SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Deprotagonisation: Is it fun?

Started by KrakaJak, September 19, 2006, 04:41:23 PM

Previous topic - Next topic

KrakaJak

The Theory is a simple one, and this is how I see games. This is based on every gaming experience I've had:
 
Players love escalating power. When they look back at session 1 from session 10 they want to see notable progress in their physical or social standing within the ruleset or gameworld.
 
However it happens. Whether through gaining levels and ranks, spending XP, earning friends, they want to see their characters inluence over the game world increased.
 
Players become unhappy when they the don't have power over the gameworld. They also hate it when power given to them is decreased. Deprotagonisation is the word I've heard making the rounds for this effect on their charcters. They do not generally have fun when a character loses a limb, a level, a weapon, or an ability; many gamers do not see this as a "Roleplaying opputunity" or a challenge. They see it as a punishment. They sulk because their character has become less "powerful".
 
So, is deprotagonisation bad gameplay move by a GM?
 
Is it bad idea to design a game based on deprotagonising the PC's?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Aos

I doubt I'd take a character level. but I've taken danm near everything else at one time or another, including limbs, social standing and all manner of gear. Nobody ever sulks. Usually, they just get really motivated.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

KrakaJak

The most motivation I've seen is the motivation to get whatever was taken back.
 
How would you feel about it as a PLayer rather than a GM?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

JamesV

Quote from: KrakaJakThe most motivation I've seen is the motivation to get whatever was taken back.
 
How would you feel about it as a PLayer rather than a GM?

While I think that deprotagonisation is becoming a code word for 'weaken the GM' in many circles, the subject itself is about the classic a balance between risk and reward. Most games are not played on the assumption that the players will defeat session after session. Campaigns based on the above suggestion would only work if the players had fun doing it, and in the end I think it would wear out its welcome as any situation that's all stick, no carrot.
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

RPGPundit

Yarr, the kind of "deprotagonization" ye be talking about (losing levels, powers, and such) is a rough sea to sail indeed, me bucko!

Ye have to be a right salty sea Cap'n to know how to sail it and not have yer swabs go mutiny and have ye walk the plank!

If yer ta show them the ropes end, me bucko, ye best be sure they're man enough to handle kissing the gunner's daughter, by thunder!

When they are, it be some of the best winds for sailing full speed ahead ta good roleplay!

For example, one of my salty sea dogs in me Legion of Super Pirates..er, Heroes.. campaign has been playing the last three sessions with his powers lost.  Other swabs, cowardly landlubbers they, might be crying like wee slips of a lassie by now, but he's takin it like a man and making it fer much stronger roleplay, me hearty!

YARRRPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

fonkaygarry

It be a hard lane to sail.  Shoals and rocks abound, and many's the campaign I've seen sundered and left to rot!

A fine captain must bend the ears of his men and hone their desire to the booty ahead, else he be a damned fool.

(And it HAS been a fine SLAPD all around.  This is better than Halloween.)
teamchimp: I'm doing problem sets concerning inbreeding and effective population size.....I absolutely know this will get me the hot bitches.

My jiujitsu is no match for sharks, ninjas with uzis, and hot lava. Somehow I persist. -Fat Cat

"I do believe; help my unbelief!" -Mark 9:24

droog

I once had a player character bent over on all fours with a candle up his arse, being used as a ritual table by acolytes of the Trickster God. He was a morokanth, which look much like tapirs. He took it very well.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Aos

Quote from: KrakaJakThe most motivation I've seen is the motivation to get whatever was taken back.
 
How would you feel about it as a PLayer rather than a GM?


That's crazy talk. I haven't played a character in ten years. That said, when it did happen my feelings could range from amused to annoyed- it all depends on the GM and how they go about it. I don't mind getting my ass kicked as a pc, I don't even mind unbeatable odds, what I do mind is what my friends and I call "The never ending stream of ninja dwarves"

(The term nesnd refers back to a lame ass shadowrun game we endured back in the early 90's. We (the pcs) were in a subway tunnel. suddenly dwarf ninjas attack. We kick their collective ass. suddenly there are more dwarf ninjas- we kick their ass too! Wait, there is another group just like the first two- at this point it becomes apparent that we must lose the fight- fourtunately one of the round three dwarf ninjas had a cannister of sleeping gas, and we were all knocked out without having to endure another round of combat in a fight we were never going to win.)

but really, getting you ass kicked and having your shit jacked is all part of the deal isn't it? I'd rather have some that going on than continual success without pain. Killing a bad guy who has actually managed to fuck you over and humiliate you is far more satisfying than killing some random monster you've never had any real contact with.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

ColonelHardisson

This thread's title makes me want to start one called "Disestablishmentarianism: is it fun?"

;)
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

droog

Quote from: ColonelHardissonThis thread's title makes me want to start one called "Disestablishmentarianism: is it fun?"

;)
It is when you're doing the disestablishing.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Yamo

You gotta take the good with the bad. It's part of any game. Poker wouldn't have the appeal and staying-power that it does if you never lost your shirt on a hand every now and again, not matter how skilled a veteran you were.

"Deprotagonization" is just another bullshit buzzword coined by the same immature (probably Exalted-playing) brats that never want Their (megapowerful) Guy to suffer any defeats or setbacks, which is difficult to arrange if they actually play a real game that requires real skill to succeed at consistantly.
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

Click here to visit the Intenet's only dedicated forum for Fudge and Fate fans!

droog

What would you have done if I'd had a candle stuck up your character's arse?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Yamo

Quote from: droogWhat would you have done if I'd had a candle stuck up your character's arse?

Gained a story that would last a lifetime. :)
In order to qualify as a roleplaying game, a game design must feature:

1. A traditional player/GM relationship.
2. No set story or plot.
3. No live action aspect.
4. No win conditions.

Don't like it? Too bad.

Click here to visit the Intenet's only dedicated forum for Fudge and Fate fans!

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

droog

Yes, the player actually died a couple of years ago, so I suppose you could say the story lasted beyond his lifetime.

He wouldn't have minded me telling it, I'm sure.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]