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Overall, what D&D setting was the best?

Started by RPGPundit, February 27, 2009, 10:36:34 PM

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RPGPundit

Its a tough call, but I trust in this forum's ability to end up having a really spectacular flamewar about it, if nothing else.

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The Shaman

On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

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Philotomy Jurament

I love Greyhawk, but I'm going to have to say The Wilderlands, also.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Koltar

Quote from: RPGPundit;286337Its a tough call, but I trust in this forum's ability to end up having a really spectacular flamewar about it, if nothing else.

RPGPundit

Shouldn't the proper answer to this one be : "Whatever setting your character or your group of players had the most FUN adventuring in" ??


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Tahmoh

Dark Sun was mine (even the surfing cannibalistic halflings)

dsivis

Quote from: broken-serenity;286341dark sun was mine (even the surfing cannibalistic halflings)

they surfed???
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Tahmoh

from what i remember they did (or somethingalong those lines)


Akrasia

For Basic/Classic D&D, the Known World, a.k.a. Mystara.

For 0e D&D and 1e AD&D, the Wilderlands.
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SionEwig

 

DeadUematsu

If we're talking about a setting that can handle D&D best, it's a toss between Planescape or Spelljammer.

If it's a setting I like the most, it's a toss between the Wilderlands and Golarian.
 

jswa


Dirk Remmecke

#12
Any homegrown setting that rose out of the implied setting hinted at between all the D&D rules texts.

So, for the Wilderlands authors it's clearly Wilderlands, but for me it was my first crazy hexcrawl setting that was heavily influenced by Gene Wolfe's Book of the New Sun, the Palladium RPG world, the first two Dragonlance modules, the German fantasy pulp novel series Mythor, and the humour found in Tunnels & Trolls.

Of the published worlds I only played/DMed in Krynn and Greyhawk, though both were heavily altered (in fact, the DM I shared DM duties with and I only used the poster map of Greyhawk and nothing of the setting info because that was the way he had started the campaign two years before, and my Dragonlance campaign soon diverged from the official plotline because the modules came out slower than I needed them).
After starting those campaigns I grew more fond of Pelinore, Birthright, and later Iron Kingdoms, but never played in them.
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JimLotFP

Quote from: Koltar;286340Shouldn't the proper answer to this one be : "Whatever setting your character or your group of players had the most FUN adventuring in" ??

No.

As for the original question, I'd have to go for BECMI's Known World. Greyhawk seemed too sketchy and undefined (might as well have my own setting with no baggage), the Realms had too much detail (hard to make it my own), and Dragonlance's world never seemed like an actual place to me (into the trash bin with it then). The Known World had none of these issues.

(these are also the only three "official" D&D settings I've read material from... and that ended in 1992... otherwise, I've seen Carcosa and finally Wilderlands stuff just in the past year but wouldn't use them for my own play)

Melan

Quote from: The Shaman;286338The Wilderlands.
Yes.

If we have to stick to TSR/WotC, then Dark Sun 1st edition.
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