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Real "24" RPG?

Started by RPGPundit, February 09, 2010, 09:42:00 AM

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Premier

Not for 24 hours, but I've done it before and it was fun. Works for maybe up to one hour or so, IMO that's how long the players can keep up the concentration required to pull it off.
Obvious troll is obvious. RIP, Bill.

David R

Play 24 hours straight ? No way. But I have run a game set the during course of one day.

http://www.therpgsite.com/showpost.php?p=46788&postcount=1

Each session represented one hour. We had to fiddle a bit with how long sessions lasted and finally the ideal time was that, each session lasted about three hours with the last twenty minutes run in real time. (If I recall correctly)

Regards,
David R

Caesar Slaad

Quote from: RPGPundit;359913Well, surely the answer would be to craft the adventure to represent (like the series does) intense events that happen over a period of a certain number of hours, where during that time there's little downtime.

That reminds of One Croweded Hour, an ComStar put out for Traveller, in which the characters are on a space liner plunging towards destruction.

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jeff37923

Great minds think alike....

:D
"Meh."

Ian Absentia

Scooped, but thank you for the link!

!i!

Spinachcat

At the Palladium Open House, Kevin ran his tourney dungeon which starts in-game 2 hours before the Witching Hour when a newly reborn demon lord takes the continent to hell with him.  And you only have 2 hours of real time gameplay to stop the demon lord.

It was great fun and certainly kept the table chatter to a minimum.  We were slamming through the dungeon and all dozen of us (12 players!) were nearly pooping our shorts when the game clock dropped below 15 minutes!

RPGPundit

Jesus Christ, 12 players. I have trouble handling 7.

RPGPundit
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Koltar

Quote from: RPGPundit;360318Jesus Christ, 12 players. I have trouble handling 7.

RPGPundit

My maximum is 6 players.
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