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Relative Power Scale of PCs vs NPCs vs Monsters in RPGs

Started by Razor 007, July 21, 2020, 05:14:56 AM

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Slipshot762

Quote from: S'mon;1141174Yes, Mini Six uses the add-dice-for-scaling rule. The problem is the Wound track has static values (around 4 pts) separating Stun-Wound-Incapacitate-Mortal Wound-Dead, scaled for man-size creatures. I'm looking at adding Scale value (in points) to each, so eg a +2D large creature would have 6 points between each station on the wound track instead of 4. +4D would have 8 points, and so on.

OTOH IRL you can kill an elephant with one bullet, and if I wanted 'grind' I'd be using hit points.

One option i would suggest is judicious use of the older star wars scaling system for some monsters with immunity or toughness qualities (in addition to the normal scale system); which used a "die cap" concept. For example, let's say a werewolf is the monster, non-silver / non-magical weapons could suffer a die cap on the damage (discard / do-not-count dice in the damage total that exceed that cap; like 5's and 6's are ignored).