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RPG System for Fantasy Political Settings?

Started by SMSDerfflinger, July 03, 2022, 12:21:37 AM

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SMSDerfflinger

Does anyone know of a good system for a game similar to Game of Thrones, where players are powerful nobles instead of plucky adventurers? I'm considering a setting based on the Wars of the Roses or Hussite Wars.

I'm aware of the official A Song of Ice and Fire RPG, but I can't say I've heard many positive views of how it plays. I'm considering Burning Wheel or Reign, as they seem to fit this setting well.

Stephen Tannhauser

The recently released Sword Chronicle is kind of a generic take on the basic GoT idea, i.e. you generate characters not just as free individuals but as members of a noble house with specific connections, obligations and resources, and gameplay is as much about advancing your House's goals as it is about gaining personal power.

As I understand it it's another version of the AGE system, so those familiar with those rules can judge on that basis.
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3

bromides

Well... using DTRPG as the pointer.

The Sword, the Crown, and the Unspeakable Power is a PbtA game that is supposed to be inspired by AGOT. I've tried it. I was not impressed by it. I feel like it's pretty stale as far as PbtA goes. It doesn't really PUSH very hard, IMO. There are playbooks, and hints of a setting drama, but it's very generic. There's way more world-building in Legacy: Life Amongst the Ruins, including House politics, and it isn't even made to be an AGOT game.

World-books based on Legacy: Life Amongst the Ruins might be more/better in that regard. These really evoke a House, House politics, and playing as scions of a House in a long-running, generation-spanning game. Free From the Yoke (based on the historical Rus when they were freed from the Tartar Yoke) and Legacy: Godsend (where your individuals are avatars of the god, like the Red Woman)... these might be better. "Free from the Yoke" might be best. Just replace the Tartar Yoke with the Targaryens (especially since the game doesn't specify the Tartars, and instead has a generic "Empire" that you can fill with your own ideas), and you have something that could be like the 7 Kingdoms.

In Age of Anarchy, you're playing nobles in the court of a Lord in Norman England. Support your lord, sabotage rivals, etc.

There's Houses of the Blooded, of course. That's been around a while. He wrote it as the anti-D&D. Instead of being house-less Murder Hobos, you're playing the leaders of noble Houses. You have peons who do the murdering for you. That's the point.

Oh, and the DUNE RPG from Modiphius... although the House side of the game is poorly implemented at this point. Nascent. They should flesh it out later, and the potential is there for greatness. It just ain't there yet.

jeff37923

Classic Traveller, Mongoose Traveller 1e, and Cepheus Engine can handle political games easily. Most of the other Traveller versions can as well.

So can Mekton II and Mekton Zeta.

Also d6 Star Wars, any version.
"Meh."

S'mon

#4
Quote from: jeff37923 on July 03, 2022, 01:12:32 AM
Also d6 Star Wars, any version.

My preference would be D6 System, yes - Mini Six or D6 Space/Adventure/Fantasy depending on the genre. Alternative would be BRP such as Pendragon, Runequest, maybe Call of Cthulu. I would not use a Storygame as I would want to maximise you-are-there immersion. D&D based systems provide a lot of support elements for domain play, eg ACKS has good stuff, but I think class & level-based systems are overall not a good choice for intrigue, and D&D in particular is too high magic. D&D handles Ned Stark & Jamie Lannister & Jon Snow & Arya type PCs, but is terrible for Margaery or Oleanna Tyrell. For me D6 is the perfect mix of generic & action design; BRP is perfect for grittier stuff like GoT season 1-2.

edit: in practice I incorporate a lot of politics and intrigue into my D&D games; PCs go from landless mercenaries to movers and shakers, with lands and titles. But this is very different from starting out as eg Caityln Stark; IMC the Caitlyn Stark types are NPCs, where Littlefinger looks like a PC.
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oggsmash

  GURPS, and at least one book I have (the Imperial rome sourcebook) has a suggestion for a campaign structure where the family is central to the player, and the politics are there.  Many advantages in GURPS are there that can simulate political connections (same with disadvantages and enemies).  Toss in a way to have mass battles as well as the baseline humans without cinematic advantages in combat and you have a pretty grounded simulation of mundane humans in a fantasy setting dealing with politics and commanding troops. 

Battlemaster

Maybe some white wolf type series since a lot of them deal with intrigue, backstabbing, conspiracy, deception, manipulation, etc. I think they even made a dark age setting once.

Maybe you could use rules for things like humanity loss rules to simulate the corruption politics and power have on people.
Fuck the fascist right and the fascist left.

David Johansen

There's a fantasy Traveller variant out there and surely it handles nobles.

GURPS has a realm management system.  For those who aren't big fans of GURPS points buy making nobles less effective combatants, just hand out the rank you want them to have.  Tell them Status 4 or 5 is automatic and free but if you ditch it you don't get the points, plain and simple.  You might even want to do a package the PCs are required to take that includes some management and accounting skill, wealth, and allies and contacts.  Because GURPS has the tools needed to build social networks but getting players to take them can be like pulling teeth.

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oggsmash

Quote from: David Johansen on July 03, 2022, 09:08:39 AM
There's a fantasy Traveller variant out there and surely it handles nobles.

GURPS has a realm management system.  For those who aren't big fans of GURPS points buy making nobles less effective combatants, just hand out the rank you want them to have.  Tell them Status 4 or 5 is automatic and free but if you ditch it you don't get the points, plain and simple.  You might even want to do a package the PCs are required to take that includes some management and accounting skill, wealth, and allies and contacts.  Because GURPS has the tools needed to build social networks but getting players to take them can be like pulling teeth.

   The thing is...that status 4 or 5 noble has MUCH better access to things like great gear, weapon masters to teach them the advantage (if you use it), mercenaries or house troops that can follow them on adventures, etc that more than make up for a few more points in a weapon skill or a point of DX or couple ST.   I agree players do not see that if they are a bit newer, but if they understand they will interacted with as an equal or superior regarding most encounters they have...it tends to look better and better all the time.  Combat effectiveness is easier to grow than having high wealth, status, and a monthly income to draw from.   For my players, a noble in the group makes a BIG difference if they are looking for hired mercenaries as well, since the mercenaries tend to be familiar with who has a name and who does not.   That said, I do agree players do not always see how big those advantages are in a game that cleaves a little closer to reality than being travelling murder hobos. 

David Johansen

Sure, but my point remains, if you really want the campaign to be about X the only to ensure that is to give them X for free.  They can always take Secret (X, imprisonment or even death) [-15], if they don't like it.  "You're really the king and second greatest swordsman in the kingdom?" "No, no, I'm just a wandering bard." A harp string snaps with a loud twang.
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Stephen Tannhauser

Quote from: David Johansen on July 03, 2022, 09:47:44 AM
"You're really the king and second greatest swordsman in the kingdom?" "No, no, I'm just a wandering bard." A harp string snaps with a loud twang.

Great Belin! A Fflam is cunning!
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3

David Johansen

#11
I did a Middle Earth / Prydain crossover some years back.  Aragorn and Gwydon were pretty much instant friends but Legolas thought Fflewdyr was a bit of a useless boob until they got attacked by trolls and Fflewdyr killed one by diving off a cliff to drive his sword through its neck.  A desperate Fflam is a dangerous Fflam.  I'd rather fight Gwydon than Fflewdyr because Gwydon will fight honorably and accept surrender.  Fflewdyr will kick you in the nuts and stab you while you're begging on the ground  because if he's going to fight he's not going to be the one doing the dying.

I must not be myself today, I almost posted without mentioning that The Arcane Confabulation was designed to support high level and political play though the realm management rules are in the still unfinished companion.
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World_Warrior

Quote from: Stephen Tannhauser on July 03, 2022, 12:34:00 AM
The recently released Sword Chronicle is kind of a generic take on the basic GoT idea, i.e. you generate characters not just as free individuals but as members of a noble house with specific connections, obligations and resources, and gameplay is as much about advancing your House's goals as it is about gaining personal power.

As I understand it it's another version of the AGE system, so those familiar with those rules can judge on that basis.

Just to clarify:

Sword Chronicle is not part of AGE system, but is their Game of Thrones rpg without the IP. So, it's a GoT game right out of the gate. It uses what they call the "Chronicle system". While it does use only 6-sided dice (like AGE) its a level-less system where you roll pools of dice and count successes. The new generic version now also includes fantasy races and magic.

oggsmash

Quote from: David Johansen on July 03, 2022, 09:47:44 AM
Sure, but my point remains, if you really want the campaign to be about X the only to ensure that is to give them X for free.  They can always take Secret (X, imprisonment or even death) [-15], if they don't like it.  "You're really the king and second greatest swordsman in the kingdom?" "No, no, I'm just a wandering bard." A harp string snaps with a loud twang.

  Oh I agree with you, I was just pointing how players often miss how much those advantages can be leveraged in a game. 

Stephen Tannhauser

Quote from: David Johansen on July 03, 2022, 09:08:39 AMGURPS has a realm management system.

Do you know what book that was in?  I have the two 3rd-edition Compendia and I don't remember seeing it in there.
Better to keep silent and be thought a fool, than to speak and remove all doubt. -- Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3