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Differences between Holmes, Mentzer, and Moldvay

Started by MonkeyWrench, September 22, 2010, 10:47:11 AM

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MonkeyWrench

I see it mentioned a lot that each of these versions of Basic D&D differ from each other.  How so?

Also, as I understand it, The Rules Cyclopedia covered Mentzer D&D.  Correct?

And finally which retro clones cover each specific version of the Basic rules?

flyingmice

Quote from: MonkeyWrench;406504I see it mentioned a lot that each of these versions of Basic D&D differ from each other.  How so?

Also, as I understand it, The Rules Cyclopedia covered Mentzer D&D.  Correct?

And finally which retro clones cover each specific version of the Basic rules?

As you can plainly see, Lloyd has a tiny mole on his left earlobe, Boyd's eyes are a lighter blue, and Floyd has deeper dimples. Any fool can see the difference!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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arminius

This is a bit of a FAQ, isn't it?

Yes, RC is the summation of BECMI, which starts with Mentzer Basic. RC however diverges on the "I" part as I understand--it doesn't include it, and then there's something called "Wrath of the Immortals" which adds that stuff back in, but with different rules.

Labyrinth Lord is pretty closely based on Moldvay. None of the other retro clones is based on any of the particular Basic sets very closely.

Akrasia

Quote from: Elliot Wilen;406508...
Labyrinth Lord is pretty closely based on Moldvay. None of the other retro clones is based on any of the particular Basic sets very closely.

Actually, 'Dark Dungeons' is a pretty comprehensive clone of the RC.

Only the Holmes Basic Set lacks a clone.  (At least I am not aware of any such clone.)
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MonkeyWrench


pspahn

#5
Quote from: Elliot Wilen;406508This is a bit of a FAQ, isn't it?

Yes, RC is the summation of BECMI, which starts with Mentzer Basic. RC however diverges on the "I" part as I understand--it doesn't include it, and then there's something called "Wrath of the Immortals" which adds that stuff back in, but with different rules.

Labyrinth Lord is pretty closely based on Moldvay. None of the other retro clones is based on any of the particular Basic sets very closely.

Dark Dungeons does the RC.

Pete
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+

Benoist

#6
Quote from: MonkeyWrench;406504I see it mentioned a lot that each of these versions of Basic D&D differ from each other.  How so?

Also, as I understand it, The Rules Cyclopedia covered Mentzer D&D.  Correct?

And finally which retro clones cover each specific version of the Basic rules?
Holmes D&D is the blue book/box D&D published in 1977. It was conceived as a clean up of the first few levels of the OD&D game, and was intended to work as an introduction to the AD&D game. It was providing just a few levels, a basic understanding of the game, how to build a dungeon, with the expectation you'd upgrade to the full system later on. (that's why the New Red Box is actually better classified as a spiritual heir to Holmes D&D, not Mentzer D&D).

Moldvay/Cook is the box with the Otus art on the cover, and a rewrite of Holmes D&D that basically makes it into its own game, apart from AD&D. There are two boxes: the Basic rules, and the Expert rules, hence the "B/X" denomination you can see sometimes on the internet. Labyrinth Lord is indeed pretty close, from what I can tell.

Mentzer D&D begins with the "real/old" Red Box. It's the introduction to a full set of boxed sets, five total (Basic, Expert, Companion, Master, Immortal, i.e. "BECMI" D&D), each of a different color. It is a complete rewrite of Moldvay/Cook. The Rules Cyclopedia is actually the compilation of the Basic, Expert, Companion and Master sets, sans Immortals.

The rules, as well as the general vibe of the game, do change quite a bit. Holmes is extremely simple. The modifiers are more in line with OD&D (which means for instance that say, a +1 weapon is a big deal there), for instance. Moldvay is more of an evolution of this game into its own thing, while Mentzer adds tons of stuff to the mix via the boxed sets.

Personal favorite is Holmes D&D with meepo's sheet, which basically makes it into its own game apart from AD&D.

Akrasia

Quote from: MonkeyWrench;406504I see it mentioned a lot that each of these versions of Basic D&D differ from each other.  How so?

The Moldvay/Cook B/X rules and the Mentzer BECM/Allston RC rules are pretty similar.

The main differences:

1. Thief abilities improve more quickly in M/C B/X, pretty much topping out around level 14.  In contrast, Mentzer slows the progress.  In other words, thieves suck even more badly in BECM/RC than they do in B/X.

2. Spell progression is somewhat different, especially in the case of clerics.  BECM/RC has a smoother cleric spell acquisition.  In contrast, clerics in B/X have very few spells until level 6, when they gain both 3rd and 4th level spells.  At level 7 they gain a 5th level spell.  So clerics in B/X enjoy a huge surge in spellcasting ability at levels 6-7.

3. BECM/RC covers levels 1-36, whereas B/X stops at level 14 (although some notes are included in the Expert rules on how to progress beyond that).

4. BECM/RC includes a lot more options than B/X: e.g., proto-'prestige classes' (paladins, avengers, knights, druids), the mystic class, weapon mastery, 'attack ranks' for non-human classes (these essentially enable elves, halflings, and dwarves to improve their combat abilities once they've reached their level limits), skills, etc.

I'm sure there are some other differences, but those are the major ones.  Overall, though, B/X and BECM/RC are ~98% identical -- i.e., they clearly are versions of the same game.

Holmes Basic D&D is a somewhat different beast.  It draws more on the OD&D and the supplements (e.g., it has 5 alignments -- CG, LG, N, CE, and LE), and was meant to lead into AD&D (even though AD&D was not available yet, so it's not does not mesh perfectly with AD&D, e.g., HD are different for fighters and clerics).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Benoist


Spinachcat

I ran Swords & Wizardy at a recent convention.   Here's a snippet from a player conversation.

"It's so cool somebody's running 2e"
"I think this is Basic"
"Really?  Feels like 2nd."
"No way, no kits.  It's AD&D"
"2nd was AD&D"
"No, real AD&D by Gygax"
"Guys, I play Red Box at home.   This is it."
"No, this is the original Blue Book from 1974"

We all had a great time.  I had to turn away players because I didn't want to do the 12-16 mega table like the previous con.  

So yes, there are real RAW differences, but in actual gameplay these differences are utterly unimportant on most players.

flyingmice

#10
Quote from: Spinachcat;406532So yes, there are real RAW differences, but in actual gameplay these differences are utterly unimportant on most players.

So we agree (Lloyd, Boyd, and Floyd) then... :D

So does Jeff Rients!


-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

KenHR

Moldvay also, if one reads the rules strictly, has some interesting magic rules.   Basically, an m-u's spell book can only contain a number of spells equal to the number and levels of spells the caster can use in a single day.  However (using the Expert rulebook) there is no minimum level requirement to research new spells or create scrolls.  I run my dungeon game with these rules, and it actually works well; one player created a scroll specialist, which turned out to be a great strategy.

Moldvay also had a healing rule of 1d3 hit points/day of rest.

Mentzer's basic set talked down to the reader.

There are a bunch of really minor differences like this between B/X and BECMI.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Benoist

For some people it does matter, for others it doesn't. *shrug*

KenHR

Quote from: Benoist;406537For some people it does matter, for others it doesn't. *shrug*

The OP asked for differences.  I pointed out some differences.  What's your problem?
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

flyingmice

Quote from: KenHR;406538The OP asked for differences.  I pointed out some differences.  What's your problem?

I think he was replying to my post, not yours, Ken. Of course that may well be my enormous ego talking.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT