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A look at the Dungeon Crawl Classic RPG

Started by estar, November 23, 2010, 12:06:15 PM

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mhensley

Quote from: Dirk Remmecke;419500Then the game better came in a box ... with the dice.

Apparently, that's their plan.

ghul

At Gary Con II I sat and watched my buddy play in a session of DCC RPG as run by Joe Goodman himself. It was an interesting take on D&D and the magic system reminded me of ... what was it, GURPS? ... where spells have variable degrees of success? I forget. But it was fun to watch. Really, the rules were secondary to the adventure itself, as Joe is a good DM. I enjoyed observing, and my buddy said the game was a lot of fun.
Astonishing Swordsmen & Sorcerers of Hyperborea -- A Role-Playing Game of Swords, Sorcery, and Weird Fantasy.

Spinachcat

Estar, tell us more about the game!

Especially how it is a S&S game more than another D&D clone.

Quote from: estar;419315The DCC RPG is going for a specific feel and tone both in it's writing and it's rules. This means that it not going to appeal to all players of the Old School Renaissance.

90% of the OSR is "D&D Revival", but the 10% who are excited by new RPGs that take Old School play in new directions will definitely check this out.

I do wonder why Goodman waited so long.  

I suspect the Goodman RPG will do well.   Unlike the rest of the OSR which lives on Lulu, Goodman has a hold in actual game stores.   He will sell a physical product and support it heavily.

Frog God Games is putting out Swords & Wizardry, but I wonder if they have distribution channels into FLGS.

Quote from: Dirk Remmecke;419500Then the game better came in a box ... with the dice.

I don't get the weird dice.    Even if they come in the box, its only one set.  I guess its just about pumping the Zocchi die line?

There may be some odd sense in this.   Back in the early days of gaming, all those "weird" dice were neat and new and got players excited.   Maybe the same will happen with D16s and D24s?

Of course, back in 1976, Tunnels & Trolls used the opposite tactic of saying "D6s all the time!" which has its own marketing power.

finarvyn

Not so sure about the weird dice, but I'm a fan of Goodman's DCC module series and everything I've seen about the RPG playtest sounds interesting to me. Reminds me a lot of C&C (a 3E lite system) which is good because I think that there are some things 3E did right if only one can sift through the quantity of rules in that edition, so a streamlined 3E could be a lot of fun.

Also, most of the other "retro" games focus on other editions besides 3E. That makes it a little different, in my book!
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

estar

Quote from: Spinachcat;419652Estar, tell us more about the game!

I can't into specifics as things are still in a state a flux. So what I say may be accurate two months from now. The comments about the odd dice, which came from Joseph, what I cautioned on about sticking to generalities.

I don't know if they going to keep the odd dice but the general principle is that fighters do better criticals than other classes and all classes improve their range of critical hits as they level. The mechanics used to implement that concept may change.


Quote from: Spinachcat;419652Especially how it is a S&S game more than another D&D clone.

Class Abilities, Critical Hits, Critical Misses, Luck, and the Magic System are what sets this apart mechanically from other retro-clones/d20 variants and gives it a Swords & Sorcery feel.  Many spells and several subsystem detail how to deal with otherworldly beings (i.e. demons, elementals, etc) and play a bigger part than a bog standard D&D game.

Quote from: Spinachcat;41965290% of the OSR is "D&D Revival", but the 10% who are excited by new RPGs that take Old School play in new directions will definitely check this out.


Quote from: Spinachcat;419652I do wonder why Goodman waited so long.  

I can't speak to that. I know working with him on Points of Light both business and creative issues play equal parts in his decisions.  I do know that the DCC RPG is a labor of love for him. It shows in the writing.

Quote from: Spinachcat;419652I suspect the Goodman RPG will do well.   Unlike the rest of the OSR which lives on Lulu, Goodman has a hold in actual game stores.   He will sell a physical product and support it heavily.

The DCC brand give Joseph Goodman a good way to introduce this RPG to the general gaming hobby.  I suspect it will be a solid performer in the way Hackmaster is for KenzerCo and Castles & Crusade for Troll Lords. And develop an audience much in the same way.

Well Lulu is used by the OSR because many of us are bootstrapping are way up. Lulu offers a low risk but slow approach to build a audience.


Quote from: Spinachcat;419652Frog God Games is putting out Swords & Wizardry, but I wonder if they have distribution channels into FLGS.

I believe they do. They have everything Necromancer has except Clark Peterson's involvement.

Tetsubo

Quote from: CRKrueger;419483I have a bunch of d14, d16, d24, d30.  It makes any sort of "die-type scaling" game easier.

Colonel Zocchi kicks some serious ass.

I know I don't have an d14s and I'm not sure if I have any d16s... I am officially jealous.

Tetsubo

Quote from: mhensley;419608Apparently, that's their plan.

Maybe it's my age, but I have no interest in such a product model. I literally have an entire shelf behind me at the moment filled with boxed sets. They take up far more room than books. I prefer the efficiency of books over boxes. Is this design concept driven by pure nostalgia?

I have nostalgia (well, some) for older games. But not for the style pf publication. For me, it's like releasing a movie on VHS rather than DVD. It just makes no sense.

ggroy

Quote from: estar;419813The DCC brand give Joseph Goodman a good way to introduce this RPG to the general gaming hobby.  I suspect it will be a solid performer in the way Hackmaster is for KenzerCo and Castles & Crusade for Troll Lords. And develop an audience much in the same way.

Hopefully Joseph Goodman will do a better job than Castles & Crusades, in regard to a regular release schedule.

(ie.  The C&C "Castle Keepers Guide" being vaporware for years).

mhensley

Quote from: Tetsubo;419909Maybe it's my age, but I have no interest in such a product model. I literally have an entire shelf behind me at the moment filled with boxed sets. They take up far more room than books. I prefer the efficiency of books over boxes. Is this design concept driven by pure nostalgia?

I have nostalgia (well, some) for older games. But not for the style pf publication. For me, it's like releasing a movie on VHS rather than DVD. It just makes no sense.

Well, it would be kind of tough to package dice with a book without a box.

ggroy

#24
Any word on how Joseph Goodman is envisioning high level play in his DCC rpg?

IIRC, the high level 3.5E DCC modules were a mixed bag.  I preferred the lower level DCC modules, for the most part.

Even back in the day, we usually didn't play beyond level 10 in 1E AD&D.  It seemed kinda pointless in "always fighting orcs".

ggroy

Hopefully the DCC rpg modules will be more interesting than the Castles & Crusades modules produced by Troll Lord themselves.  Most of the C&C modules I've read, were kinda generic and boring.

Benoist

Well, the dice mechanic got me mildly curious. I do have d3, d5, d14, d16, d24 etc. and have been using them in my games.