This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Aspects (again, probably)

Started by Ghost Whistler, April 05, 2010, 03:35:10 AM

Previous topic - Next topic

arminius

You're not paying attention to the concerns of the original poster; you're really just looking for attention yourself.

All you've done is move things from player-vs.-GM to group-of-players-vs.-GM. And on top of that you've created a dynamic where the GM isn't just extorting points from the player, but turning the player into a beggar vis à vis the rest of the group.

Ghost Whistler

At this point I'm inclined to think the whole idea of using points for this sort of thing is, well, pointless. If the player has points then he gets what he wants and the points become irrelevant (and i am more thanw illing to bet in any fate style game points are not hard to come by). If he doesn't then we go back to the player havign few options and being disappointed and not being able to do what he wants. Well that serves no purpose. So make the GM just have the last word, the way Feng Shui does. If it's reasonable, thematically appriopriate for the baseball bat to be there - if it makes the moment more enjoyable - then points are irrelevant; we know what the decision should be.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

RPGPundit

Quote from: Ghost Whistler;371991So, in a bar room brawl in an action movie style setting (ie feng shui), there are no baseball bats that could conceivably be found by a pc after he gets thrown over the bar (for instance) unless the GM explicitly says there are. If the players suggest there might be, or even ask if there is one he can grab, then there can't be because that would mean altering the universe.

Maybe if they'd asked for a magic cyborg dragon, perhaps.

The player can always ask about clarification about what he sees, assuming the GM isn't going to describe absolutely everything in the room from the beginning.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

I think FATE points are a good mechanic to encourage player creativity, if used properly. Are they essential? No.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

arminius

Pundit, I think the issue is whether the GM has already thought of absolutely everything in the room from the beginning. And if not, how they determine on the fly whether something is in the room.

For me I'm willing to accept that a player may have a point when they say "There could conceivably be a baseball bat behind the bar." My fault, I didn't think of that beforehand, it doesn't mean there isn't one.

So now I can either decide, or I can put it to some kind of rule or mechanic.

Personally there are some things I dislike deciding on the fly, so I'd rather roll dice. Maybe I enjoy being surprised, or I find decisions fatiguing, or I think I might inadvertently railroad the players with biased decision-making.

Conversely I don't believe things should always go the players' way just because they thought something could happen. Like, "The bar owner's a WWII vet, it's a rough neighborhood, maybe he has a live grenade behind the counter." Yeah, that's possible in a gonzo setting. Doesn't mean it's true every time someone thinks of it.

Still, given I'm willing to roll dice for it, the idea is conceivable, it's not emulation-shattering.

So if the game has some kind of fate point mechanic, I'd be okay with letting players spend them to affect the dice roll. I don't think I'd let them call the results, though.

RPGPundit

I would generally prefer as GM to just make the call myself, in order not to ruin the sense of immersion.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.