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[Ptolus/AD&D] OOC Thread #1

Started by Benoist, November 19, 2010, 07:07:21 PM

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Imperator

Quote from: Benoist;420358Gareth seems to really want to come along with you though.

Quote from: Benoist;420428Alright.

This gives us:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.
If I'm going to sneak and move in shadows, taking the lantern all the time is not in my best interest :) Once I do the first recon, I can carry one, though.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Cole

Quote from: Imperator;420431If I'm going to sneak and move in shadows, taking the lantern all the time is not in my best interest :) Once I do the first recon, I can carry one, though.

If you're going down on the first run with Ylarum, you probably ought to take a lantern down with you, since you wanted his lantern bearer's spot :)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Imperator

Quote from: Cole;420432If you're going down on the first run with Ylarum, you probably ought to take a lantern down with you, since you wanted his lantern bearer's spot :)
You got a point. A lanter bearer I am.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

skofflox

Quote from: Drohem;420427Ylarum's man-at-arms can wait, Rissthil will go down in the second pass.  I suggest that a PC go down in pass three as well (i.e., pair a PC with man-at-arms), and the porters can be bumped down to later passes.
yes,the porters/NPC's should go in a later phase. We should have all the classes represented ASAP to have a diversity of skills as this sort of deployment will take some time.
Quote from: Benoist;420428Alright.

This gives us:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Snade and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: ??? and ???

Porters later on.
Cleric needs to be in the mix soon (healing/turning!) so since Runch has fighter and healer skills I recommend he go in group 3 if not sooner...
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cole

Quote from: skofflox;420455yes,the porters/NPC's should go in a later phase. We should have all the classes represented ASAP to have a diversity of skills as this sort of deployment will take some time.

Cleric needs to be in the mix soon (healing/turning!) so since Runch has fighter and healer skills I recommend he go in group 3 if not sooner...

Maybe have Runch ask in the in-character thread about why Ylarum wants to have the porters down ASAP? (As yet Ulas is basically deferring since the buoy is ylarum's plan to begin with.)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

Quote from: Cole;420463Maybe have Runch ask in the in-character thread about why Ylarum wants to have the porters down ASAP? (As yet Ulas is basically deferring since the buoy is ylarum's plan to begin with.)

absolutely...:o and not to be prigish,the idea was originaly mine though in that version we used empty kegs!
;)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cole

Quote from: skofflox;420470absolutely...:o and not to be prigish,the idea was originaly mine though in that version we used empty kegs!
;)

Right, it's why I referred to the buoy, could have been clearer, sorry. No disrespect intended! :)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

skofflox

Quote from: Cole;420472Right, it's why I referred to the buoy, could have been clearer, sorry. No disrespect intended! :)
none taken mate...strictly "for the record" ! anywho seems the first group is going down...:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

#98
TDD/Ylarum already indicated in this thread that he is open to modifications in what he thought (as one of the players, not a caller) was a good arrangement to secure the place down there. The only thing that he wants for sure is to be on the first trip (which is already under way: Gareth and Ylarum).

You each have a say on the matter.

So, with your modifications what we've got at this point is:

Trip 1: Gareth (because he really wanted to be on the first trip) and Ylarum first. Gareth might take a lantern as a light source.

Trip 2: Runch and Rissthil.

Trip 3: Ulas Zegg and man-at-arms.

Trip 4: Nimten and man-at-arms.

Trip 5: Snade and ???

This is what seems to make the most sense as a compromise. Runch is on the second trip, and provides healing if necessary. The guys going down on the first few trips are all able to take some damage in a fight, if need be.

Basically what I'm doing is putting the PCs first. If that makes henchmen jump off their slots and go down later, so be it.

Othos, Smeads and Tudd still need to say whether they want to wait or take one of the henchmen's slots here.

A single trip is basically taking one turn. One turn to go down, one to go up, one to go down again, and so on. So there are basically two turns between each arrival down there.

skofflox

roger that...2nd group unless someone has a better mix in mind?!
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Benoist

#100
Alright: the first to post of Runch (skofflox) or Rissthil (drohem), roll me 1d100 here. :D

Ulas Xegg? Roll me 1d100.

Nimten? Roll me 1d100.

Cole

Quote from: Benoist;420567Alright: the first to post of Runch (skofflox) or Rissthil (drohem), roll me 1d100 here. :D

Ulas Xegg? Roll me 1d100.

Nimten? Roll me 1d100.

How do we work the rolling, again?
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Go to http://invisiblecastle.com

Create an account.

Then click "roll dice."

You then indicate in the fields the name of your character, the campaign, the number of rolls, what you roll, and hit the submit button.

You then have the result of your roll, and you link it here. :)

This roll here basically indicates what happens during your descent. It's more fun for you to roll, I think (and absolves me of any responsibility should something happen to your character). ;) :D

Cole

ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

#104
Excellent. Alright. :)

Othos, Smeads and Tudd still need to tell me whether they wait for later runs or take one of the henchmen's slots. See that post.