Riddle Me This?

Started by Ghost Whistler, November 30, 2010, 05:23:27 AM

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Ghost Whistler

My feeling:

I hate puzzles, Jock. I hate them.

I've been playing Assassins Creed Brotherhood which, despite poor organisation and no tutorial, is pretty good. But there are sequences where you unlock puzzles that are, at times, totally random and far too difficult (and poorly explained in English). To me it's as incongruous as whipping out a Sudoku in an rpg for a skill test. I don't enjoy it and I wish they weren't part of the game.

I don't do puzzles and any GM that tried this with me would be one that doesn't know his players.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Insufficient Metal

Quote from: Ghost Whistler;422182I hate puzzles, Jock. I hate them.

There's a big puzzle in the game, Jock!

Come on, show a little backbone, will ya?

Werekoala

Maybe someone could figure out how to incorporate Hungry, Hungry Hippos into a resolution mechanic...
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Grymbok

Quote from: Werekoala;422238Maybe someone could figure out how to incorporate Hungry, Hungry Hippos into a resolution mechanic...

It's a Hasbro game so would be good cross-marketing for D&D ;)

Maybe go with Hungry Hungry Illithids? Little brains painted on the balls...

Silverlion

Say "I am not my character, he/she, is skilled at this task, I am not."
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

KenHR

Quote from: Wereturkey;422087Have you ever considered the psychological horror themed, mechanics light RPG called Dread?

Instead of dice you play with a game of Jenga with tower collapses representing nasty plot twists, character deaths and the shit generally hitting the fan in some capacity or another.

http://www.rpg.net/reviews/archive/11/11974.phtml

As for the original question, unless the sudoku was seamlessly integrated I'd have to explain about breaking story flow, why minigames are for single player video games and suggest that it would work better in something more LARP-ish.

*starts to explain joke, then just sighs and leaves the room*
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
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