This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[LBB OD&D] Let me share my experiences

Started by MonkeyWrench, October 22, 2010, 03:13:14 PM

Previous topic - Next topic

MonkeyWrench

For about a year now I've been looking to try out either Basic or Original D&D out of dissatisfaction with both 3rd & 4th edition.  I found a DM in my area that runs a megadungeon 1-2 per month and at local conventions.  I tried it out at a demo session, and was invited to the DM's regular bi-weekly group.  So far I've played 3 sessions and I'm having a blast.

Character is obviously very fast and very easy.  I rolled average stats and decided to throw caution to the wind and play a Magic-User.  Given that I didn't have an expensive suit of armor to buy I had plenty of money to spend on retainers.

We've made three expeditions into the megadungeon over the last three sessions.  The majority of these expeditions are spent trying to get a feel for the first level of the dungeon, its layout, and the various groups inhabiting the dungeon.

I find I really like the exploration aspect - the mapping, the checking for traps/secret doors, the experimenting with various dungeon features, etc.  My fellow players seem to think I'm crazy for using my MU to check for traps.

Combat flows fast, but the group doesn't seem big on describing the PCs or monster's actions in combat.  One of my fellow players has a tendency to want to rush off and exterminate everything we run across, and so the rest of us have to convince him that that isn't always a good idea.

In three sessions I've only cast one spell - Sleep.  I suppose my favorite moment so far has been when I convinced a group of hostile dwarfs to parley peacefully by telling them that if they harmed me or my companions I'd curse them.  That apparently impressed a fellow player because it didn't occur to him that we could lie to NPCs like that.

Overall I'm really impressed with the game.  I started playing D&D at the tail end of 2nd ed so nostalgia isn't really a part of my motivation.  I appreciate the stripped down rules system, and the fact that my descriptions and imagination matter more than my character sheet.

tl;dr - played some OD&D and found that it really fits my play style, can't wait to play more.

Benoist

OD&D probably is (with pre-UA AD&D) the absolute best version of the game to me, with the caveat that each version of the game, as you put it, serves a different set of aims and play styles at the game table.

estar

That is great that you are having a good time. I had several 4e players in my monthly group at the Gold Star Anime in Edinboro and they have a great time with Swords & Wizardry.

Spinachcat

I am huge OD&D / S&W fan and its great fun, but you need the right group of players.  MUs and Clerics don't cast very much and the player has to be cool with that.   Not just modern RPGs, but all computer RPGs have established the archtype of spell caster as "cast early, cast often" which isn't a realistic via OD&D RAW.

For players who want that OD&D experience with more magic use, I highly suggest Tunnels & Trolls.  You get all the exploration, danger and fast combat of OD&D, but your Wizard will be slamming magic much more often by comparison.

Peregrin

Quote from: Spinachcat;411416Not just modern RPGs, but all computer RPGs have established the archtype of spell caster as "cast early, cast often" which isn't a realistic via OD&D RAW.

Well, unless your players are early 20-somethings who've devoted countless hours to nethack.  Then they're fine with the wizard tossing rocks/darts and the fact that AC descends.  ;)
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Hairfoot

Quote from: MonkeyWrench;411370I find I really like the exploration aspect - the mapping, the checking for traps/secret doors, the experimenting with various dungeon features, etc.

That's the big draw for me.  It took a while to get out of the what-to-do-if-not-combat and roll-for-everything modes, but now the dungeon and environment seem so much richer.  An empty room may have all sorts of features if the players interact with it descriptively, rather than walking in, rolling for a search check, and walking out again.

MonkeyWrench

This is the way I've been wanting to play for a long time.  In my regular group it's like pulling teeth to get them to describe anything.  It's mostly "I'll roll my Perception to see if my guy notices anything."  It seems silly but the lack of character build options promotes more roleplaying for me.  I hate to bring up the ghost of immersion, but it really scratches that itch.

Having only one spell has really forced me to get creative in playing my character.  I've learned to not be so afraid of getting in a fight.  My MU has more kills under his belt that his bodyguard.  

Really the one spell per day thing is a non-issue for me.  That one spell is valuable.  Having to anticipate which one would be most useful is part of the fun for me.  Do I pick Floating Disk so that we can haul out more loot or do I pick Charm Person so we can interrogate one of those cultists?

Besides, now I get two spells. ;)

All told I think I prefer Basic, but the differences seem pretty minor, and I'm having a great time.

MonkeyWrench

I made another character last night to participate in our wilderness adventure using Outdoor Survival.

