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4e - Taking stuff out just to put it back in?

Started by Caesar Slaad, October 31, 2008, 12:48:45 PM

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CavScout

Quote from: droog;265806I don't think there's anything to stop a GM re-rolling/fudging a random encounter, or twisting it the way he wants it to go. In that sense nothing is really a surprise to the GM and there's no substantial difference between a random encounter and a pre-planned one.

It was my understanding we were looking from the player's perspective, not from the GM's. In any case, I agree with what you said.
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CavScout

Quote from: Elliot Wilen;265809To cavscout: First of all, I don't think anyone who has issues with "preplanned" objects to (a) or even thinks of it as a pre-planned encounter. That's what I think of as a "location-based" encounter.

I guess I don't see the difference between a pre-planned encounter and a pre-planned location. Hell, I'd submit that one can build pre-planned encounters into a random table where you simply use randomness to select which pre-planned encounter to have.
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

arminius

Well, I seem to have a couple more minutes while my wife and her friends sort things out...

droog: of course, if you assume that the GM has the power to fudge and will fudge or rule with a bias toward certain outcomes, you'll get those results. Given the power of the GM all this is guided by an ethos or sense of responsibility. Being against preplanned encounters wouldn't make much sense if the DM didn't at least exert restraint and try to be neutral.

Pseudoephedrine

I've injured my back, so I haven't been posting lately. It's on the mend (hopefully) now so I'll jump back in.

Elliott>

I think we're talking past here one another. From your comments above, it seems that your conception of a planned encounter involves planning according to a meta-game structure, like the plot, or escalating difficulty levels designed to match PC competence. What I'm trying to focus on when I talk about them are the sort that don't require metagame structures (both types exist and can be used together, of course), but that arise from the dynamics of the adventure location itself. That's why I keep on talking about patrols etc.
Running
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A Goblin\'s Progress, or Of Cannons and Canons;
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Drohem

Quote from: Pseudoephedrine;265824I've injured my back, so I haven't been posting lately. It's on the mend (hopefully) now so I'll jump back in.

I injured my back years ago, and it flares up every so often.  Back pain is no joke.  I hope it mends well for you, and you have as little pain as possible.

Pseudoephedrine

Quote from: Drohem;265832I injured my back years ago, and it flares up every so often.  Back pain is no joke.  I hope it mends well for you, and you have as little pain as possible.

Thanks mate.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Idinsinuation

Quote from: Drohem;265832I injured my back years ago, and it flares up every so often.  Back pain is no joke.  I hope it mends well for you, and you have as little pain as possible.

Seconded.  I feel your pain.
"A thousand fathers killed, a thousand virgin daughters spread, with swords still wet, with swords still wet, with the blood of their dead." - Protest the Hero

noisms

Quote from: CavScout;265746If you are playing D&D and your DM is using pre-planned encounters, are you able to read his mind? Or is it still a game, regardless of the fact if he is using random encounters or not?

Because the point of the random encounter is that the DM also can't predict what's going to occur. When people play chess, does one of the players know what's going to happen while the other doesn't?

I'm not even sure why this is controversial.
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CavScout

#308
Quote from: noisms;265880Because the point of the random encounter is that the DM also can't predict what's going to occur. When people play chess, does one of the players know what's going to happen while the other doesn't?

I'm not even sure why this is controversial.

I hope the player, in chess, making his moves knows what move he is going to make while the other guy doesn't...

Of course chess has two players going head-to-head. An RPG really shouldn't be players versus the DM as the DM will almost always have foreknowledge of what is going on. DMs generally have a pretty good idea of what’s going to happen, if there has been any sort of pre-game planning at all (like say reading the module they’ll be running).

The issue whether one wants to use pre-planned or random encounters should simply be play preference. Attempting to elevate one style to some “better” gamming experience seems pretty silly to me.
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

noisms

Quote from: CavScout;265896I hope the player, in chess, making his moves knows what move he is going to make while the other guy doesn't...

But he doesn't know how the whole game will pan out, and in fact doesn't know what will happen after he makes his move.

QuoteOf course chess has two players going head-to-head. An RPG really shouldn't be players versus the DM as the DM will almost always have foreknowledge of what is going on. DMs generally have a pretty good idea of what's going to happen, if there has been any sort of pre-game planning at all (like say reading the module they'll be running).

Now who's elevating one style of play over another? ;)

I personally hate and fear modules and never use them, and I don't do much pre-planning. I prefer that style of game, because in my experience pre-planning leads to railroading; your mileage may vary, etc. etc. Of course some pre-planning is a necessary evil, but the less involved the better.

QuoteThe issue whether one wants to use pre-planned or random encounters should simply be play preference. Attempting to elevate one style to some "better" gamming experience seems pretty silly to me.

Seems silly to me too; good job I'm not doing it.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

CavScout

You do understand this tangent started with the claim that without randomness, it's not a game, right?
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

StormBringer

Quote from: CavScout;265925You do understand this tangent started with the claim that without randomness, it's not a game, right?
As another exercise in your abysmal reading comprehension skills, I assume you are going to point out where that was said?
If you read the above post, you owe me $20 for tutoring fees

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CavScout

Quote from: StormBringer;265928As another exercise in your abysmal reading comprehension skills, I assume you are going to point out where that was said?

"You can plan to buy Marvin Gardens, but the dice determine when or if you hit it. That is what makes a game different than an exercise in vaguely mechanics directed short story writing."[1]
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn

StormBringer

Quote from: CavScout;265930"You can plan to buy Marvin Gardens, but the dice determine when or if you hit it. That is what makes a game different than an exercise in vaguely mechanics directed short story writing."[1]
So, as the Banker, if I laid out where each player would land for each turn, that is a game to you?

In other words, the DM lays out every single encounter the party will run into, and you say that is a game?

Why do you consider chess a game?
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

CavScout

Quote from: StormBringer;265932So, as the Banker, if I laid out where each player would land for each turn, that is a game to you?

Could be.

QuoteIn other words, the DM lays out every single encounter the party will run into, and you say that is a game?

Yes, most certainly.

QuoteWhy do you consider chess a game?

Because it is.

Note: I noticed you didn't refute the meaning of the quote.
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn