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True Innovation in the last few Decades?

Started by RPGPundit, July 29, 2009, 07:05:44 PM

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RPGPundit

is there anything can all agree is better about game design today compared to game design in the late 70s?

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All agree? Really? Really? You're going to ask that?

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Benoist

Quote from: RPGPundit;316740is there anything can all agree is better about game design today compared to game design in the late 70s?

RPGPundit
One word: diversity.

MoonHunter

Unifed Mechanics for all systems, so you don't have to search through several hundred pages or several books to find the system or the chart to make an action work.   Bolted On systems were always a bother.
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Quote from: RPGPundit;316740is there anything can all agree is better about game design today compared to game design in the late 70s?

RPGPundit

Skill checks with difficulty classes that are unified and defined. This was Classic Traveller's main bugaboo (by not being unified with defined difficulty classes), and it actually used skills where many other games didn't. It makes for a much smoother gaming experience.
"Meh."

The Worid

Another vote for unified mechanics. Is there anyone who really thinks that this isn't an improvement?
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Kyle Aaron

Quote from: The Worid;316771Another vote for unified mechanics. Is there anyone who really thinks that this isn't an improvement?
Yes, there are a few. They like the wacky stuff for flavour. After all, it lets you roll all those different dice :)
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Quote from: The Worid;316771Another vote for unified mechanics. Is there anyone who really thinks that this isn't an improvement?

Unified mechanics can be an excellent thing. Even better, for me, is the deliberate use of subsystems to give flavour.
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Joethelawyer

Quote from: The_Shadow;316774Unified mechanics can be an excellent thing. Even better, for me, is the deliberate use of subsystems to give flavour.

yeah i'm not so big on unified mechanics...
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ggroy

(Maybe not a true innovation).

Convincing people to buy tons of splatbooks for a particular game, even if they get very little use out of them.  I suppose it caters to the "buy new stuff" mentality, especially for the hardcore "completionist" types.

Older boardgames and wargames were typically sold as one box with a complete game.  Though I would guess that back in the heyday of wargames, the hardcore "completionist" type people just bought every new wargame published by Avalon Hill, SPI, and other smaller publishers.

The Worid

Quote from: ggroy;316786(Maybe not a true innovation).

Convincing people to buy tons of splatbooks for a particular game, even if they get very little use out of them.  I suppose it caters to the "buy new stuff" mentality, especially for the hardcore "completionist" types.

Older boardgames and wargames were typically sold as one box with a complete game.  Though I would guess that back in the heyday of wargames, the hardcore "completionist" type people just bought every new wargame published by Avalon Hill, SPI, and other smaller publishers.

I suppose that could be considered a marketing innovation.
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Philotomy Jurament

Quote from: The Worid;316771Another vote for unified mechanics. Is there anyone who really thinks that this isn't an improvement?
I don't think universal mechanics are necessarily an improvement.
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Benoist

Quote from: Philotomy Jurament;316813I don't think universal mechanics are necessarily an improvement.
Ditto to that.

Joethelawyer

#13
To the original question, no, I can't think of one truly innovative thing in game design since the late 70's.  I think the most innovative thing to affect the industry was the OGL, in terms of something that changed the way the industry operated.  But as far as something that changed how people gamed in any significant meaningful way, no, I can't think of any truly innovative things.  

Can anything really change when all we are doing is rolling dice to deal with a series of different types of challenges in the context of a story that is role-played out amongst the participants, made up as they go along?

edited to add---I really only play D&D so as to other games, I have no clue.
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