As a break from our normal dungeon crawling we set out for the Barbarous Lands to the east in an effort to reconnoiter the region for our local lord. I had two characters, and MU(Mithras) and a Dwarf(Grognard), plus one 1st level retainer. The one other player there had is Elf(Palimar) and his 1st level retainer. Five of us. To explore unknown territory.

Here's a log:
Day 1 - set out from village with 2 weeks forth of food and water on three mules.
Attacked by three Giant Rattlesnakes. Mithras poisoned and severely wounded. Grognard slightly hurt.
Day 2 - returning to village in search of an herbalist.
Day 4 - No herbalist found. Mithras dies of poison. Palimar uses Magic Malted Milkball of Resurrection to restore Mithras to life.
Day 5 - set out again, reprovisioned.
Day 8 - Run into powerful Chaotic Cleric and his 7 retainers. Mithras put three to sleep. Cleric & co. charge. Our warriors unable to wound assailants. Palimar's retainer dies. Mithras knocked unconscious. Party hauls Mithras off, abandons mules, and hides in nearby woods.
Day 9 - Hid in woods. Evaded patrols from the Cleric. Waited for Mithras to recover. First day of no water.
Day 10 - Evaded Hobgoblin army estimated to be 80 Hobgoblins strong.
Day 12 - Mithras recovered. Third day of no water.
Day 14 - Barely made it back to the village. Recovering.

After the ordeal we reported that the lands were too wild to conquer at the moment, and recruitment should start immediately for a fifty man strong scouting force. The local lord agreed to partially fund this new expedition.

In the mean time the party decided to hire three new retainers, and set out for the dungeon. Mithras decided to sit this one out, and it's a good thing he did.

Long story short, we found a 100' leading into the depths of the earth. Against better judgment we descended. On retainer fell on the way down. Another was set to guard the top of the shaft, but ran away when a cleric assaulted him with 12 skeletons. Grognard and the final retainer fell to their deaths on the way back up. Palimar left by himself deep in the dungeon.

tl;dr - Played wilderness adventure with Outdoor Survival. Body Count: 5 Dead. 1 Resurrected. 2 Survived. Can't wait to play more.

RPGPundit

Quote from: Peregrin;411418Well, unless your players are early 20-somethings who've devoted countless hours to nethack.  Then they're fine with the wizard tossing rocks/darts and the fact that AC descends.  ;)

Fuck yeah!

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Aos

Quote from: MonkeyWrench;411707tl;dr - Played wilderness adventure with Outdoor Survival. Body Count: 5 Dead. 1 Resurrected. 2 Survived. Can't wait to play more.


This sounds like a great game.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

MonkeyWrench

#10
Campaign Update.

We made our fourth expedition into the dungeon this evening.  

Dramatis Personae
Mithras (PC) - 2nd level MU, My PC
Palimar (PC) - 3/2 Elf
Grendeldorf (PC) 1st level Dwarf
Feodren (Retainer) - 1st level Fighting Man, Mithras' bodyguard
Saren, Laren, Garok, Epak - Hirelings

On our last expedition into the dungeon we found a huge stash of treasure that was so big we couldn't get it all in one go.  We decided that on our next excursion into the dungeon we should make a mad dash for the treasure, grab it, and head out asap. A good plan, no?

No good plan survives contact with the dungeon.

On our way in we encounter two giant magic rats, one that can fly and another that can turn itself or anything it kills invisible.  We lost Epak, but managed to destroy these abominations.  We divided up his gear with Mithras getting his invisible sword, and Palimar getting his invisible chainmail.  Palimar decides to stash the mail in a nearby alcove and grab it on the way out.

From our previous explorations we know that we need to pass through a summoning chamber.  Mithras protects himself from Chaos and scouts out ahead, ad finds that, sure enough, there is a short, squat, greasy demon sitting inside the summoning circle.  

Mithras warns the party not to speak to it, and not to break the circle.  Well it turned out that the whole "trapped in a circle" thing was a ruse and the demon launches its attack by dropping a stinking a cloud on us.  As luck would have it only Mithras passed his save.  As the rest of the party dragged themselves out of the stench, Mithras tried to interpose himself between the demon and the party.

A fierce battle ensued with the party trying to break into the next room while the demon tried to get around Mithras.  As we reached the relative safety of the next room the demon teleported behind us, and killed Saren and Laren before we could destroy it.  We took time afterward to destroy the magic circle in the room so that no more demons could be summoned.

Now the fun really starts.

Bad Decision #1

As we looked around the room we saw a corpse with an arm stretched out towards an exquisite looking sword.  Palimar warned us that the sword was cursed, but Mithras as determined to take it out of the dungeon.  After a hurried debate we decided to return to the entrance for the invisible armor and clothes to wrap it up in.  For some reason we thought it would be best to have it wrapped in invisible clothes so we could keep an eye on it.  

We made our way back to the entrance, grabbed the goods, and started back towards the sword.  However a priest and his skeleton entourage, alerted by the sounds of our previous combat, intercepted us on the way back. Mithras, Feodren, and Gark died, and Grendeldorf was knocked unconscious.  Palimar with his awesme AC 0 managed to finish off the skeletons by himself.  Using the last of the Miracle Max's Pills he resurrected Mithras, and together they drag Grendeldorf into the room with the sword.

Bad Decision #2

Mithras and Palimar decided to grab the treasure from the next room, and THEN leave the dungeon.  The treasure it at the bottom of a 30' deep pit, but instead of a nice pile of coins we find a stone chest and something written in Dwarven.

Bad Decision #3

Against Mithras' warnings Palimar opens the chest and is doused with oil before a spark sets him on fire.  Mithras rushes to his aid but Palimar is knocked out.  In a panic Mithras drags Palimar into a nearby secret room we found on a previous expedition.  He then goes back for Grendeldorf and the three hold up in there for four days while wounds are healed.

Bad Decision #4

The group agrees to leave, but Mithras still wants the cursed sword.  A path out of the dungeon is secured, and the Elf and the Dwarf wait outside for Mithras to retrieve the sword.  Mithras, Protected from Chaos, tried to grab the sword but can't because of his ward.  He dispels his protection, throws his cloak over the sword, and picks it up...

DM: Make a save.  You can use your bonus versus spells.
Me: *rolls a 10* Ten plus two is twelve. I needed a thirteen.
DM: The sword possess you.

I FAILED BY ONE! ONE!

The sword compels Mithras to kill his companions, but can be sneaky about it.  Mithras convinces them that he's fine, but resolves to kill them in their sleep.  Palimar and Grendeldorf wisely maintain a distance and make Mithras promise to keep the sword in a sack and tied in a tree on their first night's rest.  Grendeldorf decides to stand watch all night, and so isn't surprised when Mithras attempts to put him under a Sleep spell.  Mithras wins initiative, but the Dwarf passes his save.  Grendeldorf and Palimar knock Mithras out, leave the sword in the wilderness, and drag Mithras back to town to be cured at the local Temple.

The curse on Mithras is lifted, and he vows to destroy the Chaotic Artifact.  He also reached level three.

tl:dr - Six deaths.  Many bad decisions.  Four nights in the dungeon.  One possession by a Chaotic artifact.  Damn fine session.

Edit: Palimar survived the previous session by taking a shrinking potion and testing all the portals until he found one that took him outside of the dungeon.

Imperator

My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

danbuter

Sounds like you guys are having a lot of fun!
Sword and Board - My blog about BFRPG, S&W, Hi/Lo Heroes, and other games.
Sword & Board: BFRPG Supplement Free pdf. Cheap print version.
Bushi D6  Samurai and D6!
Bushi setting map

ghul

Hey, this is a good thread. I've enjoyed reading it. :)
Astonishing Swordsmen & Sorcerers of Hyperborea -- A Role-Playing Game of Swords, Sorcery, and Weird Fantasy.

MonkeyWrench

Thanks for the encouraging comments.

This is a slight tangent, but I thought I'd share it anyway.

I've been reading a lot of Vance recently, and was inspired to rename the bland spell names of D&D with something more inspirational.

1st level
Detect Magic - Incantation of Arcane Revelation
Hold Portal - Zeno's First Spell of Threshold Warding
Read Magic - Thaumaturgical Lexicon
Protection from Chaos - Aegis of Order
Light/Dark - Luminous Glamor/Tenebrous Mask
Charm Person - Spell of the Ensorcelled Ego
Sleep - Severan's Seductive Sopor

2nd level
Detect Invisibility - Unveiling Sight of the Bright College
Detect Thoughts - Melius' Cognitive Filcher
Invisibility - Veil of the Grey Wizard
Knock - Zeno's Unlocking Charm
Phantasmal Force - The Grey Wizard's Deceiving Spell
Wizard Lock - Zeno's Second Spell of Threshold Warding

Some spells are missing, and I'm not entirely sure which spell list we're using (so far I've seen three, but it hasn't come up yet). If anyone wants to help contribute feel free.