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What obscure RPG would you love to see become mainstream

Started by vomitbrown, January 26, 2009, 02:39:32 PM

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Dr Rotwang!

Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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Pierce Inverarity

As so often, I pretty much agree with stu2000's suggestions.

Also, having bought Dragonquest on a whim and discoursed about it with the Rabbit, that would get my vote as well. At first glance it looks like a D&D-ish game with RQ-ish rules, but there's some strange and interesting uniqueness buried in there.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

King of Old School

#47
Quote from: Dr Rotwang!;280656I'm gonna say Star Wars D6.  Can I say Star Wars D6?  I'm gonna say Star Wars D6.
I think by definition, any RPG that was at any time available for purchase at a Walt Disney theme park is not obscure.

EDIT: On topic, I think that many of the great games listed here would not be able to become mainstream without being castrated of what makes them great games; Kult, Unknown Armies and Over the Edge all fall into this category.  My own pick would be Spirit of the Century.

KoOS
 

The Shaman

In addition to Top Secret, the other game I'd like to see make a smashing comeback is Flashing Blades. For swashbuckling action and early Modern campaigning, it's my system of choice.

In fact, if there's still space available, I'm going to see if I can run a FB adventure at ORCCON in February. Maybe the return of Flashing Blades can begin with me.
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shalvayez

I'd like to see Unknown Armies resuscitated and made more mainstream. Lots of fun could be had there.
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Warthur

On Koltar saying he can't GURPSify TORG:
Quote from: ColonelHardisson;280775Why can't you?

I was going to ask the same question. It's not as if GURPS lacks support for dimension-hopping adventure.
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King of Old School

Quote from: shalvayez;280997I'd like to see Unknown Armies resuscitated and made more mainstream. Lots of fun could be had there.
How would you make UA mainstream without excising all the distinctive features that make it UA?  Let's face it, no RPG with setting features like the Naked Goddess (hell, pornomancy in general) or the Freak is ever going to be "mainstream," and I'm okay with that.

KoOS
 

Dr Rotwang!

Quote from: King of Old School;280988I think by definition, any RPG that was at any time available for purchase at a Walt Disney theme park is not obscure.
Point.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Koltar

Quote from: Warthur;281000On Koltar saying he can't GURPSify TORG:


I was going to ask the same question. It's not as if GURPS lacks support for dimension-hopping adventure.

Here's the awkward truth : I discivered "TORG!" maybe 5 to 10 years after it was available .
 I don't own a copy of it .
 What I DO own are the three paperback books trilogy that was used to introduce the setting and universes of it . Not 'great literature but it was a fun read.

One time I was able to borrow the game books briefly from a gamer aquaintance - the idea and settings looked very fun  - but the actual game mechanics seemed somewhat clumsy . Then I had to give the guy his books back.

SO....kind of difficult to convert without the original documents.


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Nihilistic Mind

Nephilim and Kult should have been huge. Deep, rich modern settings rife with possibility.
Unfortunately, I believe both games suffered from systems too poor to render the gameplay properly...
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David Johansen

Well, Spacemaster Privateers naturally, and Galaxies in Shadow and "among the beautiful creatures".  ;)

But out of the oddball stuff, $tarcorp$ by Crunchy Frog.  Seriously, who wouldn't want a light hearted hardish sf miniatures game with space ninjas and snotmebas?

I'd also like a blended integration of Wizard's Realm and High Fantasy with the character creation system from WR grafted onto High Fantasy's magic and down time mechanics.  Combat would lean towards High Fantasy and all stats and skills would be percentile.  Essentially you'd have an attack table that handed out hits, armour damage, and criticals and then a few pages of Rolemaster style critical hit tables.
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RockViper

Quote from: Dr Rotwang!;280656I'm gonna say Star Wars D6.  Can I say Star Wars D6?  I'm gonna say Star Wars D6.
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I have to second this post.
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arminius

David, please say more about Wizard's Realm. I'm a fan of High Fantasy but I don't think I've heard of WR before.

vomitbrown

Quote from: Nihilistic Mind;281131Nephilim and Kult should have been huge. Deep, rich modern settings rife with possibility.
Unfortunately, I believe both games suffered from systems too poor to render the gameplay properly...

Amen to that brother! Kult is by far the best setting I have ever seen! I've dreamed of seeing Kult with a fancy system that caters more to horror & storytelling than that awkward,piece of shit, system it employs. It would also be cool to see a company that can deliver books with high production values. Kult is the perfect game for all of us postmod gamers out there ;)
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jcfiala

Quote from: Jaeger;280931Opinions vary... I'd rather it remain reprinted by heliograph / in limbo, rather than given the SW 'facelift'. Not a big fan of Savage Worlds (and yes, I've played it).

That's true - Space:1889 was reprinted by Heliograph a while back, and I don't think it really did all that well, whether because of marketing, too small of a press, or whatever... although I did like the collections of the magazine.