You must be logged in to view and post to most topics, including Reviews, Articles, News/Adverts, and Help Desk.

Classic Med-Fan RPG scenarios

Started by Benoist, October 21, 2010, 09:53:41 AM

Previous topic - Next topic

Benoist

Hey there.

I'm kind of brainstorming here about a column where I'd basically go through basic types of published adventures for medieval fantasy out there (D&D and otherwise), and how to adapt them to other environments.

So, could you help me come up with a list of the classic adventure concepts you've seen in published modules over the years?

Here are a few:

- Orcs/Goblins/Horde invades the Village
- Stop the bandits attacking travellers in the area
- Investigate disappearances in the Wilderness

What are the classics coming to your mind? Stuff that you've read over and over.

Werekoala

Tomb/Cairn/Crypt/Masoleum/etc. of the King/Necromancer/Emperor/Lich/etc.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Premier

Quote from: Benoist;411074- Orcs/Goblins/Horde invades the Village
- Stop the bandits attacking travellers in the area
- Investigate disappearances in the Wilderness


- Find someone who's missing.
- Rescue someone (possible follow-up to above).
- Retrieve someone against their will (arrest a fugitive, etc.).

- Find and retrieve item.

- Accomplish task (get out of location, find item or person, destroy item or person, take item or person to location etc.) within a time limit.

- Murder mystery (or other type of investigation where you must gather clues and draw conclusions from them).
Obvious troll is obvious. RIP, Bill.

Benoist

Good example. Something wrong in the hills/cemetery/cairns up there, and you've got to find out where all the trouble comes from.

Benoist

Quote from: Premier;411080- Find someone who's missing.
- Rescue someone (possible follow-up to above).
- Retrieve someone against their will (arrest a fugitive, etc.).

- Find and retrieve item.

- Accomplish task (get out of location, find item or person, destroy item or person, take item or person to location etc.) within a time limit.

- Murder mystery (or other type of investigation where you must gather clues and draw conclusions from them).
OK. I need examples a little more precise. Like the classic "stories", rather than just the hooks/styles of adventures.

Like Keep on the Borderlands. The Keep you've got to defend and the area you explore around. That's a classic too that's been copied over and over. See what I mean?

boulet

One that I would like not to go through anymore : PCs discover the body of some important official who was murdered. Cue in city guards who think they caught the murderers red handed and want to haul PCs' asses in jail. PCs have to solve the mystery while being hunted down by authorities.

ColonelHardisson

Excursions into wizards' towers is a time-worn classic. The characters are summoned to the tower to perform some service, they invade it to find out what's going on inside, or are imprisoned in it and must escape. Any number of stories and modules have featured this type of scenario, from the R.E. Howard Conan story "Tower of the Elephant" to The Broken Covenant of Calebais adventure for Ars Magica to the tale of Atlantes and Ruggiero.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Benoist


thedungeondelver

Quote from: Benoist;411081Good example. Something wrong in the hills/cemetery/cairns up there, and you've got to find out where all the trouble comes from.

WGH3-5, my bread and butter plot :)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l


Cranewings

Figure out who is the Doppelganger / Vampire / Changling / Illusionist and trap them with bate or go to their home and stop them before they kill again.

ggroy

Wonder why exactly the same types of scenarios show up over and over again in many rpg games.

Seems to be similar to the sorts of scenarios which show up in movies and sometimes television shows, with slight variations according to time period and technology.

winkingbishop

Oh no, the party was captured and they took your stuff! Do this other set of tropes, only harder because you have to go through half the adventure naked.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Cranewings

Quote from: ggroy;411104Wonder why exactly the same types of scenarios show up over and over again in many rpg games.

Seems to be similar to the sorts of scenarios which show up in movies and sometimes television shows, with slight variations according to time period and technology.

In the Feng Shui rule book, the author says something like, "We keep telling the same stories over and over not because we can't think of new ones, but because those are the best stories."

ggroy

From the book "20 Master Plots (and How to Build Them)".

(It's a book on generic fiction writing).

1 - Quest
2 - Adventure
3 - Pursuit
4 - Rescue
5 - Escape
6 - Revenge
7 - The Riddle
8 - Rivalry
9 - Underdog
10 - Temptation
11 - Metamorphosis
12 - Transformation
13 - Maturation
14 - Love
15 - Forbidden Love
16 - Sacrifice
17 - Discovery
18 - Wretched Excess
19 + 20 - Ascension and Descension