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2E "retro-remake" (sic) in the making

Started by Benoist, July 10, 2010, 01:46:58 PM

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Benoist

QuoteAmidst the wave of retro-clone RPGs comes a true remake of arguably the most-played version of the world's most famous roleplaying game.

Realms of Eternal Epic is not a clone – it is a retro remake. The clone movement serves a very distinct purpose: To provide an OGL version of older school rules to facilitate authors and companies wishing to further support them. We love the clone movement, its developers and supporters, and the intent behind the surge. The 1989 Edition was heavily supported, almost to a fault, so we needn't go there. The two purposes for the Realms of 2E is: 1) to resurrect what you have in your vast library or character folio for inspiration and aid; and 2) to fix some of the bad or complicated rules in the system so that new and young players can enjoy its mystique.

The good rules remain. The tone and epic nature remains. The bad is delicately remade with modern game theory so that only the game play improves. In essence, Realms of Eternal Epic grants everyone a chance to relive the late 80s and 90s of roleplaying with an even better experience than before. It is a true remake...

A 128-page Starter Set manual will be available on July 15th. It allows players to create characters and adventure through 5th level. The Starter Set provides everything the game master needs to run adventures, as well.

The full version of the rules, which spans two books, will be available at the close of 2010.

http://www.newhavengames.com/?page_id=23

StormBringer

Quote from: Benoist;392984http://www.newhavengames.com/?page_id=23
Tim should be happy, he has been looking for one of these for a long time.
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Benoist

The part that makes me pause is "The good rules remain. The tone and epic nature remains. The bad is delicately remade with modern game theory so that only the game play improves." :hmm:

ggroy

Wonder if they will replicate stuff from the Complete * Handbooks, Player's Options, etc ... supplement books.

Or for that matter, will it use descending AC with THAC0.

Angry_Douchebag

Quote from: Benoist;392996The part that makes me pause is "The good rules remain. The tone and epic nature remains. The bad is delicately remade with modern game theory so that only the game play improves." :hmm:

To me, this sounds alot like the theory behind Castles and Crusades.

Grymbok

Quote from: Benoist;392996The part that makes me pause is "The good rules remain. The tone and epic nature remains. The bad is delicately remade with modern game theory so that only the game play improves." :hmm:

Well, wait and see I guess. It might work or it might turn out they see the problems with 2E as being elsewhere to where I think they are...

Philotomy Jurament

Modern improvements, eh?  Sounds like yet another fantasy heartbreaker.  (Although, to their credit, they note that this system is not a clone.)  I much prefer clones that at least attempt to stay true to the original, rather than opening the door to subjective "improvements."    I think if I wanted to run a 2e game, I'd just get the 2e books on the used market.  They're still cheap and readily available.

If I wanted to publish for 2e, I might think about doing a "SRD" covering 2e, and set up a trademark that would act as a code for 2e, just like OSRIC is a code for AD&D (1e).  Actually, you could probably do this as an OSRIC "Second Edition Fantasy" supplement that offered optional changes to the classes, combat, et cetera.  Those changes would be compatible with 2e AD&D.  Then you release modules, splat-books, et cetera for your "Second Edition Fantasy" supplement.

(This approach is kind of like how Labyrinth Lord has its core rules, but then can be modified to be more AD&Dish with the "Advanced Edition Characters" supplement or more OD&Dish with the "Original Edition Characters" supplement.  You'd start with OSRIC, which is already AD&D, and your "Second Edition Fantasy" supplement would offer the rules to make it compatible with 2e.)
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After reading the Planescape thread, I wondered if a cleaned up 2e-alike would be the most convenient way to play the setting again.
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Age of Fable

Quote from: Angry_Douchebag;392999To me, this sounds alot like the theory behind Castles and Crusades.

It sounds like the theory behind every role-playing game other than the first :)
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Silverlion

They need a "The" in the title. But I think its a good thing. I'm looking forward to it...:D
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TheShadow

The ridiculous title as well as the poor writing that Benoist pointed out makes me fear that the author may not be the sharpest tool in the shop. Doesn't bode well.
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kregmosier

i know the cover's a mockup, but PLEASE GOD DO SOME ANTI-ALIASING AROUND THE LOGO. :\  and yes, needs a "The" or two in there..."The Realms of the Eternal Epic" even. (or obviously "Realms of the Eternal Epic")
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Tommy Brownell

Quote from: kregmosier;393029i know the cover's a mockup, but PLEASE GOD DO SOME ANTI-ALIASING AROUND THE LOGO. :\  and yes, needs a "The" or two in there..."The Realms of the Eternal Epic" even. (or obviously "Realms of the Eternal Epic")

As someone pointed out on RPG.net, Realms of Eternal Epic allows it to be shortened into "Realms of 2E"...so it's likely that the lack of "the" before Epic is very likely intentional.
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Silverlion

Quote from: Tommy Brownell;393033As someone pointed out on RPG.net, Realms of Eternal Epic allows it to be shortened into "Realms of 2E"...so it's likely that the lack of "the" before Epic is very likely intentional.

Yeah, but you don't usually leave the "the" in such kinds of shortening anyway.
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Mcbobbo sums it up nicely.

Quote
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