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Greyhawk - what would you change?

Started by James J Skach, January 21, 2008, 10:45:54 AM

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James J Skach

Over in Zachary's Greyhawk Poll, a couple of folks have said that they did not like Greyhawk and many said they would not buy a new version.

As I'm doing this, I'm more than a little interested in what folks who did not like Greyhawk as a setting would change. If you do not/did not like Greyhawk - was it beyond hope? What would you change to make it to your liking?
The rules are my slave, not my master. - Old Geezer

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Warthur

Bearing in mind that I'm only familiar with the 1e Greyhawk box set (the last Gygax-written version TSR put out)... Greyhawk has always struck me as a world where the forces of good and evil are more or less balanced, which is less interesting to me - powerful good kingdoms in the setting make players more inclined to say "Hey, we should probably go tell Good Kingdom about this - they'll know what to do". If the position of the forces of good was far, far more desperate and tenuous it'd make it more exciting for me. (Of course, if alignment-based politics weren't an issue it'd be even better, but in the version of GH I'm familiar with alignment is a big deal).
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

James J Skach

Quote from: WarthurBearing in mind that I'm only familiar with the 1e Greyhawk box set (the last Gygax-written version TSR put out)... Greyhawk has always struck me as a world where the forces of good and evil are more or less balanced, which is less interesting to me - powerful good kingdoms in the setting make players more inclined to say "Hey, we should probably go tell Good Kingdom about this - they'll know what to do". If the position of the forces of good was far, far more desperate and tenuous it'd make it more exciting for me. (Of course, if alignment-based politics weren't an issue it'd be even better, but in the version of GH I'm familiar with alignment is a big deal).
That's ironic, Warthur. I was just reading through From the Ashes - the crossover into 2nd Edition, and it's all the-forces-of-good-are-precariously-balanced-on-the-edge stuff.

What if the setting didn't make the battle lines so clear.  So keep the WoG Gazetteer feel, but with less absolute good/evil kingdoms - a little more gray in Greyhawk as it were?
The rules are my slave, not my master. - Old Geezer

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ColonelHardisson

See, I liked that the situation re:good and evil was balanced. The original Greyhawk folio and boxed set showed a world where there was a lot of potential conflict (and From the Ashes demonstrated where that potential was), and let the DM decide when and where the flashpoints were. That way, players would not have the advantage of knowing precisely where to focus their attention and efforts, and could either witness or be in on saving (or at least attempting to save) the Flanaess as it went up in flames. From the Ashes essentially took away that flexibility. I guess FtA could be used as a good example of what could happen, but I don't like it as the starting point in the campaign timeline.

I guess, then, that I'd retcon From the Ashes as being a potential future for Greyhawk, rather than the canonical present.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

blakkie

I am with the Col., it was the potential, the powderkeg within the balance.  Because of the balance the players had the chance to be the  difference.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Haffrung

I don't think I'd change anything about Greyhawk, it's just not my thing. It's scaled way too big for my liking, and it's way too civilized, in terms of everything being divided into countries. I'd love to play a fantasy wargame set in the world of Greyhawk, but it doesn't give me much I can work with for running a hex-crawl. The tone is also unappealing - not enough fallen kingdoms, degenerate races, mysterious ruins, bizarre ecologies, sinister cults and other exotica that I enjoy.

So in other words, I'd like Greyhawk if it was a lot more like the Wilderlands of High Fantasy. But then, I already have the Wilderlands, so...
 

mrk

Never thought much of the world as  whole, but I do like a lot of the classic dungeons and would like to see more of them updated( especially a newly designed Expedition to the Barrier Peaks) But as a whole, I think Forgoten Realms has been their best setting. Skull Port was one of the coolist things ever written for the series. It reminded me a lot of an Arduin undercity.
"Crom!", mutterd the Cimmerian. " Here is the grandfather of all parrots. He must be a thousand years old! Look at the evil wisdom of his eyes.What mysteries do you guard, Wise Devil?"

blakkie

Greyhawk does have some smaller bughunt areas but yes it is mostly a political and social structure with a sprinkle of dungeon crawls. There isn't a lot said about the untraveled areas.  It can also feel bog standard because it has been the d&d standard for so long. *shrug*
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Warthur

Quote from: James J SkachThat's ironic, Warthur. I was just reading through From the Ashes - the crossover into 2nd Edition, and it's all the-forces-of-good-are-precariously-balanced-on-the-edge stuff.

