This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Poll on gaming styles

Started by gleichman, September 24, 2008, 01:35:45 PM

Previous topic - Next topic

Spinachcat

I lean toward Resource Management Combat and Genre First with a healthy dash of Best Rules are the Least Rules.

When I buy a game and in play the rules have to be referrenced all the fucking time, that's a game that goes on eBay.

Pseudoephedrine

I like tactical maneuver games most (though I do enjoy other styles), but my group as a whole falls into the balanced approach in order to reconcile different priorities amongst the players. Those priorities change over time and from player to player, but they're generally directed at some happy balance between the rules of the game itself and the varying conceptions of plausibility the various players have.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

jeff37923

I had to go for Unlisted because I always end up customizing my games for my players. I can give my personal preferences, but in actual play we come to more of a happy medium between those and what my players like.
"Meh."

gleichman

Quote from: jeff37923;251098I had to go for Unlisted because I always end up customizing my games for my players. I can give my personal preferences, but in actual play we come to more of a happy medium between those and what my players like.

I would have liked your personal preference reflected in the poll.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Engine

I chose "roleplaying first," but in my case, this often tends to mean a reduction in rules, as well. [Paul's mantra: "Well, if it makes sense for the character, don't worry about the rules."]

I could honestly care less about combat; for me it's just a means to an end, and the game need not be more about combat than it is about, say, information-gathering or wall-climbing or land-exploring or whatever.

Story should come organically out of the pursuit of character, with hidden massaging by players and GM to make it work out okay.

Genre is immaterial: we simply take the setting and pretend it's all real, and don't worry about, "Would this fit in Tolkein's context?" or whatever. And Gaming - tokens, cards, whatever - isn't really what I'm at the table for, although I suppose I'm not really against them, provided they don't get in the way of characterization.
When you\'re a bankrupt ideology pursuing a bankrupt strategy, the only move you\'ve got is the dick one.

flyingmice

Quote from: Engine;251229I chose "roleplaying first," but in my case, this often tends to mean a reduction in rules, as well. [Paul's mantra: "Well, if it makes sense for the character, don't worry about the rules."]

I could honestly care less about combat; for me it's just a means to an end, and the game need not be more about combat than it is about, say, information-gathering or wall-climbing or land-exploring or whatever.

Story should come organically out of the pursuit of character, with hidden massaging by players and GM to make it work out okay.

Genre is immaterial: we simply take the setting and pretend it's all real, and don't worry about, "Would this fit in Tolkein's context?" or whatever. And Gaming - tokens, cards, whatever - isn't really what I'm at the table for, although I suppose I'm not really against them, provided they don't get in the way of characterization.

Alla same, Pogo! Alla same.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Dr Rotwang!

I'm between "Story First", "Role-Playing First" and "The Best Rules...", but I picked "Story First" because, in the end, I'm there to entertain my players AND myself.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]