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[Savage Worlds] Realms of Cthulhu

Started by Tetsubo, September 05, 2010, 07:59:30 AM

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Tetsubo

I review the Savage Worlds campaign setting, Realms of Cthulhu.

   http://www.youtube.com/watch?v=5wVNHsh6z6M

Soylent Green

Heh, I kind of agree with your conclusion. I played my share of CoC. n the plus side it did tend to bring out the more character-orientated side out of the players which is good, but the doom and gloom would not be my first choice of gaming.

Also, a lot of the investigation seemed to be pretty shallow in the end. You spend so much effort researching these horrors in game and most of it doesn't really help. I mean if you're just going to blast the damn thing with dynamite at the end does it really matter is Gozer was worshipped by the Sumerian or the Hittites?
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Benoist

Quote from: Soylent Green;403022I mean if you're just going to blast the damn thing with dynamite at the end does it really matter is Gozer was worshipped by the Sumerian or the Hittites?
Yes. :)

Phantom Black

@Tetsubo: You know that you can't take an edge twice unless it says so itself?
So, IIRC, there's no way to build a SAN-preserving character that would gain Knowledge (Mythos) AND save his/her sanity.
Rynu-Safe via /r/rpg/ :
Quote"I played Dungeon World once, and it was bad. I didn\'t understood what was happening and neither they seemed to care, but it looked like they were happy to say "you\'re doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

Tetsubo

Quote from: Phantom Black;403059@Tetsubo: You know that you can't take an edge twice unless it says so itself?
So, IIRC, there's no way to build a SAN-preserving character that would gain Knowledge (Mythos) AND save his/her sanity.

Yes, I know. But if you bolster your Spirit and recovery methods, you wouldn't go irretrievably bonkers. But like I said, I wouldn't invite you to dinner either.