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Time spent in combat(D&D)

Started by thecasualoblivion, September 16, 2009, 08:13:15 PM

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thecasualoblivion

Just an odd thought, after reading a comment by Fiasco on combat consuming more time in recent editions of D&D(3E and 4E), is how much the time you spend in combat while playing D&D is affected by the system.

I've played 2E, 3E and 4E. Combat does indeed take longer in 3E and 4E than it did in 2E, but for the most part when I played 2E back in the 90's and when I ran it again in early 2008 this was balanced by the fact that we fought more often. I'd say roughly the same amount of time was spent in combat regardless of edition(at least in my experience), but the faster combat of 2E simply resulted in fighting more often.
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Fiasco

Amount of time could well work out the same so its really just a question of taste as to whether people prefer shorter combats but more of them or a couple of long, drawn out combats.  Of course, if combats are shorter you can choose to fill the time with more of the other things while in 3E/4E if you want combat, you are automatically investing more time into it.

thecasualoblivion

Quote from: Fiasco;331815Amount of time could well work out the same so its really just a question of taste as to whether people prefer shorter combats but more of them or a couple of long, drawn out combats.  Of course, if combats are shorter you can choose to fill the time with more of the other things while in 3E/4E if you want combat, you are automatically investing more time into it.

Even still, you can spend much less time fighting in the new editions by only having 1 or 2 a night, though that can play havoc with resource management and the abuse of such.
"Other RPGs tend to focus on other aspects of roleplaying, while D&D traditionally focuses on racially-based home invasion, murder and theft."--The Little Raven, RPGnet

"We\'re not more violent than other countries. We just have more worthless people who need to die."

Fiasco

Quote from: thecasualoblivion;331818Even still, you can spend much less time fighting in the new editions by only having 1 or 2 a night, though that can play havoc with resource management and the abuse of such.

In my experience, 1 or 2 combats IS the night in 3E/4E. It could easily account for at least half of a 4 hour session.

thecasualoblivion

Quote from: Fiasco;331819In my experience, 1 or 2 combats IS the night in 3E/4E. It could easily account for at least half of a 4 hour session.

Depends on the group. 3E tended to be somewhat fast at low levels(1-5) and could take 2+ hours for a single fight once you got to double digits, depending on players and what they were playing. For 4E, I'm a fast paced DM, with players who've been playing 4E since May '08, and I can average 4 fights in a 4hr session with 1.5-2hrs of non-combat mixed in. When other people DM and I'm on the player's side, it tends to be slower. RPGA bears this out, as I can DM an RPGA Adventure in less than 3hrs consistently, while some of our other RPGA DMs can't do it in under 4hrs to save their lives.
"Other RPGs tend to focus on other aspects of roleplaying, while D&D traditionally focuses on racially-based home invasion, murder and theft."--The Little Raven, RPGnet

"We\'re not more violent than other countries. We just have more worthless people who need to die."

DeadUematsu

Yeah, this is close to my experience (despite my personal preference of avoiding combat entirely and focusing either on wealth accumulation or completing story objectives and gaining the corresponding story awards). Before 3E, we had a lot more fights but they were shorter duration.
 

Caesar Slaad

I don't believe in the "wall-to-wall fight" formula that took a hold on 3e and pretty much dictated 4e design.

In 3e, I typically have one fight a night... and about 4.5 hours of non-fight play. Fights rarely take me more that half an hour unless it's a climactic slug-fest I designed with lots of baddies.

It did take longer before I started cracking down on fighter types who would not remember which attack bonus went with which of their iterative attacks went with what dice, and made them either jot down their rolls or come up with a color code.

Once I fixed that, I actually found high level fights went quicker than low level fights if I was familiar with the group and they were familiar with their characters.
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arminius

I don't have experience with post-80's D&D but if you don't mind me generalizing...

I'd say that even though multiple fights in System A can take up the same amount of time as a long fight in System B, you'll also "get more done" in System A because fights have a way of moving things forward in a decisive fashion.

Fiasco

Quote from: Elliot Wilen;331826I don't have experience with post-80's D&D but if you don't mind me generalizing...

I'd say that even though multiple fights in System A can take up the same amount of time as a long fight in System B, you'll also "get more done" in System A because fights have a way of moving things forward in a decisive fashion.

Agree with that.  IF you look at a straight dungeon crawl, the old systems handled this quicker.

Benoist

Quote from: thecasualoblivion;331803Just an odd thought, after reading a comment by Fiasco on combat consuming more time in recent editions of D&D(3E and 4E), is how much the time you spend in combat while playing D&D is affected by the system.

I've played 2E, 3E and 4E. Combat does indeed take longer in 3E and 4E than it did in 2E, but for the most part when I played 2E back in the 90's and when I ran it again in early 2008 this was balanced by the fact that we fought more often. I'd say roughly the same amount of time was spent in combat regardless of edition(at least in my experience), but the faster combat of 2E simply resulted in fighting more often.
Not in my experience playing First edition, in the sense that many people I knew were playing their share of fights, of course, but the time spent fighting wasn't anywhere near the amount of time spent on tactical encounters in the average 3.x/Pathfinder RPG or 4e game nowadays.

I wonder how much of the "back to the dungeon" philosophy behind 3e is to blame for that. AD&D was played in a wide variety of ways, and not just dungeon crawling/wilderness encounters. 3e in this regard was the first step to refocus the game on dungeons, carefully crafted tactical encounters and so on. 4e is just a continuation of this design philosophy that went further in the land of "since it's about dungeon, we don't need profession skills, we don't need crafts..." et cetera. It's the same logic taken a few steps further, basically.

arminius

Quote from: Fiasco;331827Agree with that.  IF you look at a straight dungeon crawl, the old systems handled this quicker.

Even if it's not a dungeon crawl, combat has a way of clarifying the situation to set up the next non-tactical decision(s) by GM and players.

Kyle Aaron

#11
It's true that the more simple the combat system is, the more willing players will be to have their characters engage in it, so that the total session time spent in combat will often be the same for a simple or complicated system

But at least with a simple system you have the choice of not spending hours on a combat.

A mate of mine runs a GURPS Banestorm game, early on they had a fight with a dozen gargoyles, it took two and a half sessions, which since their sessions were fortnightly meant that they were fighting for more than a month of real time, or about 8 hours of session time. And it was less than 30 rounds, which in GURPS is 30 seconds of in-game time.

Six weeks or eight hours to resolve 30 seconds is a bit extreme. And perhaps with better GMing and playing they could have resolved it in just one full session, 3 or so hours. But if they wanted to fight at all, they had no choice, it had to be at least a session, because that's the way the system is.

Simpler systems give you more choices, complex systems less choice.
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jibbajibba

I would say in our D&D (2e) games a 4 hour session would break down into

30 mins of faff - snacking, talking about football, etc
60 mins of fighting - usually a couple of small fights but sometimes 1 biggie
120 minutes of social interaction
30 mins of exploring/problem sovling

Of course it depends on the game but the fight number would rarely go above this maybe with some rare exceptions.
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PaladinCA

Under D&D 3.x, my group would typically handle three to five combat encounters per six hours of play. This was level one to seven though.

Aos

The thing I like about 4e, as I've said before, is that if you can make each fight kind of like the fights in Jason and the Argonauts- or the funky battles in the 70's Three Muskateers.
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