What if the setting didn't make the battle lines so clear.  So keep the WoG Gazetteer feel, but with less absolute good/evil kingdoms - a little more gray in Greyhawk as it were?
That's it. I agree with the Colonel's point about how it's nice to show a world teetering on the brink of chaos and letting the DM decide precisely which powder keg is going to explode - and "From the Ashes" does seem to take away that choice. A more nuanced world would be good - what I don't like is the assumption that all good nations will generally be inclined to be friendly with each other (ISTR that in the Gazetteer the two largest good nations are actually planning a dynastic marriage which could lead to a merger), and I have little sympathy with the idea that every society can potentially have an alignment applied to it en mass.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

blakkie

I get the problem with the alignment though I think that is really only talking about the leadership and prevailing morales. It probably never bothered me because I mostly ignore 'alignment'.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

Warthur

Quote from: blakkieI get the problem with the alignment though I think that is really only talking about the leadership and prevailing morales. It probably never bothered me because I mostly ignore 'alignment'.
Except it tends to pan out that evil nations tend to fight good nations, good nations tend to be friends with good nations, and evil nations spend more time fighting the (more organised, slightly better) good nations instead of the other (fractious, kind of weak) evil nations - or at least that's the impression the Gazetteer tends to give me. It would be interesting to have, say, an evil nation which is willing to act as mercenaries for the good nations in a war against another evil nation, for example - they'd be the sort of people who commit horrible atrocities in the name of other nations, and enrich themselves with land and loot in the bargain, but which nonetheless the good nations find themselves forced to deal with because they're better than the alternative.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

blakkie

I guess I always took G to mean 'can play with others'. Just because you aren't in open war doesn't mean you aren't jockeying for advantage or that you won't stand by and watch your G neighbour get gutted by an aggressor. In fact there is an amount of that specifically there. Also having middle management subcontracting out smaller scale dirty work isn't precluded. This stuff just isnt spelled out exsplicitly.

Edit: notice how a G normally doesn't overtly aggress against anyone? G is more like 'passive'.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

GrimJesta

Things I hated about Greyhawk:

-The stupid names of certain places, "Gnarley Forest" being first and foremost on that list. It's a surefire way to have your entire table break into either TMNT or Bill and Ted's impersonations. "Wooley Bay was pretty bad too".

-The patchwork quilt of cultures living next to each other that made no sense, like Arabs living next to Feudal European-like cultures, with no cultural mixing or anything. Some of it was really silly.

Things I liked:

-From the Ashes - man that made Greyhawk awesome and grim, like Midnight with some sort of hope for good.

-Lots of D&Disms. The setting just feels D&D. But I can't play it with anything but the AD&D rules. I tried using 3.0 for Greyhawk and it felt weird.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
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mrk

If they do redesign the Greyhawk, I hope they take a look at Warhammer game system to get a bit of inspiration. For me, Warhammer always felt more like the fantasy world Greyhawk wished it could of been.
"Crom!", mutterd the Cimmerian. " Here is the grandfather of all parrots. He must be a thousand years old! Look at the evil wisdom of his eyes.What mysteries do you guard, Wise Devil?"

blakkie

Quote from: GrimJestaThings I hated about Greyhawk:

-The stupid names of certain places, "Gnarley Forest" being first and foremost on that list. It's a surefire way to have your entire table break into either TMNT or Bill and Ted's impersonations. "Wooley Bay was pretty bad too".
You do realize that the Gnarley Forest pre-dated the modern slang by some, and as such is an entirely appropriate name.  Greyhawk has some stupid names (I'm looking at you, Melf) but Gnarley Forest isn't one of them.

Quote-Lots of D&Disms. The setting just feels D&D. But I can't play it with anything but the AD&D rules. I tried using 3.0 for Greyhawk and it felt weird.
I've seen play of it done with different systems and it's pliable enough that it'll take on the feel of the system you use for it (yeah, the country Alignment is dumb but no more so IMO than Alignment period ;) ).

I guess that's the biggest thing, it is a fairly pliable world because it hasn't been completely fleshed out like, just an example of the most extreme, Forgotten Realms.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity