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How do you read an RPG?

Started by winkingbishop, November 06, 2010, 09:12:17 AM

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winkingbishop

...maybe it isn't as obvious as "from front to back."

How do you read an RPG book?  The organization of some books downright sucks.  I know it's silly to generalize too much (feel free to name specific games), but for me: I almost always look over the character sheet first, then the table of contents.  If the basic task resolution isn't described early, I do read that part first.  Then character creation.  After that, I'll usually read it in the order prescribed by the author.

Anything you skip or skim on first read?  I skip the fiction the first time, sometimes I can never bring myself to read it.  I'll usually gloss over vehicle rules, or things like spell lists until I think I "get it" with a game.  Those are reserved for second reads.
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LordVreeg

I mainly design my own rulesets, so I look at all games from a sort of utilitarian/theft-level.

Like you, I look at the task resolution early.  I want to see how broad, flexible, and how much room for growth and differentiation it has.  

Secondly, I look for how well rounded the ruleset is and how much of the rules (% wise) is dedicated to what areas of the game.  Lots of gear and items descriptions is a big plus, as is evenness in different types of skills and abilities.  If I see 60%+ of the skill/ability descriptions relating to 'within combat' skills (as opposed to social, exploration, creation, interactive, artisan, etc) I put it down immediatly.

I treat spells and the magic system similarly, if the game has magic.   I am looking for how the rules frame the world and fit the players into the world of the game.
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Cover to cover. In the order it has been laid out. That way I can bitch about the logic of the layout ;)
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Seanchai

Front to back, but I don't always pay attention to all the fiddling things such as Feats or Talents. Or even all the combat options.

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Benoist

I skim through the book first as I look at its organization, table of contents etc and get a sense of what it might be about. Then I start reading carefully, following the text and the (see page XX) mentions.

Soylent Green

I sort of skim around, try to figure out the basic mechanic and skip an just refer to stuff as and when I need it. I doubt I've ever read an entire roleplaying game (outside the most minimalist one).

Oddly the one section I do often read properly (and often first) is the GM advice section. Even if I disagree with the authors approach, I'm still interested to read the different ways adventures and campaigns can be structured or ways to alter the pace or capture a specifc mood.
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Halfjack

Cover to cover first, though skipping anything I already know (GM advice in a d20 game, say, or mechanisms that are derived from something I already play). Then once more as I go through playing subsystems myself -- roll a character, run a small fight, and whatever else the system "does". Then I yell about the shitty index on the internet.
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Insufficient Metal

  • Skip foreword.
  • Skip "what is roleplaying" (if any).
  • Skip any introductional fluff.
  • Skip all fiction.
  • Read character creation rules.
  • Read core "how to do stuff and kill thing" rules.
  • Read the rest if and when it's germane to my game.

Benoist

Quote from: Insufficient Metal;414743
  • Skip foreword.
  • Skip "what is roleplaying" (if any).
That's the first two things I look for. I don't care much for forewords, unless they're included, in which case I read them first. But "What is Role Playing", man, that I want to see, and am disappointed if I'm not getting it. Understanding what the author(s)/designer(s) mean(s) by "Role Playing" with his game helps me understand where the text's going much better. Plus, I have a dislike of games that just don't give a fuck about newbies.

This is why the new Red Box was extremely useful to me in "getting" Essentials D&D.

Silverlion

Read character creation stuff.
See if I can make something fun.
Read front to back.
Re-read rule elements.


If I make it through all that without getting overwhelmed, or disgusted.

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danbuter

I generally skim through the book first, just to get an overall feel for it. Then I sit down and read, skipping stuff like "What is roleplaying?". If there is a spell section, I'll read the spell names, but not the entire description, unless I know I'm going to be playing or running the game in the near future.
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Insufficient Metal

Quote from: Benoist;414753That's the first two things I look for. I don't care much for forewords, unless they're included, in which case I read them first. But "What is Role Playing", man, that I want to see, and am disappointed if I'm not getting it. Understanding what the author(s)/designer(s) mean(s) by "Role Playing" with his game helps me understand where the text's going much better. Plus, I have a dislike of games that just don't give a fuck about newbies.

I don't have anything against those things being there, I just don't get any utility out of them personally.

Benoist

Quote from: Insufficient Metal;414786I don't have anything against those things being there, I just don't get any utility out of them personally.
It's fine by me. Just pointing out what I'm looking for with those is all. :)

flyingmice

Quote from: Benoist;414788It's fine by me. Just pointing out what I'm looking for with those is all. :)

Yet another reason to skip my games, then. You won't find it.

I'm not interested in how the designer thinks I should roleplay. More precisely, I am actively hostile to the designer telling me how to roleplay. I'm also not interested in telling others how to roleplay.

I read the reolution bits. I read chargen. I read any other bits that interest me, rules, tools, or setting.

I skip all fiction, any fluff that isn't usable in play, advice, and other designer wank-offs.

-clash
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Benoist

Quote from: flyingmice;414811Yet another reason to skip my games, then. You won't find it.

I'm not interested in how the designer thinks I should roleplay.
I know this, Clash. Yet, if you were to release that game about the Holy Land, I would give it a look. Just sayin'... ;)